Software Developer Jobs at NVIDIA with Visa Sponsorship
NVIDIA's Software Developer roles span GPU architecture, AI frameworks, driver development, and systems programming at the intersection of hardware and software. NVIDIA has an established track record of sponsoring international engineers across multiple visa categories, making it a realistic target for skilled developers pursuing U.S. work authorization.
See All Software Developer at NVIDIA JobsOverview
Showing 5 of 118+ Software Developer Jobs at NVIDIA jobs


Have you applied for this role?


Have you applied for this role?


Have you applied for this role?


Have you applied for this role?


Have you applied for this role?
See all 118+ Software Developer Jobs at NVIDIA
Sign up for free to unlock all listings, filter by visa type, and get alerts for new Software Developer Jobs at NVIDIA.
Get Access To All Jobs
INTRODUCTION
Reinforcement learning post-training is driving some of the most significant capability gains in AI today. It is the process that teaches a model to reason through hard problems, follow complex instructions, and act as an autonomous agent. It is also one of the hardest infrastructure challenges in the field. RL requires inference, rollout generation, and training running in a continuous loop. The rollout step is what makes it hard: the model must interact with environments, tools, and other models to produce the signal that drives learning. Coordinating actor, critic, and reward models across heterogeneous hardware at scale pushes the limits of what distributed systems can do.
NVIDIA is building an RL Frameworks engineering team to develop the open-source tools and infrastructure that AI researchers and post-training teams depend on. The team spans the full software stack, from collaborating closely with the researchers and labs pushing the frontier, to contributing to RL frameworks like VeRL, Miles, and TorchTitan, to improving the distributed runtimes they depend on, including Ray and Monarch. Whether your strength is working with researchers to understand and address their need optimizing deep learning frameworks, or building distributed infrastructure, we want to hear from you. Come join us to build the systems that enable the next generation of AI.
ROLE AND RESPONSIBILITIES
You will architect and build RL post-training infrastructure that scales efficiently from experimentation on a single GPU to production across thousands of nodes. This means tuning RL training-inference-rollout loops on GPUs, CPUs, and LPUs for performance where it matters, contributing to and improving the performance and usability of open-source RL frameworks, and partnering with the teams who own them. The role also spans fault tolerance, elastic scaling, and fast restarts so long-running distributed training jobs survive failures, stragglers, and resource contention.
Beyond GPU-accelerated training, this work includes partnering with teams building CPU-driven rollout workloads, including tool-use, code execution, and agentic environments, supplying the systems and framework engineering needed to run them efficiently alongside GPU- or LPU-accelerated generation and GPU-accelerated training. It also means advocating for researcher and partner needs with NVIDIA's networking, math library, and compiler teams so the capabilities RL workloads require get prioritized and delivered, and working with hardware teams to take advantage of next-generation hardware capabilities in post-training workloads.
