Snail Games USA Jobs Hiring Now
Snail Games USA is hiring for 10 open roles on Migrate Mate as of July 16, 2026, concentrated in software engineering and backend engineering, with listed salaries up to about $185,000. Migrate Mate updates Snail Games USA's live openings daily. Snail Games USA is a video game developer and publisher producing multiplayer games, AI-driven tools, and interactive entertainment software.
Find Snail Games USA JobsOverview
Snail Games USA hiring data on Migrate Mate, as of July 16, 2026.
- Open jobs
- 10
- Top team
- Software Engineering
- Seniority
- Mid to senior level
- Work type
- 60% remote or hybrid
- Top location
- Beverly Hills
- Salary range
- $70,000–$185,000
Listed salaries for Snail Games USA roles on Migrate Mate range from about $70,000 to $185,000 per year across 10 open roles, as of July 16, 2026.
Open Roles at Snail Games USA
Showing 10 of 10+ Snail Games USA jobs





















About Studio Sirens
Founded in 2024 under Snail Games, Studio Sirens is a development team focused on prototyping innovative gameplay systems, crafting bold new IP, and co-development projects. Blending technical precision with narrative ambition, the studio brings immersive worlds to life through a gameplay-first approach, supporting major releases while forging its own creative path within the Snail Games portfolio.wtf is
About the Role
We're seeking a highly technical Principal Engineer with deep Unreal Engine expertise and extensive experience in console development and multiplayer systems. This is primarily a hands-on engineering role (approximately 90% programming and 10% technical leadership), ideal for someone who enjoys solving complex technical challenges while mentoring a small engineering team.
You will lead implementation of multiplayer functionality, console-specific features, networking architecture, and performance optimization across multiple platforms. You'll help define engineering standards, review technical designs, and provide guidance to other engineers while remaining actively involved in day-to-day development.
Job Type: Full-Time
Location: Hybrid preferred in Loveland, Colorado (preferred 4 days/week onsite).
Remote may be considered for highly qualified candidates in the following states: Alaska, Arizona, California, Colorado, Connecticut, Florida, Georgia, Illinois, Maine, Missouri, New Jersey, Nevada, North Carolina, Ohio, Pennsylvania, Texas, Washington, and Wyoming.
Responsibilities
Lead the design, implementation, and optimization of multiplayer gameplay systems, networking architecture, and online functionality within Unreal Engine.
Develop and maintain gameplay systems, engine features, and runtime systems using C++ and Unreal Engine.
Own console development workflows, including platform optimization, certification readiness, platform-specific debugging, and compliance across Xbox, PlayStation, Nintendo Switch, and PC.
Design and improve multiplayer networking systems, client-server architecture, replication, matchmaking integration, and online gameplay features.
Profile and optimize performance across CPU, GPU, memory, networking, and platform-specific constraints.
Collaborate closely with the studio leadership on architecture decisions, technical planning, and engineering best practices.
Mentor and provide technical guidance through code reviews, design discussions, and knowledge sharing while remaining primarily hands-on in development.
Work cross-functionally with design, art, production, and QA to deliver scalable and maintainable technical solutions.
Contribute to build pipelines, tools, debugging utilities, and workflow improvements to increase team efficiency.
Minimum Requirements
8+ years of professional game engineering experience.
Expert-level proficiency in C++ and Unreal Engine (UE4/UE5).
Extensive experience shipping multiplayer games or online gameplay systems.
Strong understanding of Unreal networking, replication, client-server architecture, matchmaking, and online services.
Strong understanding of first-party certification processes and TRC/XR compliance across console platforms.
Proven experience developing and shipping console titles (Xbox, PlayStation, Nintendo Switch).
Strong debugging, profiling, and performance optimization skills across multiple platforms.
Demonstrated technical leadership experience, including mentoring engineers, reviewing code, and driving engineering best practices.
Excellent communication skills with the ability to collaborate across multiple disciplines.
Nice to Have
Experience leading engineering teams or serving as a Principal or Lead Engineer.
