Electronic Arts Jobs Hiring Now
Electronic Arts is hiring for 109 open roles on Migrate Mate as of July 16, 2026, concentrated in creative & design and business strategy, with listed salaries up to about $500,000. Migrate Mate updates Electronic Arts's live openings daily. Electronic Arts is a video game publisher and developer behind major franchises including Apex Legends, Madden, and The Sims, with studios and teams spanning game design, engineering, and AI research.
Find Electronic Arts JobsOverview
Electronic Arts hiring data on Migrate Mate, as of July 16, 2026.
- Open jobs
- 109
- Top team
- Creative & Design
- Seniority
- Manager level or above
- Work type
- 20% remote or hybrid
- Top location
- Los Angeles
- Salary range
- $78,000–$500,000
Listed salaries for Electronic Arts roles on Migrate Mate range from about $78,000 to $500,000 per year across 109 open roles, as of July 16, 2026.
Open Roles at Electronic Arts
Showing 25 of 109+ Electronic Arts jobs



















































General Information
- Location: Los Angeles - Chatsworth
- State: California
- Country: United States of America
- Location: Vancouver - Great Northern Way
- State: British Columbia
- Country: Canada
Description & Requirements
Job Title: Senior Software Engineer
Location: Hybrid - Vancouver or Los Angeles
Reports to: Technical Director
Job Summary:
Founded in 2010, Respawn was created with the philosophy that when talented people have creative freedom, they’ll make extraordinary games that achieve the unexpected. Respawn Entertainment is the Academy Award-winning studio behind Apex Legends, Titanfall, and Star Wars Jedi titles. Join us to help shape the future of one of the world’s leading live service franchises: Apex Legends.
As a Senior Software Engineer, you will drive the development of foundational technologies and work to improve the performance and stability of Apex Legends. You will work closely with gameplay teams, tools engineers, game designers and producers to create and maintain a wide-variety of systems across our entire technical stack, from the engine to our game services backend. Ultimately, your work will help ensure every new release of the game to our players is of outstanding quality and the best experience it can be.
Responsibilities:
Debug and resolve complex issues in large-scale codebases across a variety of levels of abstraction- Collaborate with other engineers to quantify game performance, prevent regressions and improve launch stability.
- Improve our online multiplayer experience by contributing strong networking code
- Design, own and maintain engine systems, focused on performance and stability across consoles and dedicated servers.
Analyze performance data results, identify crashes and defects, and guide improvements that directly impact the player experience.
Required Qualifications:
5+ years of experience developing and maintaining software or equivalent game development experience- Experience working in large, shared codebases (not necessarily games!)
- Strong working knowledge of C/C++
- Proficiency in programming or scripting languages such as Python
- Experience with profiling and optimizing software
Bachelor's degree in Computer Science, Engineering, or equivalent practical experience.
Pay Transparency - North America
The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs).
PAY RANGES
We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do.
Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.
Job Roles at Electronic Arts
Working at Electronic Arts
Electronic Arts's 109 open roles are manager level or above, and about 20% are remote or hybrid. The most active teams are creative & design, business strategy, and content & communications. Electronic Arts develops and publishes interactive entertainment software and services, with teams working across game design, software engineering, applied AI, product management, and creative technology. The company's studios produce both live-service games and standalone titles across console, PC, and mobile platforms. Most Electronic Arts roles are based in Los Angeles, with some in Redwood City and Orlando.
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Browse jobs by roleElectronic Arts Jobs: Frequently Asked Questions
How many jobs is Electronic Arts hiring for right now?
Electronic Arts is hiring for 109 open roles on Migrate Mate as of July 16, 2026, updated daily, concentrated in creative & design and business strategy. Positions span game design, software engineering, product management, AI research, and security, with most postings at the senior or director level. Migrate Mate pulls the latest openings from Electronic Arts directly so the count reflects what is actively recruiting.
What kinds of roles does Electronic Arts hire for?
The most active teams are creative & design, business strategy, and content & communications. Electronic Arts hires across game design, software engineering, product management, applied AI research, cloud engineering, creative technology, and security. Roles include game designers working on live-service titles, senior engineers on specific franchises, AI researchers, technical artists, and director-level product and creative leads. Most postings are manager level or above.
Are Electronic Arts jobs remote or in-person?
A mix of remote and on-site. About 20% of Electronic Arts's open roles on Migrate Mate are remote or hybrid as of July 16, 2026, with the rest based in Los Angeles. Each Electronic Arts listing shows its work location so you can filter before applying.
How do I apply to a job at Electronic Arts?
Find a role that matches your background on Migrate Mate's Electronic Arts listings, then follow the link through to Electronic Arts' own careers site at ea.com to submit your application directly. Electronic Arts runs its own hiring process, including screening, interviews, and offers. Migrate Mate does not collect applications and does not charge job seekers to access listings.
What do Electronic Arts jobs pay?
Listed salaries for Electronic Arts roles on Migrate Mate range from about $78,000 to $500,000 per year as of July 16, 2026, with most postings at manager level or above. Exact pay is set by Electronic Arts and shown on each listing.
Does Electronic Arts hire entry-level?
Most of Electronic Arts's open roles on Migrate Mate are manager level or above as of July 16, 2026. Entry-level openings are limited. Check individual Electronic Arts listings for stated experience requirements.
Where is Electronic Arts hiring?
Most Electronic Arts roles are based in Los Angeles, with some in Redwood City and Orlando, and about 20% offer remote or hybrid work as of July 16, 2026. Migrate Mate shows the location on each listing.