BASIC QUALIFICATIONS
- MS or PhD in Computer Science, Computer Engineering, or a related field (or equivalent experience)
- 5+ years of professional experience in distributed systems, high-performance computing, deep learning infrastructure, or ML systems engineering
- Strong proficiency in Python and C/C++
- Demonstrated experience building or contributing to large-scale distributed systems or runtime frameworks in production at a frontier AI lab, hyperscaler, or major technology company
- Strong verbal and written communication skills and the ability to collaborate across organizational and geographic boundaries
PREFERRED QUALIFICATIONS
Depth in one or more of the following technical areas:
- Reinforcement learning for LLM post-training (RLHF, PPO, GRPO, DPO, reward modeling), including how algorithms map to distributed execution and the systems challenges they create (heterogeneous placement, rollouts, environment execution, resharding between training and generation)
- PyTorch internals, including distributed training primitives (FSDP, tensor parallelism, pipeline parallelism) and their composition
- Kubernetes runtime internals (container lifecycle, pod scheduling, resource quotas, GPU allocation)
- End-to-end distributed systems design (service boundaries, data flows, consistency models, failure modes, recovery approaches)
Experience in any of the following areas is a plus:
- Deep expertise in networking (NCCL, NVLink, InfiniBand), advanced multi-dimensional parallelisms (Megatron-LM, FSDP2, TP/DP/PP, MoE), or memory optimizations (quantization-aware training, mixed precision)
- Experience integrating high-performance inference engines (vLLM, SGLang, TensorRT-LLM) into RL training loops for GPU-accelerated rollout
- Strong background in actor- and task-based distributed programming (Ray, Monarch, or comparable systems)
- Familiarity with multi-turn training, multi-agent co-evolution, or VLM post-training
Ways to stand out from the crowd:
- Open-source contributions to RL post-training or distributed training projects (e.g., VeRL, Miles, TorchTitan, OpenRLHF, NeMo-Aligner, DeepSpeed-Chat), including significant work on framework internals where applicable
- Kubernetes work beyond routine operations (custom operators, GPU device plugins, or scheduling contributions)
- Direct experience operating frontier-scale training (RL post-training at thousands of GPUs and/or large-scale LLM or multimodal pre-training)
- Hands-on experience with production distributed failures at scale (stragglers, resource contention, hardware faults)
Widely considered to be one of the technology world’s most desirable employers, NVIDIA offers highly competitive salaries and a comprehensive benefits package. As you plan your future, see what we can offer to you and your family.
Your base salary will be determined based on your location, experience, and the pay of employees in similar positions. The base salary range is 184,000 USD - 287,500 USD for Level 4, and 224,000 USD - 356,500 USD for Level 5. You will also be eligible for equity and benefits.
Applications for this job will be accepted at least until April 27, 2026. This posting is for an existing vacancy.
NVIDIA uses AI tools in its recruiting processes.
NVIDIA is committed to fostering a diverse work environment and proud to be an equal opportunity employer. As we highly value diversity in our current and future employees, we do not discriminate (including in our hiring and promotion practices) on the basis of race, religion, color, national origin, gender, gender expression, sexual orientation, age, marital status, veteran status, disability status or any other characteristic protected by law.

INTRODUCTION
Reinforcement learning post-training is driving some of the most significant capability gains in AI today. It is the process that teaches a model to reason through hard problems, follow complex instructions, and act as an autonomous agent. It is also one of the hardest infrastructure challenges in the field. RL requires inference, rollout generation, and training running in a continuous loop. The rollout step is what makes it hard: the model must interact with environments, tools, and other models to produce the signal that drives learning. Coordinating actor, critic, and reward models across heterogeneous hardware at scale pushes the limits of what distributed systems can do.
NVIDIA is building an RL Frameworks engineering team to develop the open-source tools and infrastructure that AI researchers and post-training teams depend on. The team spans the full software stack, from collaborating closely with the researchers and labs pushing the frontier, to contributing to RL frameworks like VeRL, Miles, and TorchTitan, to improving the distributed runtimes they depend on, including Ray and Monarch. Whether your strength is working with researchers to understand and address their need optimizing deep learning frameworks, or building distributed infrastructure, we want to hear from you. Come join us to build the systems that enable the next generation of AI.
ROLE AND RESPONSIBILITIES
You will architect and build RL post-training infrastructure that scales efficiently from experimentation on a single GPU to production across thousands of nodes. This means tuning RL training-inference-rollout loops on GPUs, CPUs, and LPUs for performance where it matters, contributing to and improving the performance and usability of open-source RL frameworks, and partnering with the teams who own them. The role also spans fault tolerance, elastic scaling, and fast restarts so long-running distributed training jobs survive failures, stragglers, and resource contention.
