Technical Artist Jobs
Technical Artist jobs are open across video games, film and television, XR, and enterprise software, from junior to lead and principal levels, with specializations in rigging, shader development, and pipeline tools. See the openings below and apply to the ones that match your experience.
Find Technical Artist JobsLooking for remote work? View remote technical artist jobs →Overview
Showing 5 of 317+ Technical Artist jobs







INTRODUCTION
WHAT MAKES US EPIC? At the core of Epic’s success are talented, passionate people. Epic prides itself on creating a collaborative, welcoming, and creative environment. Whether it’s building award-winning games or crafting engine technology that enables others to make visually stunning interactive experiences, we’re always innovating. Being Epic means being a part of a team that continually strives to do right by our community and users. We’re constantly innovating to raise the bar of engine and game development.
ABOUT THE ROLE
Epic is looking for a Technical Artist with a strong focus on material creation to join the Fortnite team. In this role, you’ll be responsible for building visually rich, performant materials for characters and character accessories, using Unreal Engine and industry-standard texturing tools to deliver a wide range of effects. While this position favors a materials specialist, the ideal candidate brings a generalist mindset and a solid understanding of the broader game art pipeline. You’ll work closely with artists, engineers, and other tech artists to create scalable solutions that support Fortnite’s visual style across many platforms.
YOUR ROLE AND RESPONSIBILITIES
In this role, you will:
- Create high-quality, game-ready materials for characters and other cosmetics
- Build materials that leverage procedural textures and custom material logic to achieve distinctive visual effects
- Generate textures and bake data using tools such as Substance Designer, Substance Painter, and Houdini
- Develop reusable material frameworks and workflows that enable tech artists and artists of other disciplines to efficiently create unique assets
- Collaborate with character artists, tech artists, and engineers to integrate materials with geometry, effects, and Blueprints
- Optimize materials and textures to meet performance, memory, and scalability targets across multiple platforms
- Contribute to improving Unreal Engine material pipelines and best practices
BASIC QUALIFICATIONS
What We're Looking For:
- A strong reel or portfolio demonstrating realtime game materials, ideally with character or cosmetic-focused examples
- Advanced understanding of PBR workflows, real-time rendering constraints, and material authoring best practices
- Proven experience creating complex materials using procedural textures and custom material behaviors
- Hands-on experience with Substance Designer and Substance Painter for texture generation and asset authoring
- Familiarity with the Unreal Engine 5 art and material pipeline
- Experience developing content for multiple platforms
- A solid understanding of modeling and texturing fundamentals within a real-time art pipeline, strong collaboration skills, and a desire to own features and initiatives from inception through ship
PREFERRED QUALIFICATIONS
- Bonus: Tools, scripting, or pipeline development experience for Unreal Engine, Substance Designer, and/or Substance Painter
- Bonus: Experience in setting up or working with modern character art pipelines, building custom tools, templates, or automation to improve material and texture workflows
- Bonus: Familiarity with Blueprints, Python, or similar scripting languages and experience in secondary areas such as modeling, lighting, or VFX
COMPENSATION
EPIC JOB + EPIC BENEFITS = EPIC LIFE
Our intent is to cover all things that are medically necessary and improve the quality of life. We pay 100% of the premiums for both you and your dependents. Our coverage includes Medical, Dental, a Vision HRA, Long Term Disability, Life Insurance & a 401k with competitive match. We also offer a robust mental well-being program through Modern Health, which provides free therapy and coaching for employees & dependents. Throughout the year we celebrate our employees with events and company-wide paid breaks. We offer unlimited PTO and sick time and recognize individuals for 7 years of employment with a paid sabbatical.
About us
Epic Games is a leading interactive entertainment company. For over 30 years we've been making award-winning games and engine technology that empowers others to make visually stunning games and 3D content that bring environments to life like never before. Epic's award-winning Unreal Engine technology not only provides game developers the ability to build high-fidelity, interactive experiences for PC, console, mobile, and VR, it is also a tool being embraced by content creators across a variety of industries such as media and entertainment, automotive, and architectural design. As we continue to build our Engine technology and develop remarkable games, we strive to build teams of world-class talent.
Like what you hear? Come be a part of something Epic!
Epic Games deeply values diverse teams and an inclusive work culture, and we are proud to be an Equal Opportunity employer. Learn more about our Equal Employment Opportunity (EEO) Policy here.
Note to Recruitment Agencies: Epic does not accept any unsolicited resumes or approaches from any unauthorized third party (including recruitment or placement agencies) (i.e., a third party with whom we do not have a negotiated and validly executed agreement). We will not pay any fees to any unauthorized third party. Further details on these matters can be found here.
Top Cities Hiring Technical Artists
Explore technical artist openings in the cities hiring most right now.
See All 317+ Technical Artist Jobs
Find roles that match your experience and apply in just a few clicks.
Find Technical Artist JobsTechnical Artist Job Market
Who's Hiring
- Amazon15

