Senior Software Development Engineer Jobs at NVIDIA with Visa Sponsorship
Senior Software Development Engineer roles at NVIDIA sit at the intersection of systems architecture, GPU computing, and large-scale software infrastructure. NVIDIA has a well-established sponsorship process for engineering talent, making it a realistic target for international candidates pursuing H-1B, E-3, or permanent residence pathways.
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INTRODUCTION
Reinforcement learning post-training is driving some of the most significant capability gains in AI today. It is the process that teaches a model to reason through hard problems, follow complex instructions, and act as an autonomous agent. It is also one of the hardest infrastructure challenges in the field. RL requires inference, rollout generation, and training running in a continuous loop. The rollout step is what makes it hard: the model must interact with environments, tools, and other models to produce the signal that drives learning. Coordinating actor, critic, and reward models across heterogeneous hardware at scale pushes the limits of what distributed systems can do.
NVIDIA is building an RL Frameworks engineering team to develop the open-source tools and infrastructure that AI researchers and post-training teams depend on. The team spans the full software stack, from collaborating closely with the researchers and labs pushing the frontier, to contributing to RL frameworks like VeRL, Miles, and TorchTitan, to improving the distributed runtimes they depend on, including Ray and Monarch. Whether your strength is working with researchers to understand and address their need optimizing deep learning frameworks, or building distributed infrastructure, we want to hear from you. Come join us to build the systems that enable the next generation of AI.
ROLE AND RESPONSIBILITIES
You will architect and build RL post-training infrastructure that scales efficiently from experimentation on a single GPU to production across thousands of nodes. This means tuning RL training-inference-rollout loops on GPUs, CPUs, and LPUs for performance where it matters, contributing to and improving the performance and usability of open-source RL frameworks, and partnering with the teams who own them. The role also spans fault tolerance, elastic scaling, and fast restarts so long-running distributed training jobs survive failures, stragglers, and resource contention.
Beyond GPU-accelerated training, this work includes partnering with teams building CPU-driven rollout workloads, including tool-use, code execution, and agentic environments, supplying the systems and framework engineering needed to run them efficiently alongside GPU- or LPU-accelerated generation and GPU-accelerated training. It also means advocating for researcher and partner needs with NVIDIA's networking, math library, and compiler teams so the capabilities RL workloads require get prioritized and delivered, and working with hardware teams to take advantage of next-generation hardware capabilities in post-training workloads.
BASIC QUALIFICATIONS
- MS or PhD in Computer Science, Computer Engineering, or a related field (or equivalent experience)
- 5+ years of professional experience in distributed systems, high-performance computing, deep learning infrastructure, or ML systems engineering
- Strong proficiency in Python and C/C++
- Demonstrated experience building or contributing to large-scale distributed systems or runtime frameworks in production at a frontier AI lab, hyperscaler, or major technology company
- Strong verbal and written communication skills and the ability to collaborate across organizational and geographic boundaries
PREFERRED QUALIFICATIONS
Depth in one or more of the following technical areas:
- Reinforcement learning for LLM post-training (RLHF, PPO, GRPO, DPO, reward modeling), including how algorithms map to distributed execution and the systems challenges they create (heterogeneous placement, rollouts, environment execution, resharding between training and generation)
- PyTorch internals, including distributed training primitives (FSDP, tensor parallelism, pipeline parallelism) and their composition
- Kubernetes runtime internals (container lifecycle, pod scheduling, resource quotas, GPU allocation)
- End-to-end distributed systems design (service boundaries, data flows, consistency models, failure modes, recovery approaches)
Experience in any of the following areas is a plus:
- Deep expertise in networking (NCCL, NVLink, InfiniBand), advanced multi-dimensional parallelisms (Megatron-LM, FSDP2, TP/DP/PP, MoE), or memory optimizations (quantization-aware training, mixed precision)
- Experience integrating high-performance inference engines (vLLM, SGLang, TensorRT-LLM) into RL training loops for GPU-accelerated rollout
- Strong background in actor- and task-based distributed programming (Ray, Monarch, or comparable systems)
- Familiarity with multi-turn training, multi-agent co-evolution, or VLM post-training
Ways to stand out from the crowd:
- Open-source contributions to RL post-training or distributed training projects (e.g., VeRL, Miles, TorchTitan, OpenRLHF, NeMo-Aligner, DeepSpeed-Chat), including significant work on framework internals where applicable
- Kubernetes work beyond routine operations (custom operators, GPU device plugins, or scheduling contributions)
- Direct experience operating frontier-scale training (RL post-training at thousands of GPUs and/or large-scale LLM or multimodal pre-training)
- Hands-on experience with production distributed failures at scale (stragglers, resource contention, hardware faults)
Widely considered to be one of the technology world’s most desirable employers, NVIDIA offers highly competitive salaries and a comprehensive benefits package. As you plan your future, see what we can offer to you and your family.
