Backend Software Engineer Jobs at NVIDIA with Visa Sponsorship
NVIDIA's backend engineering teams work on infrastructure powering AI, graphics, and accelerated computing at scale. For international candidates, NVIDIA has a consistent track record of sponsoring work visas across its software engineering functions, making it a realistic target if you're pursuing H-1B, E-3, or permanent residence pathways.
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INTRODUCTION
Reinforcement learning post-training is driving some of the most significant capability gains in AI today. It is the process that teaches a model to reason through hard problems, follow complex instructions, and act as an autonomous agent. It is also one of the hardest infrastructure challenges in the field. RL requires inference, rollout generation, and training running in a continuous loop. The rollout step is what makes it hard: the model must interact with environments, tools, and other models to produce the signal that drives learning. Coordinating actor, critic, and reward models across heterogeneous hardware at scale pushes the limits of what distributed systems can do.
NVIDIA is building an RL Frameworks engineering team to develop the open-source tools and infrastructure that AI researchers and post-training teams depend on. The team spans the full software stack, from collaborating closely with the researchers and labs pushing the frontier, to contributing to RL frameworks like VeRL, Miles, and TorchTitan, to improving the distributed runtimes they depend on, including Ray and Monarch. Whether your strength is working with researchers to understand and address their need optimizing deep learning frameworks, or building distributed infrastructure, we want to hear from you. Come join us to build the systems that enable the next generation of AI.
ROLE AND RESPONSIBILITIES
You will architect and build RL post-training infrastructure that scales efficiently from experimentation on a single GPU to production across thousands of nodes. This means tuning RL training-inference-rollout loops on GPUs, CPUs, and LPUs for performance where it matters, contributing to and improving the performance and usability of open-source RL frameworks, and partnering with the teams who own them. The role also spans fault tolerance, elastic scaling, and fast restarts so long-running distributed training jobs survive failures, stragglers, and resource contention.
Beyond GPU-accelerated training, this work includes partnering with teams building CPU-driven rollout workloads, including tool-use, code execution, and agentic environments, supplying the systems and framework engineering needed to run them efficiently alongside GPU- or LPU-accelerated generation and GPU-accelerated training. It also means advocating for researcher and partner needs with NVIDIA's networking, math library, and compiler teams so the capabilities RL workloads require get prioritized and delivered, and working with hardware teams to take advantage of next-generation hardware capabilities in post-training workloads.
BASIC QUALIFICATIONS
- MS or PhD in Computer Science, Computer Engineering, or a related field (or equivalent experience)
- 5+ years of professional experience in distributed systems, high-performance computing, deep learning infrastructure, or ML systems engineering
- Strong proficiency in Python and C/C++
- Demonstrated experience building or contributing to large-scale distributed systems or runtime frameworks in production at a frontier AI lab, hyperscaler, or major technology company
- Strong verbal and written communication skills and the ability to collaborate across organizational and geographic boundaries
PREFERRED QUALIFICATIONS
Depth in one or more of the following technical areas:
- Reinforcement learning for LLM post-training (RLHF, PPO, GRPO, DPO, reward modeling), including how algorithms map to distributed execution and the systems challenges they create (heterogeneous placement, rollouts, environment execution, resharding between training and generation)
- PyTorch internals, including distributed training primitives (FSDP, tensor parallelism, pipeline parallelism) and their composition
- Kubernetes runtime internals (container lifecycle, pod scheduling, resource quotas, GPU allocation)
- End-to-end distributed systems design (service boundaries, data flows, consistency models, failure modes, recovery approaches)
Experience in any of the following areas is a plus:
- Deep expertise in networking (NCCL, NVLink, InfiniBand), advanced multi-dimensional parallelisms (Megatron-LM, FSDP2, TP/DP/PP, MoE), or memory optimizations (quantization-aware training, mixed precision)
- Experience integrating high-performance inference engines (vLLM, SGLang, TensorRT-LLM) into RL training loops for GPU-accelerated rollout
- Strong background in actor- and task-based distributed programming (Ray, Monarch, or comparable systems)
- Familiarity with multi-turn training, multi-agent co-evolution, or VLM post-training
Ways to stand out from the crowd:
- Open-source contributions to RL post-training or distributed training projects (e.g., VeRL, Miles, TorchTitan, OpenRLHF, NeMo-Aligner, DeepSpeed-Chat), including significant work on framework internals where applicable
- Kubernetes work beyond routine operations (custom operators, GPU device plugins, or scheduling contributions)
- Direct experience operating frontier-scale training (RL post-training at thousands of GPUs and/or large-scale LLM or multimodal pre-training)
- Hands-on experience with production distributed failures at scale (stragglers, resource contention, hardware faults)
Widely considered to be one of the technology world’s most desirable employers, NVIDIA offers highly competitive salaries and a comprehensive benefits package. As you plan your future, see what we can offer to you and your family.
