Remote Technical Artist Jobs
Remote Technical Artist jobs are open across the U.S. in gaming, film, VFX, and interactive media, at remote-first studios and distributed development teams ranging from indie operations to large-scale productions. Roles cover everything from junior technical artists building pipelines to senior leads owning shader libraries and tool development. Employers hiring remotely right now include LC Business Management, Netflix, and Ursus. Scan the live roles below and apply to whichever ones fit.
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Mob Entertainment is a startup multimedia studio that is best known for our hit indie horror game "Poppy Playtime". This franchise is one of the hottest new properties in gaming, and our team is naturally expanding as our ambition expands. To give a taste of our brand's popularity, more than 100 billion YouTube views of Poppy Playtime related content have occurred since the game's launch 4 years ago.
About Mob Entertainment
Mob Entertainment is the indie studio behind Poppy Playtime, the iconic horror puzzle franchise beloved by millions worldwide. We build worlds defined by atmosphere, tension, and visual craft — and lighting is at the heart of that experience.
The Role
We're looking for a Contract Lighting Artist to join the team. You'll be responsible for crafting the atmospheric, dread-soaked lighting that defines the experience. From flickering floors to pitch-black vents, you'll set the emotional tone of every space players enter — working closely with art direction, environment, and VFX teams to bring each area to life.
Responsibilities
- Design and implement optimized lighting across all game environments, leveraging Unreal Engine's GPU Lightmass workflows alongside selective stationary lighting to drive mood, tension, and narrative through light and shadow.
- Collaborate closely with environment, VFX, and art direction teams to ensure lighting is consistent with the visual vision of each chapter
- Develop and maintain lighting standards, style guides, and best-practice documentation for the team
- Optimize lighting setups for performance across target platforms without sacrificing visual quality
- Mentor junior and mid-level lighting artists, providing feedback and fostering a culture of craft and iteration
- Work with the Art Director to prototype new lighting looks, effects, and dynamic systems for key story beats
- Contribute to post-process pipeline development including bloom, lens flares, and color grading within Unreal Engine 5
- Participate in art reviews and actively engage in cross-discipline critique sessions
Requirements
- 4+ years of games industry experience with at least one shipped title
- Must have Unreal Engine 5 lighting and GPU Lightmass pipeline
- Strong understanding of real-world lighting, photography, and cinematography principles
- Proven ability to create horror, suspense, or atmospheric lighting styles
- Experience optimizing lighting for real-time performance on PC and console
- Solid communication and collaboration skills in a remote-first environment
Nice to Have
- Experience with dynamic lighting and scripted cinematic sequences
- Background in Environment Art or Cinematics
- Knowledge of color theory and LUT pipeline for semi-stylized, PBR games
- Experience mentoring or leading a lighting team
- Passion for the horror genre and atmospheric storytelling
Contract Rate:
The contract rate for this position is listed below. Final compensation within the applicable salary range will be determined based on factors such as the applicant's experience, qualifications, and work location.
San Francisco, CA; New York City, NY; Los Angeles, CA; Seattle, WA; Boston, MA; & Seattle, WA DC Metropolitan Areas: $41.00 - $54.00 USD hourly
Austin, TX; Denver, CO; Nashville, TN; Atlanta, GA; Chicago, IL; Dallas, TX; & Miami, FL Metropolitan Areas: $36.00 - $47.00 USD hourly
All Other U.S. Locations: $31.00- $40.00 USD hourly
#LI-Remote
Mob Entertainment is proud to be an equal opportunity workplace and complies with all federal, state, and local laws prohibiting discrimination in employment. We are committed to providing equal opportunities to applicants and employees without regard to race, color, national origin, religion, sexual orientation, gender, age, disability, military service, or any other protected class under applicable state or local law. Mob Entertainment also considers all qualified applicants with criminal histories consistent with Fair Chance laws as well as any other applicable state and local laws.
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Find Remote Technical Artist JobsRemote Technical Artist Job Market
Who's Hiring
- LC Business Management2L
- Netflix1

- Ursus1

- Guitar Center1

- Mob Entertainment1

Top Industries Hiring
- Music1
- Staffing & Recruiting1
- Technology & Software1
What Employers Look For
The qualifications that appear most often in remote technical artist jobs.
- Proficiency in at least one major game engine such as Unreal Engine or Unity
- Scripting or programming skills in Python, MEL, C#, or HLSL
- Experience with 3D DCC tools including Maya, Houdini, or Blender
- Ability to build and maintain art pipeline tools and asset workflows
- Understanding of real-time rendering, shaders, and performance optimization
- Strong communication skills to bridge art and engineering teams
Tips for Your Remote Technical Artist Job Search
Show async collaboration in your portfolio
Remote studios want proof you can hand off work cleanly. Include README files, inline comments, and brief video walkthroughs in your portfolio pieces so hiring teams see you document tools and rigs for teammates who aren't in the same room.
Apply early to remote roles that fit
Migrate Mate lists remote technical artist openings from across the U.S. in one place, so you can find roles that match your pipeline specialization and apply directly without sorting through location-filtered noise on general job sites.
Highlight version control and pipeline fluency
Remote technical artist teams run on Git, Perforce, and shared asset management systems. Call out your experience with these tools explicitly in your application materials, since distributed studios treat pipeline hygiene as a core requirement, not a bonus skill.
Prepare to demo tools live in remote interviews
Remote technical artist interviews often include a live screen-share where you walk through a script, shader, or rigging tool you built. Have a working local environment ready, a clear explanation of the problem it solves, and a habit of narrating your process out loud.
Target remote-first studios over office-optional ones
Studios that were founded as fully distributed have infrastructure, communication norms, and onboarding designed for remote technical artists. Roles at office-optional companies can quietly shift to hybrid, so filtering for remote-first in your search reduces that risk.
Remote Technical Artist Jobs: Frequently Asked Questions
How do I get a remote technical artist job?
Target studios and development teams that operate fully distributed, since they've already built workflows around remote collaboration and are more likely to onboard technical artists without in-office time. Remote employers screen for self-direction, clear written communication, and fluency in tools like Maya, Houdini, Unreal Engine, and Python or MEL scripting. A portfolio that shows pipeline work, shader development, or tool builds gives you a concrete edge over candidates who only show art output.
Which companies hire remote technical artists?
Remote technical artist roles are posted by LC Business Management, Netflix, and Ursus and others right now, based on current remote listings on Migrate Mate as of June 2026. Hiring tends to concentrate at remote-first game studios, VFX houses with distributed production teams, and interactive media companies that staff entire pipelines without a central office.
Can you get a remote technical artist job with no experience?
Yes, but remote entry-level technical artist roles are harder to land because you're expected to troubleshoot independently from day one without a senior artist a desk away. Your best path is building a public portfolio of pipeline tools, procedural rigs, or shader work, contributing to open-source game or VFX projects, and targeting small indie studios that hire junior technical artists remotely and invest in onboarding.
Do you need a degree for remote technical artist jobs?
Not always. Remote employers in gaming and VFX weigh demonstrated technical skills, a strong portfolio, and real project experience heavily alongside or instead of a formal degree. What opens doors is showing you can build tools, write scripts, optimize assets, and communicate clearly in async environments, which a well-documented GitHub or portfolio site demonstrates more directly than a diploma.
Which industries hire the most remote technical artists?
Most remote technical artist openings sit in Music, Staffing & Recruiting, and Technology & Software, per current remote listings on Migrate Mate as of June 2026. These sectors hire technical artists remotely because their production pipelines are built around distributed teams sharing assets and tools across time zones rather than centralized studio floors.
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