Technical Artist Jobs
Technical Artist jobs are open across video games, film and television, XR, and enterprise software, from junior to lead and principal levels, with specializations in rigging, shader development, and pipeline tools. See the openings below and apply to the ones that match your experience.
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What are we building?
At Hard Rock Games, we’re not just making games—we’re crafting experiences that connect people, deliver thrills, and celebrate the spirit of Hard Rock. As the social casino gaming arm of Hard Rock Digital, our teams shape every stage of the journey from concept to launch to live operations, giving our teams the ability to innovate, experiment, and make real impact. With the backing of a globally recognized brand, we combine the agility of a startup with the reach of an entertainment powerhouse. Here, creativity thrives, ideas scale, and careers grow.
We’re looking for passionate creators, builders, and innovators to join us in shaping the future of free-to- play gaming. Let’s play hard.
What’s the position?
Hard Rock Games is hiring a Technical Artist to bring art and code together, making our 2Dand 3D assets look great and run smoothly across all devices. You'll build Animator components and state machines, tune VFX, set up materials and optimize assets so everything behaves as it should in-game.
What you'll do
- Integrate completed 2D and 3D assets, including characters, environment art and visual effects, into Unity and HTML.
- Set up and organize Animation Controllers, state machines, Materials and Prefabs so developers can use them cleanly.
- Build VFX animations using custom shaders and particle systems.
- Optimize assets for performance across multiple platforms, with a focus on draw calls, texture memory and batching.
- Work with developers to plan and create assets that fit gameplay systems and respect technical constraints.
- Support artists with tools, scripts and documentation that streamline asset integration.
- Troubleshoot pipeline issues and propose solutions that bridge gaps between art and engineering.
What are we looking for?
4+ years of experience as a Technical Artist or in a similar role, ideally in mobile or social games.
Strong proficiency in Unity, with a deep understanding of rendering pipelines, prefab workflows, materials and UI setup.
Experience with Spine or similar 2D animation and rigging software.
Experience with 3D software such as 3ds Max or Blender.
Working knowledge of Adobe Photoshop and After Effects.
Ability to translate creative intent into technical execution, working closely with artists and developers.
A keen eye for detail and a passion for visual polish and clean, efficient implementation.
An organized, methodical approach, with good communication and solid time management.
Nice to have
Knowledge of shader creation with Shader Forge or other node-based shader tools.
Scripting ability in C# or Python to build tools or automate the pipeline.
Familiarity with audio software.
Experience in casino, hyper-casual or monetized mobile games.
What’s in it for you?
Make a visible impact: you’ll own campaigns and events that shape how millions play.
Fast-paced execution + brand heritage: build boldly under the Hard Rock name.
Competitive compensation with flexible vacation and hybrid work.
Be part of a player-obsessed, inclusive team that trusts your autonomy and skills.
Influence product strategies, your post-mortems and insights will steer our roadmaps.
Roster of Uniques
We care deeply about every interaction our customers have with us, and trust and empower our staff to own and drive their experience. Our vision for our business and customers is built on fostering a diverse and inclusive work environment where regardless of background or beliefs you feel able to be authentic and bring all your talent into play. We want to celebrate you being you (we are an equal opportunity employer).
Technical Artist Jobs by Experience Level
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Find Technical Artist JobsTechnical Artist Job Market
Who's Hiring



Top Industries Hiring
- Technology & Software
- Gaming & Esports
- Media & Entertainment
- Distribution & Wholesale
- Consulting & Professional Services
What Employers Look For
The qualifications that appear most often in technical artist jobs.
- Proficiency in at least one major game engine such as Unreal Engine or Unity
- Scripting or programming skills in Python, MEL, C#, or HLSL
- Experience with 3D DCC tools including Maya, Houdini, or Blender
- Ability to build and maintain art pipeline tools and asset workflows
- Understanding of real-time rendering, shaders, and performance optimization
- Strong communication skills to bridge art and engineering teams
Tips for Your Technical Artist Job Search
Tailor your resume to pipeline specificity
Hiring managers for technical artist roles care about which DCCs, game engines, and scripting languages you've used in production. Name them explicitly: Python, MEL, Houdini, Unreal, Unity. Vague phrases like 'proficient in 3D tools' won't pass an ATS screen.
Show your reel and your code
A technical artist portfolio needs both visual output and the tools behind it. Link to your GitHub or a repository showing shaders, rigs, or pipeline scripts alongside your demo reel. Recruiters and art directors both review your submission, so give each what they need.
Apply early to roles that fit
Migrate Mate lists technical artist openings from across the United States in one place, so you can find roles that match and apply directly to each listing.
Filter by engine to target your specialty
A technical artist role at a mobile studio using Unity differs substantially from one at an AAA studio on Unreal Engine 5. When searching, filter or read job descriptions for the specific engine so your application speaks directly to the tools you'll use on day one.
Prepare to whiteboard a shader or tool problem
Many technical artist interviews include a live problem-solving stage where you're asked to prototype a shader, debug a rig, or design a pipeline step. Practice narrating your decisions out loud while you work, not just producing the solution silently.
Negotiate using scope not just title
Technical artist offers vary widely based on whether the role owns pipeline decisions or executes them. Before accepting, clarify your ownership of tools, your access to art directors versus engineers, and your scope across shipped titles. These factors affect your growth more than level alone.
Technical Artist Jobs: Frequently Asked Questions
Which companies are hiring the most technical artists?
Riot Games, Riot Games, and HII are hiring the most technical artists right now, with openings concentrated in California, Nevada, and Florida, based on current listings on Migrate Mate as of November 2026. Demand is particularly active at studios with titles in active development or live-service games.
How many technical artist jobs are remote?
About 42% of technical artist openings are fully remote or hybrid as of November 2026, which is higher than many production roles because the work is tool- and software-driven rather than tied to physical sets or hardware. Pipeline and shader-focused specializations tend to have the most remote flexibility, while rigging and real-time VFX roles more often require on-site collaboration.
How do you become a technical artist?
Most technical artists build their skills through a combination of a degree in computer science, game development, or fine arts, followed by self-directed study in scripting and real-time rendering. Start by learning a major game engine and a DCC tool like Maya or Houdini, then write small pipeline scripts to automate repetitive art tasks. Contributing to open-source game projects or building a personal reel that shows both visual and technical output is what gets you noticed when applying.
Can you get hired as a technical artist with little experience?
Yes, studios do hire junior technical artists, but your portfolio carries more weight than your work history at that stage. Build and share a small tool that solves a real production problem, such as a batch exporter, a shader graph, or an automated LOD generator. Applying to mid-size studios and mobile game companies is often more effective than targeting AAA studios, because smaller teams need generalists who can contribute across disciplines from day one.
What does the technical artist interview process look like?
The technical artist interview process typically includes an initial screening call with a recruiter, a portfolio review with an art director or lead technical artist, and at least one technical assessment. That assessment often asks you to debug a shader, write a pipeline script, or solve an optimization problem live or as a take-home exercise. Final rounds usually involve a conversation with the engineering team to evaluate how well you can work across the art and tech boundary.
Where can I find and apply to technical artist jobs?
You can find and apply to technical artist jobs on Migrate Mate, which lists current openings from studios and companies across the United States. Search for roles that match your engine experience and specialization, then apply directly to each listing that fits. The listings cover a range of levels and industries, from games and film to enterprise software and XR.
See All 27 Technical Artist Jobs
Find roles that match your experience and apply in just a few clicks.
Find Technical Artist Jobs