Software Engineer Jobs at NVIDIA with Visa Sponsorship
NVIDIA's Software Engineer roles span GPU architecture, AI infrastructure, compiler toolchains, and systems software, work that requires deep technical specialization. The company has a consistent track record of sponsoring work visas for this function, with pathways covering both temporary work authorization and permanent residence.
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INTRODUCTION
Reinforcement learning post-training is driving some of the most significant capability gains in AI today. It is the process that teaches a model to reason through hard problems, follow complex instructions, and act as an autonomous agent. It is also one of the hardest infrastructure challenges in the field. RL requires inference, rollout generation, and training running in a continuous loop. The rollout step is what makes it hard: the model must interact with environments, tools, and other models to produce the signal that drives learning. Coordinating actor, critic, and reward models across heterogeneous hardware at scale pushes the limits of what distributed systems can do.
NVIDIA is building an RL Frameworks engineering team to develop the open-source tools and infrastructure that AI researchers and post-training teams depend on. The team spans the full software stack, from collaborating closely with the researchers and labs pushing the frontier, to contributing to RL frameworks like VeRL, Miles, and TorchTitan, to improving the distributed runtimes they depend on, including Ray and Monarch. Whether your strength is working with researchers to understand and address their need optimizing deep learning frameworks, or building distributed infrastructure, we want to hear from you. Come join us to build the systems that enable the next generation of AI.
ROLE AND RESPONSIBILITIES
You will architect and build RL post-training infrastructure that scales efficiently from experimentation on a single GPU to production across thousands of nodes. This means tuning RL training-inference-rollout loops on GPUs, CPUs, and LPUs for performance where it matters, contributing to and improving the performance and usability of open-source RL frameworks, and partnering with the teams who own them. The role also spans fault tolerance, elastic scaling, and fast restarts so long-running distributed training jobs survive failures, stragglers, and resource contention.
Beyond GPU-accelerated training, this work includes partnering with teams building CPU-driven rollout workloads, including tool-use, code execution, and agentic environments, supplying the systems and framework engineering needed to run them efficiently alongside GPU- or LPU-accelerated generation and GPU-accelerated training. It also means advocating for researcher and partner needs with NVIDIA's networking, math library, and compiler teams so the capabilities RL workloads require get prioritized and delivered, and working with hardware teams to take advantage of next-generation hardware capabilities in post-training workloads.
BASIC QUALIFICATIONS
- MS or PhD in Computer Science, Computer Engineering, or a related field (or equivalent experience)
- 5+ years of professional experience in distributed systems, high-performance computing, deep learning infrastructure, or ML systems engineering
- Strong proficiency in Python and C/C++
- Demonstrated experience building or contributing to large-scale distributed systems or runtime frameworks in production at a frontier AI lab, hyperscaler, or major technology company
- Strong verbal and written communication skills and the ability to collaborate across organizational and geographic boundaries
PREFERRED QUALIFICATIONS
Depth in one or more of the following technical areas:
- Reinforcement learning for LLM post-training (RLHF, PPO, GRPO, DPO, reward modeling), including how algorithms map to distributed execution and the systems challenges they create (heterogeneous placement, rollouts, environment execution, resharding between training and generation)
- PyTorch internals, including distributed training primitives (FSDP, tensor parallelism, pipeline parallelism) and their composition
- Kubernetes runtime internals (container lifecycle, pod scheduling, resource quotas, GPU allocation)
- End-to-end distributed systems design (service boundaries, data flows, consistency models, failure modes, recovery approaches)
Experience in any of the following areas is a plus:
- Deep expertise in networking (NCCL, NVLink, InfiniBand), advanced multi-dimensional parallelisms (Megatron-LM, FSDP2, TP/DP/PP, MoE), or memory optimizations (quantization-aware training, mixed precision)
- Experience integrating high-performance inference engines (vLLM, SGLang, TensorRT-LLM) into RL training loops for GPU-accelerated rollout
- Strong background in actor- and task-based distributed programming (Ray, Monarch, or comparable systems)
- Familiarity with multi-turn training, multi-agent co-evolution, or VLM post-training
Ways to stand out from the crowd:
- Open-source contributions to RL post-training or distributed training projects (e.g., VeRL, Miles, TorchTitan, OpenRLHF, NeMo-Aligner, DeepSpeed-Chat), including significant work on framework internals where applicable
- Kubernetes work beyond routine operations (custom operators, GPU device plugins, or scheduling contributions)
- Direct experience operating frontier-scale training (RL post-training at thousands of GPUs and/or large-scale LLM or multimodal pre-training)
- Hands-on experience with production distributed failures at scale (stragglers, resource contention, hardware faults)
Widely considered to be one of the technology world’s most desirable employers, NVIDIA offers highly competitive salaries and a comprehensive benefits package. As you plan your future, see what we can offer to you and your family.