- Riot Games10

- Austin Independent School District7

- Kennesaw State University6

Top Industries Hiring
- Education144
- Technology & Software52
- Healthcare & Medical Services27
- Retail17
- E-Commerce & Online Marketplaces15
What Employers Look For
The qualifications that appear most often in technical artist jobs.
- Proficiency in at least one major game engine such as Unreal Engine or Unity
- Scripting or programming skills in Python, MEL, C#, or HLSL
- Experience with 3D DCC tools including Maya, Houdini, or Blender
- Ability to build and maintain art pipeline tools and asset workflows
- Understanding of real-time rendering, shaders, and performance optimization
- Strong communication skills to bridge art and engineering teams
Tips for Your Technical Artist Job Search
Tailor your resume to pipeline specificity
Hiring managers for technical artist roles care about which DCCs, game engines, and scripting languages you've used in production. Name them explicitly: Python, MEL, Houdini, Unreal, Unity. Vague phrases like 'proficient in 3D tools' won't pass an ATS screen.
Show your reel and your code
A technical artist portfolio needs both visual output and the tools behind it. Link to your GitHub or a repository showing shaders, rigs, or pipeline scripts alongside your demo reel. Recruiters and art directors both review your submission, so give each what they need.
Apply early to roles that fit
Migrate Mate lists technical artist openings from across the United States in one place, so you can find roles that match and apply directly to each listing.
Filter by engine to target your specialty
A technical artist role at a mobile studio using Unity differs substantially from one at an AAA studio on Unreal Engine 5. When searching, filter or read job descriptions for the specific engine so your application speaks directly to the tools you'll use on day one.
Prepare to whiteboard a shader or tool problem
Many technical artist interviews include a live problem-solving stage where you're asked to prototype a shader, debug a rig, or design a pipeline step. Practice narrating your decisions out loud while you work, not just producing the solution silently.
Negotiate using scope not just title
Technical artist offers vary widely based on whether the role owns pipeline decisions or executes them. Before accepting, clarify your ownership of tools, your access to art directors versus engineers, and your scope across shipped titles. These factors affect your growth more than level alone.
Technical Artist Jobs: Frequently Asked Questions
Which companies are hiring the most technical artists?
Amazon, Austin Independent School District, and Kennesaw State University are hiring the most technical artists right now, with openings concentrated in California, Texas, and New York, based on current listings on Migrate Mate as of June 2026. Demand is particularly active at studios with titles in active development or live-service games.
How many technical artist jobs are remote?
About 8% of technical artist openings are fully remote or hybrid as of June 2026, which is higher than many production roles because the work is tool- and software-driven rather than tied to physical sets or hardware. Pipeline and shader-focused specializations tend to have the most remote flexibility, while rigging and real-time VFX roles more often require on-site collaboration.
How do you become a technical artist?
Most technical artists build their skills through a combination of a degree in computer science, game development, or fine arts, followed by self-directed study in scripting and real-time rendering. Start by learning a major game engine and a DCC tool like Maya or Houdini, then write small pipeline scripts to automate repetitive art tasks. Contributing to open-source game projects or building a personal reel that shows both visual and technical output is what gets you noticed when applying.
Can you get hired as a technical artist with little experience?
Yes, studios do hire junior technical artists, but your portfolio carries more weight than your work history at that stage. Build and share a small tool that solves a real production problem, such as a batch exporter, a shader graph, or an automated LOD generator. Applying to mid-size studios and mobile game companies is often more effective than targeting AAA studios, because smaller teams need generalists who can contribute across disciplines from day one.
What does the technical artist interview process look like?
The technical artist interview process typically includes an initial screening call with a recruiter, a portfolio review with an art director or lead technical artist, and at least one technical assessment. That assessment often asks you to debug a shader, write a pipeline script, or solve an optimization problem live or as a take-home exercise. Final rounds usually involve a conversation with the engineering team to evaluate how well you can work across the art and tech boundary.
Where can I find and apply to technical artist jobs?
You can find and apply to technical artist jobs on Migrate Mate, which lists current openings from studios and companies across the United States. Search for roles that match your engine experience and specialization, then apply directly to each listing that fits. The listings cover a range of levels and industries, from games and film to enterprise software and XR.
See All 317+ Technical Artist Jobs
Find roles that match your experience and apply in just a few clicks.
Find Technical Artist Jobs