Your base salary will be determined based on your location, experience, and the pay of employees in similar positions. The base salary range is 184,000 USD - 287,500 USD for Level 4, and 224,000 USD - 356,500 USD for Level 5. You will also be eligible for equity and benefits.
Applications for this job will be accepted at least until April 27, 2026. This posting is for an existing vacancy.
NVIDIA uses AI tools in its recruiting processes.
NVIDIA is committed to fostering a diverse work environment and proud to be an equal opportunity employer. As we highly value diversity in our current and future employees, we do not discriminate (including in our hiring and promotion practices) on the basis of race, religion, color, national origin, gender, gender expression, sexual orientation, age, marital status, veteran status, disability status or any other characteristic protected by law.

INTRODUCTION
Reinforcement learning post-training is driving some of the most significant capability gains in AI today. It is the process that teaches a model to reason through hard problems, follow complex instructions, and act as an autonomous agent. It is also one of the hardest infrastructure challenges in the field. RL requires inference, rollout generation, and training running in a continuous loop. The rollout step is what makes it hard: the model must interact with environments, tools, and other models to produce the signal that drives learning. Coordinating actor, critic, and reward models across heterogeneous hardware at scale pushes the limits of what distributed systems can do.
NVIDIA is building an RL Frameworks engineering team to develop the open-source tools and infrastructure that AI researchers and post-training teams depend on. The team spans the full software stack, from collaborating closely with the researchers and labs pushing the frontier, to contributing to RL frameworks like VeRL, Miles, and TorchTitan, to improving the distributed runtimes they depend on, including Ray and Monarch. Whether your strength is working with researchers to understand and address their need optimizing deep learning frameworks, or building distributed infrastructure, we want to hear from you. Come join us to build the systems that enable the next generation of AI.
ROLE AND RESPONSIBILITIES
You will architect and build RL post-training infrastructure that scales efficiently from experimentation on a single GPU to production across thousands of nodes. This means tuning RL training-inference-rollout loops on GPUs, CPUs, and LPUs for performance where it matters, contributing to and improving the performance and usability of open-source RL frameworks, and partnering with the teams who own them. The role also spans fault tolerance, elastic scaling, and fast restarts so long-running distributed training jobs survive failures, stragglers, and resource contention.
Beyond GPU-accelerated training, this work includes partnering with teams building CPU-driven rollout workloads, including tool-use, code execution, and agentic environments, supplying the systems and framework engineering needed to run them efficiently alongside GPU- or LPU-accelerated generation and GPU-accelerated training. It also means advocating for researcher and partner needs with NVIDIA's networking, math library, and compiler teams so the capabilities RL workloads require get prioritized and delivered, and working with hardware teams to take advantage of next-generation hardware capabilities in post-training workloads.
BASIC QUALIFICATIONS
- MS or PhD in Computer Science, Computer Engineering, or a related field (or equivalent experience)
- 5+ years of professional experience in distributed systems, high-performance computing, deep learning infrastructure, or ML systems engineering
- Strong proficiency in Python and C/C++
- Demonstrated experience building or contributing to large-scale distributed systems or runtime frameworks in production at a frontier AI lab, hyperscaler, or major technology company
- Strong verbal and written communication skills and the ability to collaborate across organizational and geographic boundaries
PREFERRED QUALIFICATIONS
Depth in one or more of the following technical areas:
- Reinforcement learning for LLM post-training (RLHF, PPO, GRPO, DPO, reward modeling), including how algorithms map to distributed execution and the systems challenges they create (heterogeneous placement, rollouts, environment execution, resharding between training and generation)
- PyTorch internals, including distributed training primitives (FSDP, tensor parallelism, pipeline parallelism) and their composition
- Kubernetes runtime internals (container lifecycle, pod scheduling, resource quotas, GPU allocation)
- End-to-end distributed systems design (service boundaries, data flows, consistency models, failure modes, recovery approaches)
Experience in any of the following areas is a plus:
- Deep expertise in networking (NCCL, NVLink, InfiniBand), advanced multi-dimensional parallelisms (Megatron-LM, FSDP2, TP/DP/PP, MoE), or memory optimizations (quantization-aware training, mixed precision)
- Experience integrating high-performance inference engines (vLLM, SGLang, TensorRT-LLM) into RL training loops for GPU-accelerated rollout
- Strong background in actor- and task-based distributed programming (Ray, Monarch, or comparable systems)
- Familiarity with multi-turn training, multi-agent co-evolution, or VLM post-training
Ways to stand out from the crowd:
- Open-source contributions to RL post-training or distributed training projects (e.g., VeRL, Miles, TorchTitan, OpenRLHF, NeMo-Aligner, DeepSpeed-Chat), including significant work on framework internals where applicable
- Kubernetes work beyond routine operations (custom operators, GPU device plugins, or scheduling contributions)
- Direct experience operating frontier-scale training (RL post-training at thousands of GPUs and/or large-scale LLM or multimodal pre-training)
- Hands-on experience with production distributed failures at scale (stragglers, resource contention, hardware faults)
Widely considered to be one of the technology world’s most desirable employers, NVIDIA offers highly competitive salaries and a comprehensive benefits package. As you plan your future, see what we can offer to you and your family.