Experience with dedicated servers, backend services, authentication, and live-service infrastructure.
Experience with ARK Survival Ascended or Atlas Modkit environments.
Familiarity with cloud-hosted multiplayer infrastructure and online services.
Experience with CI/CD pipelines, automated testing, telemetry, crash reporting, and developer tools.
Experience shipping live-service or cross-platform multiplayer titles.
Salary Range
$125,000 – $160,000 Annually (depending on experience)
Why Join the Studio Sirens Team?
True focus on work/life balance
Paid company holidays, vacation, and separate sick leave
Medical, dental, vision, and Life/LTD
401(k) with company match
Application Deadline: Applications will be accepted on an ongoing basis until the position is filled.
Work Authorization Requirements
Applicants must be legally authorized to work in the United States at the time of application. This position does not offer visa sponsorship now or in the future (including H-1B).
Additional Information
As part of the Company’s activities in video game development, publishing, and short-form video content creation, certain projects, discussions, or creative materials may include themes, visuals, language, or subject matter that some individuals could find mature, violent, sexual, graphic, or otherwise sensitive in nature (collectively referred to as “Mature Content”). Examples may include, but are not limited to, depictions or descriptions of combat, violence, adult themes or relationships, suggestive or satirical humor, or strong language. Employees are expected to engage with such material in a professional and creative context as part of their job duties.
Job Roles at Snail Games USA
Working at Snail Games USA
Snail Games USA's 10 open roles are mid to senior level, and about 60% are remote or hybrid. The most active teams are software engineering, backend engineering, and administrative & office support. Snail Games USA develops and publishes video games and interactive entertainment software, with active work spanning multiplayer game engineering, AI and machine learning systems, front-end development, and live-service online infrastructure. Most Snail Games USA roles are based in Beverly Hills, with some in Loveland and Culver City.
Explore more roles by function
Browse thousands of live openings across engineering, sales, product, and more, and apply in just a few clicks.
Browse jobs by roleSnail Games USA Jobs: Frequently Asked Questions
How many jobs is Snail Games USA hiring for right now?
Snail Games USA is hiring for 10 open roles on Migrate Mate as of July 16, 2026, updated daily, concentrated in software engineering and backend engineering. Roles span game engineering, AI and machine learning, product strategy, and creative operations, so the mix covers both technical and non-technical candidates.
What kinds of roles does Snail Games USA hire for?
The most active teams are software engineering, backend engineering, and administrative & office support. Snail Games USA posts roles across multiplayer and online services engineering, embedded and front-end systems, AI and machine learning, UE (Unreal Engine) development, product ownership, and gaming marketing functions such as influencer campaign management. Most postings are mid to senior level, though junior and mid-level positions appear in engineering and design.
Are Snail Games USA jobs remote or in-person?
Mostly remote. About 60% of Snail Games USA's open roles on Migrate Mate are remote or hybrid as of July 16, 2026, with the rest based in Beverly Hills. Each Snail Games USA listing shows its work location so you can filter before applying.
How do I apply to a job at Snail Games USA?
Find a Snail Games USA role on Migrate Mate, then follow the listing through to Snail Games USA's own application page to submit your materials directly. Snail Games USA manages its own hiring process, so all applications, follow-ups, and interview scheduling go through the company. Migrate Mate keeps the listings current so you can check back as new roles open.
What do Snail Games USA jobs pay?
Listed salaries for Snail Games USA roles on Migrate Mate range from about $70,000 to $185,000 per year as of July 16, 2026, with most postings at mid to senior level. Exact pay is set by Snail Games USA and shown on each listing.
Does Snail Games USA hire entry-level?
Most of Snail Games USA's open roles on Migrate Mate are mid to senior level as of July 16, 2026. Entry-level openings are limited. Check individual Snail Games USA listings for stated experience requirements.
Where is Snail Games USA hiring?
Most Snail Games USA roles are based in Beverly Hills, with some in Loveland and Culver City, and about 60% offer remote or hybrid work as of July 16, 2026. Migrate Mate shows the location on each listing.