Beyond GPU-accelerated training, this work includes partnering with teams building CPU-driven rollout workloads, including tool-use, code execution, and agentic environments, supplying the systems and framework engineering needed to run them efficiently alongside GPU- or LPU-accelerated generation and GPU-accelerated training. It also means advocating for researcher and partner needs with NVIDIA's networking, math library, and compiler teams so the capabilities RL workloads require get prioritized and delivered, and working with hardware teams to take advantage of next-generation hardware capabilities in post-training workloads.
BASIC QUALIFICATIONS
- MS or PhD in Computer Science, Computer Engineering, or a related field (or equivalent experience)
- 5+ years of professional experience in distributed systems, high-performance computing, deep learning infrastructure, or ML systems engineering
- Strong proficiency in Python and C/C++
- Demonstrated experience building or contributing to large-scale distributed systems or runtime frameworks in production at a frontier AI lab, hyperscaler, or major technology company
- Strong verbal and written communication skills and the ability to collaborate across organizational and geographic boundaries
PREFERRED QUALIFICATIONS
Depth in one or more of the following technical areas:
- Reinforcement learning for LLM post-training (RLHF, PPO, GRPO, DPO, reward modeling), including how algorithms map to distributed execution and the systems challenges they create (heterogeneous placement, rollouts, environment execution, resharding between training and generation)
- PyTorch internals, including distributed training primitives (FSDP, tensor parallelism, pipeline parallelism) and their composition
- Kubernetes runtime internals (container lifecycle, pod scheduling, resource quotas, GPU allocation)
- End-to-end distributed systems design (service boundaries, data flows, consistency models, failure modes, recovery approaches)
Experience in any of the following areas is a plus:
- Deep expertise in networking (NCCL, NVLink, InfiniBand), advanced multi-dimensional parallelisms (Megatron-LM, FSDP2, TP/DP/PP, MoE), or memory optimizations (quantization-aware training, mixed precision)
- Experience integrating high-performance inference engines (vLLM, SGLang, TensorRT-LLM) into RL training loops for GPU-accelerated rollout
- Strong background in actor- and task-based distributed programming (Ray, Monarch, or comparable systems)
- Familiarity with multi-turn training, multi-agent co-evolution, or VLM post-training
Ways to stand out from the crowd:
- Open-source contributions to RL post-training or distributed training projects (e.g., VeRL, Miles, TorchTitan, OpenRLHF, NeMo-Aligner, DeepSpeed-Chat), including significant work on framework internals where applicable
- Kubernetes work beyond routine operations (custom operators, GPU device plugins, or scheduling contributions)
- Direct experience operating frontier-scale training (RL post-training at thousands of GPUs and/or large-scale LLM or multimodal pre-training)
- Hands-on experience with production distributed failures at scale (stragglers, resource contention, hardware faults)
Widely considered to be one of the technology world’s most desirable employers, NVIDIA offers highly competitive salaries and a comprehensive benefits package. As you plan your future, see what we can offer to you and your family.
Your base salary will be determined based on your location, experience, and the pay of employees in similar positions. The base salary range is 184,000 USD - 287,500 USD for Level 4, and 224,000 USD - 356,500 USD for Level 5. You will also be eligible for equity and benefits.
Applications for this job will be accepted at least until April 27, 2026. This posting is for an existing vacancy.
NVIDIA uses AI tools in its recruiting processes.
NVIDIA is committed to fostering a diverse work environment and proud to be an equal opportunity employer. As we highly value diversity in our current and future employees, we do not discriminate (including in our hiring and promotion practices) on the basis of race, religion, color, national origin, gender, gender expression, sexual orientation, age, marital status, veteran status, disability status or any other characteristic protected by law.
See all 118+ Software Developer at NVIDIA jobs
Sign up for free to unlock all listings, filter by visa type, and get alerts for new Software Developer at NVIDIA roles.
Get Access To All JobsTips for Finding Software Developer Jobs at NVIDIA Jobs
Align your portfolio to NVIDIA's technical stack
NVIDIA's Software Developer hiring centers on CUDA, parallel computing, graphics pipelines, and AI/ML frameworks like TensorRT. Showcasing projects or contributions in these areas signals immediate fit and reduces the friction that can slow sponsorship conversations.
