Software Engineering Manager Jobs at NVIDIA with Visa Sponsorship
Software Engineering Manager jobs at NVIDIA sit at the intersection of deep technical leadership and large-scale product delivery, overseeing teams building GPU architectures, AI frameworks, and developer tooling. NVIDIA has a consistent track record of sponsoring work visas for engineering leadership, including H-1B visa, E-3 visa, and Green Card pathways, making it a realistic target for international candidates stepping into management.
Find Software Engineering Manager Jobs at NVIDIAOverview
Showing 5 of 35+ Software Engineering Manager Jobs at NVIDIA










See all 35+ Software Engineering Manager Jobs at NVIDIA
Sign up for free to unlock all listings, filter by visa type, and get alerts for new Software Engineering Manager Jobs at NVIDIA.
Get Access To All Jobs
INTRODUCTION
By submitting your resume, you acknowledge that your 2027 Systems Software Engineering internship application will be processed in accordance with NVIDIA’s Applicant Privacy Policy and you agree to our Terms of Service. We’ll review resumes on an ongoing basis, and a recruiter may reach out if your experience fits one of our many internship opportunities.
NVIDIA pioneered accelerated computing to tackle challenges no one else can solve. Our work in AI and digital twins is transforming the world's largest industries and profoundly impacting society — from gaming to robotics, self-driving cars to life-saving healthcare, climate change to virtual worlds where we can all connect and create. Our internships offer an excellent opportunity to expand your career and get hands-on experience with one of our industry-leading Systems Software teams. We’re seeking strategic, ambitious, hard-working, and creative individuals who are passionate about helping us tackle challenges no one else can solve.
Throughout the 12-week full-time internship, students will work on projects that have a measurable impact on our business. We’re looking for students pursuing a B.S., M.S., or Ph.D. degree within a relevant or related field.
Potential Internships in this field include:
Systems Software
- Defining, designing, and developing integrated (e.g., Jetson Orin) and discrete (e.g., Hopper H100) GPU system software components (e.g., runtime, math libraries) with focus on power and performance, as well as creating architecture and design specifications
- Course or internship experience related to the following areas could be required: Operating Systems (Threads, Process Control, Memory/Resource Management, Virtual Memory), Multithreaded Debugging, Linux Kernel Development, RTOS Development on Embedded Platforms, Data Structures & Algorithms (time/space complexity), Computer Networking (TCP/IP, OSI Model, Sockets), Low-Level Programming
Software Security
- Hardening and developing secure solutions across the software stack, spanning multi-node supercomputers down to microcontrollers and security co-processors
- Building tools and infrastructure to scale security efforts across large organizations and codebases with millions of lines of code
- Course or internship experience related to the following areas could be required: Operating Systems, Data Structures & Algorithms, Computer Networking (TCP/IP, OSI Model, Sockets), Network Security, Cryptography, Computer Systems Architecture, Microcontroller and Microprocessor fundamentals (Caches, Buses, Memory Controllers, DMA, etc.)
Graphics Systems Software
- Designing and implementing of OpenGL, OpenGL ES, and Vulkan graphics drivers, platform support, and conformance tests to support new hardware features in collaboration with other software, hardware, architecture, and support teams
- Training and debugging various issues within the Tegra graphics software stack
- Computer Architecture, Operating Systems, Real-Time Systems Development, Device Driver Programming, Game Console Middleware, or other Low-Level Library Development
- 3D/2D Graphics Theory, Implementation & Optimizations, Simulation or Emulation (writing & debugging tests)
Compiler
- Working at the center of deep-learning compiler technology, spanning architecture design and support through functional languages
- Investigating problems or optimization opportunities within the Compiler backend by working with global compiler, hardware, and application teams to oversee improvements and problem resolutions
- Operating Systems Compiler, Compiler Construction, Advanced Algorithms and Data Structures, Computer Architecture, Compiler Development, Open Source Programming, High-Performance Computing (HPC), Automation Tools (XLA, TVM, Halide), Open Source Tools (CLANG, LLVM, gcc)
Firmware & Embedded Software
- Supporting development of firmware run on embedded microcontrollers within GPUs, while optimizing software to improve system robustness, performance, and security
- Participating in testing new and existing firmware, and developing tools and infrastructure to improve our front-end design and verification process
- Course or internship experience related to the following areas could be required: Operating Systems (Threads, Process Control, Memory/Resource Management, Virtual Memory), Embedded Systems (Processors, Firmware, Input/Output Devices and Memory), Real-Time Performance, Low-Level Development, Data Structures & Algorithms, Computer Architecture, Computer Systems Software, Linux Kernel Development, Multi-Threaded or Multi-Process Programming, RTOS Development on Embedded Platforms
What we need to see:
- Must be actively enrolled in a university pursuing a B.S., M.S., or Ph.D. degree in Electrical Engineering, Computer Engineering, or a related field, for the full duration of the internship; anticipated graduation date (month and year) must be clearly indicated on a resume or CV to be considered.