Your base salary will be determined based on your location, experience, and the pay of employees in similar positions. The base salary range is 184,000 USD - 287,500 USD for Level 4, and 224,000 USD - 356,500 USD for Level 5. You will also be eligible for equity and benefits.
Applications for this job will be accepted at least until April 27, 2026. This posting is for an existing vacancy.
NVIDIA uses AI tools in its recruiting processes.
NVIDIA is committed to fostering a diverse work environment and proud to be an equal opportunity employer. As we highly value diversity in our current and future employees, we do not discriminate (including in our hiring and promotion practices) on the basis of race, religion, color, national origin, gender, gender expression, sexual orientation, age, marital status, veteran status, disability status or any other characteristic protected by law.

INTRODUCTION
Reinforcement learning post-training is driving some of the most significant capability gains in AI today. It is the process that teaches a model to reason through hard problems, follow complex instructions, and act as an autonomous agent. It is also one of the hardest infrastructure challenges in the field. RL requires inference, rollout generation, and training running in a continuous loop. The rollout step is what makes it hard: the model must interact with environments, tools, and other models to produce the signal that drives learning. Coordinating actor, critic, and reward models across heterogeneous hardware at scale pushes the limits of what distributed systems can do.
NVIDIA is building an RL Frameworks engineering team to develop the open-source tools and infrastructure that AI researchers and post-training teams depend on. The team spans the full software stack, from collaborating closely with the researchers and labs pushing the frontier, to contributing to RL frameworks like VeRL, Miles, and TorchTitan, to improving the distributed runtimes they depend on, including Ray and Monarch. Whether your strength is working with researchers to understand and address their need optimizing deep learning frameworks, or building distributed infrastructure, we want to hear from you. Come join us to build the systems that enable the next generation of AI.
ROLE AND RESPONSIBILITIES
You will architect and build RL post-training infrastructure that scales efficiently from experimentation on a single GPU to production across thousands of nodes. This means tuning RL training-inference-rollout loops on GPUs, CPUs, and LPUs for performance where it matters, contributing to and improving the performance and usability of open-source RL frameworks, and partnering with the teams who own them. The role also spans fault tolerance, elastic scaling, and fast restarts so long-running distributed training jobs survive failures, stragglers, and resource contention.
Beyond GPU-accelerated training, this work includes partnering with teams building CPU-driven rollout workloads, including tool-use, code execution, and agentic environments, supplying the systems and framework engineering needed to run them efficiently alongside GPU- or LPU-accelerated generation and GPU-accelerated training. It also means advocating for researcher and partner needs with NVIDIA's networking, math library, and compiler teams so the capabilities RL workloads require get prioritized and delivered, and working with hardware teams to take advantage of next-generation hardware capabilities in post-training workloads.
BASIC QUALIFICATIONS
- MS or PhD in Computer Science, Computer Engineering, or a related field (or equivalent experience)
- 5+ years of professional experience in distributed systems, high-performance computing, deep learning infrastructure, or ML systems engineering
- Strong proficiency in Python and C/C++
- Demonstrated experience building or contributing to large-scale distributed systems or runtime frameworks in production at a frontier AI lab, hyperscaler, or major technology company
- Strong verbal and written communication skills and the ability to collaborate across organizational and geographic boundaries
PREFERRED QUALIFICATIONS
Depth in one or more of the following technical areas:
- Reinforcement learning for LLM post-training (RLHF, PPO, GRPO, DPO, reward modeling), including how algorithms map to distributed execution and the systems challenges they create (heterogeneous placement, rollouts, environment execution, resharding between training and generation)
- PyTorch internals, including distributed training primitives (FSDP, tensor parallelism, pipeline parallelism) and their composition
- Kubernetes runtime internals (container lifecycle, pod scheduling, resource quotas, GPU allocation)
- End-to-end distributed systems design (service boundaries, data flows, consistency models, failure modes, recovery approaches)
Experience in any of the following areas is a plus:
- Deep expertise in networking (NCCL, NVLink, InfiniBand), advanced multi-dimensional parallelisms (Megatron-LM, FSDP2, TP/DP/PP, MoE), or memory optimizations (quantization-aware training, mixed precision)
- Experience integrating high-performance inference engines (vLLM, SGLang, TensorRT-LLM) into RL training loops for GPU-accelerated rollout
- Strong background in actor- and task-based distributed programming (Ray, Monarch, or comparable systems)
- Familiarity with multi-turn training, multi-agent co-evolution, or VLM post-training
Ways to stand out from the crowd:
- Open-source contributions to RL post-training or distributed training projects (e.g., VeRL, Miles, TorchTitan, OpenRLHF, NeMo-Aligner, DeepSpeed-Chat), including significant work on framework internals where applicable
- Kubernetes work beyond routine operations (custom operators, GPU device plugins, or scheduling contributions)
- Direct experience operating frontier-scale training (RL post-training at thousands of GPUs and/or large-scale LLM or multimodal pre-training)
- Hands-on experience with production distributed failures at scale (stragglers, resource contention, hardware faults)
Widely considered to be one of the technology world’s most desirable employers, NVIDIA offers highly competitive salaries and a comprehensive benefits package. As you plan your future, see what we can offer to you and your family.