Your base salary will be determined based on your location, experience, and the pay of employees in similar positions. The base salary range is 184,000 USD - 287,500 USD for Level 4, and 224,000 USD - 356,500 USD for Level 5. You will also be eligible for equity and benefits.
Applications for this job will be accepted at least until April 27, 2026. This posting is for an existing vacancy.
NVIDIA uses AI tools in its recruiting processes.
NVIDIA is committed to fostering a diverse work environment and proud to be an equal opportunity employer. As we highly value diversity in our current and future employees, we do not discriminate (including in our hiring and promotion practices) on the basis of race, religion, color, national origin, gender, gender expression, sexual orientation, age, marital status, veteran status, disability status or any other characteristic protected by law.

INTRODUCTION
Reinforcement learning post-training is driving some of the most significant capability gains in AI today. It is the process that teaches a model to reason through hard problems, follow complex instructions, and act as an autonomous agent. It is also one of the hardest infrastructure challenges in the field. RL requires inference, rollout generation, and training running in a continuous loop. The rollout step is what makes it hard: the model must interact with environments, tools, and other models to produce the signal that drives learning. Coordinating actor, critic, and reward models across heterogeneous hardware at scale pushes the limits of what distributed systems can do.
NVIDIA is building an RL Frameworks engineering team to develop the open-source tools and infrastructure that AI researchers and post-training teams depend on. The team spans the full software stack, from collaborating closely with the researchers and labs pushing the frontier, to contributing to RL frameworks like VeRL, Miles, and TorchTitan, to improving the distributed runtimes they depend on, including Ray and Monarch. Whether your strength is working with researchers to understand and address their need optimizing deep learning frameworks, or building distributed infrastructure, we want to hear from you. Come join us to build the systems that enable the next generation of AI.
ROLE AND RESPONSIBILITIES
You will architect and build RL post-training infrastructure that scales efficiently from experimentation on a single GPU to production across thousands of nodes. This means tuning RL training-inference-rollout loops on GPUs, CPUs, and LPUs for performance where it matters, contributing to and improving the performance and usability of open-source RL frameworks, and partnering with the teams who own them. The role also spans fault tolerance, elastic scaling, and fast restarts so long-running distributed training jobs survive failures, stragglers, and resource contention.
Beyond GPU-accelerated training, this work includes partnering with teams building CPU-driven rollout workloads, including tool-use, code execution, and agentic environments, supplying the systems and framework engineering needed to run them efficiently alongside GPU- or LPU-accelerated generation and GPU-accelerated training. It also means advocating for researcher and partner needs with NVIDIA's networking, math library, and compiler teams so the capabilities RL workloads require get prioritized and delivered, and working with hardware teams to take advantage of next-generation hardware capabilities in post-training workloads.
BASIC QUALIFICATIONS
- MS or PhD in Computer Science, Computer Engineering, or a related field (or equivalent experience)
- 5+ years of professional experience in distributed systems, high-performance computing, deep learning infrastructure, or ML systems engineering
- Strong proficiency in Python and C/C++
- Demonstrated experience building or contributing to large-scale distributed systems or runtime frameworks in production at a frontier AI lab, hyperscaler, or major technology company
- Strong verbal and written communication skills and the ability to collaborate across organizational and geographic boundaries
PREFERRED QUALIFICATIONS
Depth in one or more of the following technical areas:
- Reinforcement learning for LLM post-training (RLHF, PPO, GRPO, DPO, reward modeling), including how algorithms map to distributed execution and the systems challenges they create (heterogeneous placement, rollouts, environment execution, resharding between training and generation)
- PyTorch internals, including distributed training primitives (FSDP, tensor parallelism, pipeline parallelism) and their composition
- Kubernetes runtime internals (container lifecycle, pod scheduling, resource quotas, GPU allocation)
- End-to-end distributed systems design (service boundaries, data flows, consistency models, failure modes, recovery approaches)
Experience in any of the following areas is a plus:
- Deep expertise in networking (NCCL, NVLink, InfiniBand), advanced multi-dimensional parallelisms (Megatron-LM, FSDP2, TP/DP/PP, MoE), or memory optimizations (quantization-aware training, mixed precision)
- Experience integrating high-performance inference engines (vLLM, SGLang, TensorRT-LLM) into RL training loops for GPU-accelerated rollout
- Strong background in actor- and task-based distributed programming (Ray, Monarch, or comparable systems)
- Familiarity with multi-turn training, multi-agent co-evolution, or VLM post-training
Ways to stand out from the crowd:
- Open-source contributions to RL post-training or distributed training projects (e.g., VeRL, Miles, TorchTitan, OpenRLHF, NeMo-Aligner, DeepSpeed-Chat), including significant work on framework internals where applicable
- Kubernetes work beyond routine operations (custom operators, GPU device plugins, or scheduling contributions)
- Direct experience operating frontier-scale training (RL post-training at thousands of GPUs and/or large-scale LLM or multimodal pre-training)
- Hands-on experience with production distributed failures at scale (stragglers, resource contention, hardware faults)
Widely considered to be one of the technology world’s most desirable employers, NVIDIA offers highly competitive salaries and a comprehensive benefits package. As you plan your future, see what we can offer to you and your family.