Confirm your degree field before applying
H-1B specialty occupation requires a degree in a directly related field. Computer science, electrical engineering, and software engineering align cleanly. A degree in an adjacent field may trigger a Request for Evidence, so assess your situation before the offer stage.
Target roles that cross hardware and software boundaries
NVIDIA consistently hires software engineers who work at the interface of firmware, drivers, and GPU hardware. These roles are harder to fill domestically, which means hiring managers have more motivation to support a sponsorship-dependent candidate through the process.
Understand how NVIDIA's internal teams file H-1B petitions
Large employers like NVIDIA typically file H-1B petitions through in-house immigration teams. Once you have an offer, ask whether the team uses premium processing, as the standard track can extend your wait well beyond the H-1B cap start date of October 1.
Use Migrate Mate to filter Software Developer openings by visa type
Not every NVIDIA listing is open to sponsored candidates. Use Migrate Mate to filter Software Developer roles at NVIDIA specifically by H-1B or E-3 sponsorship, so you're only applying where your visa situation is already accounted for.
Prepare your credential documentation before the offer arrives
NVIDIA's immigration process moves quickly after an offer. Have your transcripts, any foreign degree evaluations, and prior visa approvals or I-94 records organized in advance so your attorney or HR contact can initiate the LCA filing with the DOL without delays.
Software Developer at NVIDIA jobs are hiring across the US. Find yours.
Find Software Developer at NVIDIA JobsFrequently Asked Questions
Does NVIDIA sponsor H-1B visas for Software Developers?
Yes, NVIDIA sponsors H-1B visas for Software Developer roles. NVIDIA participates in the annual H-1B cap lottery each April and also files cap-exempt petitions where applicable. Once you receive an offer, NVIDIA's internal immigration team coordinates the Labor Condition Application with the DOL and the I-129 petition with USCIS. Confirming your role's eligibility early in the offer process is the best way to avoid surprises.
How do I apply for Software Developer jobs at NVIDIA?
Applications go through NVIDIA's careers portal, where roles are listed by team and location. For sponsored positions specifically, Migrate Mate filters NVIDIA's Software Developer openings by visa type so you can identify which listings are open to H-1B or E-3 candidates before applying. Tailoring your resume to NVIDIA's technical focus areas, particularly GPU computing, AI frameworks, and systems software, improves your chances of clearing the initial screening.
Which visa types does NVIDIA commonly use for Software Developer roles?
NVIDIA sponsors H-1B visas most frequently for Software Developers, given the role's specialty occupation classification. Australian citizens may be eligible for the E-3 visa, which bypasses the H-1B lottery entirely and allows two-year renewable status. For permanent residence, NVIDIA uses the EB-2 and EB-3 categories, typically through the PERM labor certification process filed with the DOL.
What qualifications does NVIDIA expect for sponsored Software Developer roles?
NVIDIA's Software Developer roles typically require a bachelor's degree or higher in computer science, electrical engineering, or a closely related field, which also satisfies the H-1B specialty occupation standard. Beyond credentials, NVIDIA looks for depth in areas like CUDA programming, parallel systems, graphics APIs, or AI inference optimization. Candidates with experience contributing to open-source projects or published research in these areas tend to move through screening faster.
How do I understand the timeline for NVIDIA's H-1B sponsorship process?
The H-1B process has fixed milestones: USCIS opens registration in March, the lottery runs in late March, and approved petitions can be filed from April 1 for an October 1 start date. If you're already in valid H-1B status with another employer, NVIDIA can file a transfer petition outside the cap, meaning work can begin much sooner. Confirm with your NVIDIA contact whether premium processing, which reduces USCIS adjudication to 15 business days, is available for your petition.
See which Software Developer at NVIDIA employers are hiring and sponsoring visas right now.
Search Software Developer at NVIDIA Jobs