Your base salary will be determined based on your location, experience, and the pay of employees in similar positions. The base salary range is 184,000 USD - 287,500 USD for Level 4, and 224,000 USD - 356,500 USD for Level 5. You will also be eligible for equity and benefits.
Applications for this job will be accepted at least until April 27, 2026. This posting is for an existing vacancy.
NVIDIA uses AI tools in its recruiting processes.
NVIDIA is committed to fostering a diverse work environment and proud to be an equal opportunity employer. As we highly value diversity in our current and future employees, we do not discriminate (including in our hiring and promotion practices) on the basis of race, religion, color, national origin, gender, gender expression, sexual orientation, age, marital status, veteran status, disability status or any other characteristic protected by law.
See all 111+ Backend Software Engineer at NVIDIA jobs
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Get Access To All JobsTips for Finding Backend Software Engineer Jobs at NVIDIA Jobs
Align your portfolio with NVIDIA's infrastructure stack
NVIDIA backend roles consistently emphasize distributed systems, CUDA-adjacent tooling, and high-throughput data pipelines. Before applying, build or document projects that reflect these priorities so your resume speaks directly to their engineering org's needs.
Target teams with recurring headcount in your domain
NVIDIA's backend hiring clusters around AI platform, cloud infrastructure, and developer tools. Search open roles by these internal team signals rather than the generic job title alone to find the positions most likely to move through sponsorship without friction.
Request E-3 sponsorship early if you're Australian
The E-3 has no lottery and a two-year renewable term, which makes it faster to activate than H-1B for eligible Australian citizens. Raise it explicitly during recruiter screening so NVIDIA's immigration team can prepare the Labor Condition Application with DOL before your start date.
Prepare your credentials for specialty occupation documentation
USCIS requires that H-1B petitions demonstrate the role is a specialty occupation requiring at least a bachelor's degree in a specific field. For backend engineering, have transcripts, a degree equivalency evaluation, and a detailed job description ready before your employer files.
Clarify PERM intent during the offer stage
If you're targeting permanent residence through EB-2 or EB-3, ask during offer negotiation whether NVIDIA will initiate PERM labor certification and on what timeline. Getting this in writing protects your green card pathway before you've already joined and lost negotiating leverage.
Use Migrate Mate to surface active Backend Software Engineer openings at NVIDIA
Roles at NVIDIA with confirmed sponsorship history can be hard to distinguish from those that won't support a visa transfer. Browse Migrate Mate to filter specifically for Backend Software Engineer positions at NVIDIA where sponsorship has been documented.
Backend Software Engineer at NVIDIA jobs are hiring across the US. Find yours.
Find Backend Software Engineer at NVIDIA JobsFrequently Asked Questions
Does NVIDIA sponsor H-1B visas for Backend Software Engineers?
Yes, NVIDIA sponsors H-1B visas for Backend Software Engineers. The company has an established immigration program that handles H-1B petitions, including preparation of the Labor Condition Application with DOL and filing with USCIS. If you're subject to the H-1B lottery, NVIDIA will typically register you in the annual cap selection each March for an October 1 start date.
Which visa types does NVIDIA commonly use for Backend Software Engineer roles?
NVIDIA sponsors H-1B visas for most international backend hires, along with the E-3 for Australian citizens and EB-2 or EB-3 immigrant visas for permanent residence. Australian candidates pursuing the E-3 benefit from no lottery and faster activation, since DOL only needs to certify the Labor Condition Application before the visa interview. Green Card sponsorship through PERM is available but typically initiated after you've joined.
What qualifications does NVIDIA expect for Backend Software Engineers seeking sponsorship?
NVIDIA generally looks for a bachelor's degree or higher in computer science, electrical engineering, or a closely related field, which also satisfies the specialty occupation requirement USCIS applies to H-1B petitions. Beyond the degree, backend roles typically require demonstrated experience with distributed systems, API design, or infrastructure at scale. Familiarity with GPU computing environments or high-performance data pipelines is a practical differentiator for roles tied to NVIDIA's core products.
How do I apply for Backend Software Engineer jobs at NVIDIA?
Apply directly through NVIDIA's careers portal, but filter by role type and team to find positions aligned with your backend specialization. Migrate Mate also lists Backend Software Engineer openings at NVIDIA with verified sponsorship context, which helps you prioritize applications where visa support is confirmed. After applying, NVIDIA's recruiting process typically includes a recruiter screen, technical assessments, and a system design round before an offer is extended.
How do I plan my timeline around NVIDIA's H-1B sponsorship process?
If you need H-1B sponsorship, aim to have an offer finalized by late February so NVIDIA can register you before the March 1 H-1B registration window opens. USCIS selects registrations in late March, and approved petitions have an October 1 effective date. If you're on OPT, confirm your OPT expiration date against this timeline, since the 60-day grace period doesn't extend your work authorization while the petition is pending.
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