Depending on the internship role, prior experience or knowledge requirements could include the following programming skills and technologies:
- C, C++, C++17, CUDA, x86, Perl, ARM CPU, GPU, Embedded C, Linux, Linux Kernel Development, Bash/Shell Scripting, Graphics (2D, 3D, Render, Shaders)
- Operating Systems (Threads, Process Control, Memory/Resource Management, Virtual Memory), Formal Verification Tools (Spark, Frama-C), Linux Kernel Development, Multi-Threaded or Multi-Process Programming, Computer Networking (TCP/IP, OSI Model, Sockets), Open Source Tools (CLANG, LLVM, gcc), Testing Production/Automation Tools (XLA, TVM, Halide), Microprocessor Fundamentals (Caches, Buses, Memory Controllers, DMA, etc.)
Our internship hourly rates are a standard pay based on the position, your location, year in school, degree, and experience. The hourly rate for our interns is 20 USD - 71 USD.
You will also be eligible for Intern benefits.
Applications are accepted on an ongoing basis. This posting is for an existing vacancy.
NVIDIA uses AI tools in its recruiting processes.
NVIDIA is committed to fostering an inclusive work environment and proud to be an equal opportunity employer. As we highly value diversity in our current and future employees, we do not discriminate (including in our hiring and promotion practices) on the basis of race, religion, color, national origin, gender, gender expression, sexual orientation, age, marital status, veteran status, disability status or any other characteristic protected by law.
See all 35+ Software Engineering Manager Jobs at NVIDIA
Sign up for free to unlock all listings, filter by visa type, and get alerts for new Software Engineering Manager Jobs at NVIDIA.
Get Access To All JobsTips for Finding Software Engineering Manager Jobs at NVIDIA
Frame your technical depth strategically
NVIDIA's hiring panel for Software Engineering Manager roles looks for hands-on GPU, CUDA, or AI infrastructure experience, not just people management. Position your credentials around systems-level expertise so your specialty occupation case for H-1B or E-3 is unambiguous.
Target teams shipping developer-facing products
NVIDIA's CUDA, TensorRT, and Triton teams regularly open Software Engineering Manager roles and have established sponsorship pipelines. Applying to teams with active developer platform mandates improves your odds of landing a role where sponsorship is already expected.
Clarify sponsorship scope in early recruiter conversations
NVIDIA sponsors both initial H-1B petitions and PERM-based Green Card filings for managers. Ask the recruiter directly whether the role is approved for both nonimmigrant and immigrant visa sponsorship before advancing to technical interviews.
Align your offer timeline with H-1B cap deadlines
If you need a new H-1B, USCIS registration opens in March for an October 1 start. Targeting an offer by late February gives NVIDIA's immigration team enough runway to register you and file premium processing if selected.
Prepare a leadership evidence portfolio before filing
For EB-2 or EB-3 PERM sponsorship, NVIDIA's legal team will need documented proof of your direct reports, scope of technical decisions, and cross-functional influence. Compile org charts, project scopes, and performance records well before the PERM audit stage.
Use Migrate Mate to surface open roles efficiently
NVIDIA posts Software Engineering Manager openings across multiple locations and product lines, and roles close fast. Use Migrate Mate to filter NVIDIA's active openings by visa type so you're applying to positions confirmed for sponsorship, not guessing from a generic job board.
Frequently Asked Questions
Does NVIDIA sponsor H-1B visas for Software Engineering Managers?
Yes, NVIDIA sponsors H-1B visas for Software Engineering Manager roles. These positions typically qualify as specialty occupations requiring a bachelor's degree or higher in computer science, electrical engineering, or a related field. NVIDIA works with experienced immigration counsel to handle LCA filing with the DOL and the I-129 petition with USCIS, including premium processing where timelines require it.
How do I apply for Software Engineering Manager jobs at NVIDIA?
Apply directly through NVIDIA's careers portal, targeting teams where your technical background aligns, such as AI infrastructure, developer tools, or GPU computing. Tailor your resume to reflect both engineering depth and people leadership. You can also browse NVIDIA's open Software Engineering Manager roles filtered by visa sponsorship eligibility on Migrate Mate before submitting your application.
Which visa types does NVIDIA commonly sponsor for Software Engineering Managers?
NVIDIA sponsors H-1B visas for most international candidates and E-3 visas for Australian citizens in Software Engineering Manager roles. For longer-term residency, NVIDIA also sponsors EB-2 and EB-3 Green Card pathways through the PERM labor certification process. The visa type pursued depends on your nationality, current status, and career stage at the time of sponsorship.
What qualifications does NVIDIA expect for a Software Engineering Manager role?
NVIDIA typically expects a bachelor's or master's degree in computer science, electrical engineering, or a closely related field, plus substantial hands-on software engineering experience before the management transition. For H-1B and E-3 purposes, the role must qualify as a specialty occupation, so your degree and the job's requirements need to align directly. Prior experience with GPU computing, AI frameworks, or large distributed systems is a recurring signal across NVIDIA's manager job descriptions.
How long does the visa sponsorship process take for NVIDIA Software Engineering Manager roles?
For H-1B, USCIS standard processing runs three to five months after the October 1 cap year opens. Premium processing reduces adjudication to 15 business days once the petition is filed. For E-3, consular processing in Australia typically takes two to six weeks from LCA approval. PERM-based Green Card sponsorship runs longer, often 18 months or more, depending on audit risk and the applicable priority date.