Your base salary will be determined based on your location, experience, and the pay of employees in similar positions. The base salary range is 184,000 USD - 287,500 USD for Level 4, and 224,000 USD - 356,500 USD for Level 5. You will also be eligible for equity and benefits.
Applications for this job will be accepted at least until April 27, 2026. This posting is for an existing vacancy.
NVIDIA uses AI tools in its recruiting processes.
NVIDIA is committed to fostering a diverse work environment and proud to be an equal opportunity employer. As we highly value diversity in our current and future employees, we do not discriminate (including in our hiring and promotion practices) on the basis of race, religion, color, national origin, gender, gender expression, sexual orientation, age, marital status, veteran status, disability status or any other characteristic protected by law.
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Get Access To All JobsTips for Finding Senior Software Development Engineer Jobs at NVIDIA Jobs
Align your portfolio to GPU-adjacent work
NVIDIA's engineering hiring centers on parallel computing, CUDA, and systems-level software. Before applying, reframe past projects around performance optimization, hardware-software co-design, or accelerated computing to match the technical lens NVIDIA interviewers use.
Research NVIDIA's LCA filings for your specialty
DOL Labor Condition Application disclosures show which job titles and work locations NVIDIA actively sponsors. Searching OFLC disclosure data by employer name helps you identify which engineering specializations are highest volume and where NVIDIA's sponsored roles are concentrated.
Clarify your visa category before the offer stage
NVIDIA sponsors H-1B, E-3, and Green Card pathways, but each has different timelines and requirements. Australian citizens should flag E-3 eligibility early, since it bypasses the H-1B lottery and allows year-round filing without waiting for an October start date.
Prepare your specialty occupation documentation now
USCIS requires that your degree field directly corresponds to the Senior Software Development Engineer role. Gather transcripts, credential evaluations for non-U.S. degrees, and a detailed job description that maps your academic background to the specific engineering functions you'll perform.
Target NVIDIA's infrastructure and platform teams
NVIDIA's sponsored engineering roles cluster around developer tooling, driver software, and AI infrastructure rather than consumer product work. Tailoring your application to these internal platform functions signals alignment with where NVIDIA's international hiring is most active.
Use Migrate Mate to filter open roles by sponsorship
Finding NVIDIA's active Senior Software Development Engineer openings that explicitly support visa sponsorship takes time when searching general job boards. Migrate Mate filters NVIDIA's listings specifically for sponsored roles, so you can prioritize applications where international candidates are already expected.
Senior Software Development Engineer at NVIDIA jobs are hiring across the US. Find yours.
Find Senior Software Development Engineer at NVIDIA JobsFrequently Asked Questions
Does NVIDIA sponsor H-1B visas for Senior Software Development Engineers?
Yes, NVIDIA sponsors H-1B visas for Senior Software Development Engineers. NVIDIA participates in the annual H-1B cap lottery each spring, with a target start date of October 1. Given that lottery selection is not guaranteed, many candidates also explore whether they qualify for cap-exempt filings through a qualifying institution or whether an E-3 or other category applies to their situation.
How do I apply for Senior Software Development Engineer jobs at NVIDIA?
Applications go through NVIDIA's careers portal, where you can filter by role and location. Most Senior Software Development Engineer openings require a resume that speaks directly to systems software, GPU architecture, or accelerated computing. Migrate Mate lists NVIDIA's sponsored engineering roles in one place, making it easier to identify which openings are actively supporting visa sponsorship before you apply.
Which visa types does NVIDIA commonly use for Senior Software Development Engineers?
NVIDIA uses H-1B visas most frequently for Senior Software Development Engineers, but also sponsors E-3 visas for Australian citizens and supports EB-2 and EB-3 Green Card petitions for longer-term hires. The E-3 is particularly practical for Australians because it has no lottery, can be filed at any time of year, and allows two-year renewable stays tied to a specific employer and role.
What qualifications does NVIDIA expect for a Senior Software Development Engineer?
NVIDIA typically expects a bachelor's degree or higher in computer science, computer engineering, or a directly related field, along with meaningful industry experience in systems programming, parallel computing, or software infrastructure. For USCIS specialty occupation purposes, your degree field must correspond to the role's technical requirements. Candidates with CUDA, C++, or operating systems experience are especially competitive for NVIDIA's core engineering openings.
How do I time my application if I need H-1B sponsorship at NVIDIA?
H-1B cap-subject petitions are filed in April for an October 1 start, so aligning your offer timeline to that window is important. NVIDIA typically recruits senior engineers on a rolling basis, but candidates needing cap-subject H-1B sponsorship should aim to have an offer in place by late winter or early spring. If you're already in valid status through OPT or another visa, NVIDIA can file a transfer or extension outside the cap window.
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