Technical Game Designer Jobs
Technical Game Designer jobs are open across AAA studios, indie developers, mobile publishers, and console platform holders, from junior to lead and principal, with specializations in systems design, combat mechanics, and scripting tools. Scan the live roles below and apply to whichever ones fit.
Find Technical Game Designer JobsLooking for remote work? View remote technical game designer jobs →Overview
Showing 5 of 37+ Technical Game Designer jobs






Pantograph is building general purpose robots by training models on internet-scale video. We believe the path to capable robots runs through general intelligence rather than narrow, robot-specific skills. We believe there is an enormous amount of work worth doing that would make life better for people. As AI models make it easier to build software around our needs, we believe robots can give people that same power to shape the physical world.
Across research, hardware, and software, we believe in finding simple ideas that work, doing them extremely well, and scaling them up. We value clear thinking, careful execution, and systems we can understand, trust, and improve.
We're looking for an in-house game designer to help invent how people interact with our robots. Great games let people understand complex worlds, act intuitively, and discover possibilities through experimentation. We think this craft is especially suited to making robots feel approachable and giving people expressive, responsive ways to work with them. You'll design the experience our customers and partners use to explore what their robots can do, give them tasks, and understand what's happening, bringing warmth and imagination to a new part of everyday life.
You'll have substantial ownership over the experience, from first setup to everyday use. You'll work with our early customers and our hardware, research, and software teams, taking ideas from sketches to playable prototypes to a finished product. The work could include controls, camera views, interactive 3D scenes, animation, sound, and how the robot communicates progress or asks for help. You'll also help carry Pantograph's visual identity through the product and other early customer touchpoints.
We're looking for strong design intuition, artistic sensibility, and a drive to build things people love to use. You might come from indie games, game art, interaction design, or a practice that spans all three. You should enjoy making things yourself and putting them in people's hands. You don't need to be an expert programmer, but you should be comfortable using AI tools to build and revise working prototypes, with support from our software team.
You might be a good fit if you:
Have made games or interactive experiences with a distinct point of view and careful attention to craft
Have strong instincts for visual design, interaction, and what makes something feel good to use
Enjoy inventing controls, feedback, and ways of teaching people through interaction
Move quickly from an idea to something people can try, and enjoy learning through playtesting
Care about the details of motion, timing, sound, and responsiveness
Can use game engines, creative tools, or AI coding tools to bring your ideas to life
Enjoy watching people use what you've made and refining it based on what you learn
Can explain your decisions and collaborate with people from different disciplines
Have a good feel for brand and can help give our product a consistent visual identity
Are drawn to the emotional register, warmth, and sense of possibility in games like Stardew Valley and Harvest Moon, and are excited to bring that sensibility to interacting with a robot
Bonus if you've worked with:
Indie games or small teams where you've owned several parts of the experience
Games that make complex systems easy to understand and interact with
3D art, animation, spatial interaction, or sound design
Physical installations, playful hardware, or experiences that connect digital and physical worlds
We'd love to see games, artwork, or interactive projects you've made, including something we can play or try. Tell us what you contributed and what you cared most about getting right.
We care much more about what you've built than credentials. We're a small, fast-moving team working together in person in San Francisco. If this sounds exciting to you, we want to hear from you.
See All 37 Technical Game Designer Jobs
Find roles that match your experience and apply in just a few clicks.
Find Technical Game Designer JobsTechnical Game Designer Job Market
Who's Hiring



Top Industries Hiring
- Technology & Software
- Gaming & Esports
- Media & Entertainment
What Employers Look For
The qualifications that appear most often in technical game designer jobs.
- Proficiency in at least one game engine such as Unreal Engine or Unity
- Experience writing or maintaining scripts in Lua, Python, C#, or Blueprint
- Ability to create and maintain detailed game design documents and system specs
- Understanding of game balancing, data-driven design, and economy systems
- Familiarity with version control systems such as Perforce or Git in a team environment
- Bachelor's degree in game design, computer science, or a related field, or equivalent shipped-game experience
Tips for Your Technical Game Designer Job Search
Show your design documentation skills
Hiring managers for technical game designer roles want to see GDDs, system design specs, and balancing spreadsheets, not just shipped titles. Include links to actual documents you authored so reviewers can judge your clarity and technical rigor directly.
Highlight scripting languages on your resume
Many studios filter resumes for Lua, Python, C#, or Blueprint before a human reads them. List every scripting language you have used in production, name the engine it ran in, and note the specific system you built or maintained.
Apply early to roles that fit
Migrate Mate lists technical game designer openings from across the United States in one place, so you can find roles that match and apply directly to each listing.
Target postings that name your engine
A posting for Unreal Blueprint scripting and one for Unity C# scripting are functionally different jobs. Filter for openings that name the engine you know best so your portfolio work maps directly to what the team is building.
Prepare a whiteboard design exercise
Many technical game designer interviews include a live design or scripting exercise. Practice explaining your reasoning out loud while you diagram a game system, because studios care as much about how you think through edge cases as the final answer.
Negotiate your title alongside your offer
Studios often post broad level bands and adjust internally. If the role scope matches a senior position but the offer says mid-level, cite the systems ownership or tools work the description requires and ask the hiring manager to revisit the title before you sign.
Technical Game Designer Jobs: Frequently Asked Questions
Which companies are hiring the most technical game designers?
The companies hiring the most technical game designers right now include Riot Games, IGT, and Akima, with the largest share of openings in California, Washington, and Nevada, based on current listings on Migrate Mate as of November 2026. Demand is concentrated at studios with large live-service titles that require ongoing systems tuning and tooling support.
How many technical game designer jobs are remote?
About 42% of technical game designer openings are fully remote or hybrid as of November 2026, reflecting a shift that accelerated after the industry's broad studio expansions. Systems design and tools scripting roles are the most likely to be posted as remote, while combat or level-specific roles that require hands-on playtesting with a team tend to favor on-site or hybrid arrangements.
How do you become a technical game designer?
Start by building a portfolio of small but complete game systems, ideally using a free engine tier, that demonstrate scripting, balancing, and documentation together. Contribute to game jams or open-source mods to generate shipped examples. Study how published games structure their economy or progression systems, document your analysis, and use that work as a writing sample. Apply to junior or associate roles that specify scripting experience, since those are the most accessible entry points.
Can you get hired as a technical game designer with little experience?
Yes, studios do hire candidates with limited professional experience when the portfolio demonstrates concrete systems work. Focus on prototypes that have downloadable builds, design documents that show your reasoning, and any scripting samples in the engine the studio uses. Roles labeled associate technical game designer or junior technical game designer at mobile and indie studios are the most likely to accept candidates without shipped commercial titles.
What does the technical game designer interview process look like?
Most studios run three to four stages. The first is a recruiter screen covering background and tool familiarity. Next is a portfolio review with a lead or senior designer who asks you to walk through a system you built and explain your decisions. The third stage is a design exercise or take-home test that asks you to design or script a small system from a prompt. Final rounds typically involve a panel with leads from design, engineering, and production.
Where can I find and apply to technical game designer jobs?
You can find and apply to technical game designer jobs on Migrate Mate, which lists current openings from across the United States in one place. Search for roles that match your engine experience and seniority level, then apply directly to each listing that fits your background and the type of game systems work you want to do.
See All 37 Technical Game Designer Jobs
Find roles that match your experience and apply in just a few clicks.
Find Technical Game Designer Jobs