Your base salary will be determined based on your location, experience, and the pay of employees in similar positions. The base salary range is 184,000 USD - 287,500 USD for Level 4, and 224,000 USD - 356,500 USD for Level 5. You will also be eligible for equity and benefits.
Applications for this job will be accepted at least until April 27, 2026. This posting is for an existing vacancy.
NVIDIA uses AI tools in its recruiting processes.
NVIDIA is committed to fostering a diverse work environment and proud to be an equal opportunity employer. As we highly value diversity in our current and future employees, we do not discriminate (including in our hiring and promotion practices) on the basis of race, religion, color, national origin, gender, gender expression, sexual orientation, age, marital status, veteran status, disability status or any other characteristic protected by law.
See all 398+ Software Engineer at NVIDIA jobs
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Get Access To All JobsTips for Finding Software Engineer Jobs at NVIDIA Jobs
Align your resume to NVIDIA's technical domains
NVIDIA hires Software Engineers across CUDA, driver stacks, AI frameworks, and networking. Tailor your resume to one of these verticals rather than applying generically. Recruiters filter by technical depth, not breadth.
Target teams with active immigration pipelines
NVIDIA's hardware-adjacent software teams, particularly those building compilers, firmware, and accelerated computing libraries, have historically filed H-1B petitions at scale. Focusing your applications on these groups increases your odds of landing a sponsorship-ready role.
Prepare your specialty occupation documentation now
USCIS requires Software Engineer petitions to demonstrate specialty occupation status. Gather transcripts, degree equivalency evaluations if your credential is foreign, and documentation linking your specific degree field to the role's technical requirements before your offer arrives.
Understand NVIDIA's PERM timeline if targeting a Green Card
NVIDIA sponsors EB-2 and EB-3 Green Cards for Software Engineers, but PERM labor certification through DOL typically takes 12 to 18 months before the I-140 petition even begins. Factor this into your long-term authorization planning, especially if you're on H-1B with limited time.
Use Migrate Mate to find open Software Engineer roles at NVIDIA
Identifying which specific NVIDIA teams are actively hiring and sponsoring visas is the hardest part of this process. Use Migrate Mate to browse current Software Engineer openings at NVIDIA filtered by visa sponsorship type so you apply where sponsorship is already confirmed.
Software Engineer at NVIDIA jobs are hiring across the US. Find yours.
Find Software Engineer at NVIDIA JobsFrequently Asked Questions
Does NVIDIA sponsor H-1B visas for Software Engineers?
Yes, NVIDIA sponsors H-1B visas for Software Engineers. The company participates in the annual H-1B cap lottery each April for new applicants and also files cap-exempt petitions for candidates already holding H-1B status through a different employer. NVIDIA's software engineering roles typically qualify as specialty occupations under USCIS criteria, given the degree requirements involved.
How do I apply for Software Engineer jobs at NVIDIA?
Applications go through NVIDIA's careers site, where roles are listed by team and technical domain. You can also browse NVIDIA's open Software Engineer positions filtered by visa sponsorship type on Migrate Mate, which makes it easier to identify roles where sponsorship is actively offered. Tailor your application to a specific engineering domain rather than applying broadly across all open positions.
Which visa types does NVIDIA sponsor for Software Engineer roles?
NVIDIA sponsors H-1B visas for most Software Engineer candidates, E-3 visas for Australian citizens, and immigrant visa pathways through EB-2 and EB-3 Green Card sponsorship. The right visa depends on your nationality, current status, and career stage. Australian engineers often benefit from pursuing the E-3 first, since it bypasses the H-1B lottery entirely.
What qualifications does NVIDIA expect for Software Engineer roles?
Most Software Engineer roles at NVIDIA require a bachelor's degree or higher in Computer Science, Electrical Engineering, or a closely related field. Many openings, particularly in GPU computing, compiler development, and AI systems, also expect hands-on experience with C++, CUDA, or systems-level programming. A strong academic background combined with practical experience in one of NVIDIA's core technical domains is the profile that advances furthest in their hiring process.
How do I time my application if I need H-1B sponsorship?
H-1B cap petitions are filed in April for an October 1 start date, which means you need an offer in hand by late February or early March to give your employer time to file. If you're on OPT, confirm your expiration date against this window. Candidates already in H-1B status can transfer to NVIDIA outside the cap cycle without waiting for April.
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