Technical Artist Jobs

Technical Artist jobs are open across video games, film and television, XR, and enterprise software, from junior to lead and principal levels, with specializations in rigging, shader development, and pipeline tools. See the openings below and apply to the ones that match your experience.

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Overview

Open roles35
Top stateCalifornia
Top employerRiot Games
Top cityLos Angeles, CA
Work type67% On-site
Top industryTechnology

Showing 5 of 35+ Technical Artist jobs

Snail Games USA
Senior Technical Artist – Rendering & Shaders
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Snail Games USA
New 9h ago
Senior Technical Artist – Rendering & Shaders
Snail Games USA
Remote
Manufacturing Engineering
Quality Control
Software Engineering
$100k - $130k/yr
Remote (US)
2-10

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Visual Concepts
Senior Technical Artist (Rigger) NBA 2K
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Visual Concepts
Added 1d ago
Senior Technical Artist (Rigger) NBA 2K
Visual Concepts
New Brunswick, New Jersey
Engineering (Non-Software)
Mechanical Engineering
Specialized Engineering
$47 - $75/hr
Remote (US)
51-200

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T
Lead Technical Theater Teaching Artist
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T
Added 2d ago
Lead Technical Theater Teaching Artist
Town Hall Theatre
Lafayette, California
Healthcare Administration
Patient Services & Wellbeing
Physical Therapy
On-Site

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Electronic Arts
Senior Technical Artist - EA SPORTS™ Technology
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Electronic Arts
Added 2d ago
Senior Technical Artist - EA SPORTS™ Technology
Electronic Arts
Orlando, Florida
Software Engineering
Systems Administration
Technical Product & Program Management
Technical Program Management
$141k - $204k/yr
Hybrid
10,000+

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Agbo
Lead Technical Artist
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Agbo
Added 3d ago
Lead Technical Artist
Agbo
Raleigh, North Carolina
Software Engineering
Solutions Engineering & Architecture
Technical Product & Program Management
Technical Program Management

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See All 35 Technical Artist Jobs

Find roles that match your experience and apply in just a few clicks.

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Technical Artist Job Market

Who's Hiring

Riot Games
Riot Games7 open roles
Epic Games
Epic Games2 open roles
Konami Gaming
Konami Gaming2 open roles

Top Industries Hiring

  • Technology & Software11
  • Gaming & Esports3
  • Media & Entertainment1

What Employers Look For

The qualifications that appear most often in technical artist jobs.

  • Proficiency in at least one major game engine such as Unreal Engine or Unity
  • Scripting or programming skills in Python, MEL, C#, or HLSL
  • Experience with 3D DCC tools including Maya, Houdini, or Blender
  • Ability to build and maintain art pipeline tools and asset workflows
  • Understanding of real-time rendering, shaders, and performance optimization
  • Strong communication skills to bridge art and engineering teams

Tips for Your Technical Artist Job Search

Tailor your resume to pipeline specificity

Hiring managers for technical artist roles care about which DCCs, game engines, and scripting languages you've used in production. Name them explicitly: Python, MEL, Houdini, Unreal, Unity. Vague phrases like 'proficient in 3D tools' won't pass an ATS screen.

Show your reel and your code

A technical artist portfolio needs both visual output and the tools behind it. Link to your GitHub or a repository showing shaders, rigs, or pipeline scripts alongside your demo reel. Recruiters and art directors both review your submission, so give each what they need.

Apply early to roles that fit

Migrate Mate lists technical artist openings from across the United States in one place, so you can find roles that match and apply directly to each listing.

Filter by engine to target your specialty

A technical artist role at a mobile studio using Unity differs substantially from one at an AAA studio on Unreal Engine 5. When searching, filter or read job descriptions for the specific engine so your application speaks directly to the tools you'll use on day one.

Prepare to whiteboard a shader or tool problem

Many technical artist interviews include a live problem-solving stage where you're asked to prototype a shader, debug a rig, or design a pipeline step. Practice narrating your decisions out loud while you work, not just producing the solution silently.

Negotiate using scope not just title

Technical artist offers vary widely based on whether the role owns pipeline decisions or executes them. Before accepting, clarify your ownership of tools, your access to art directors versus engineers, and your scope across shipped titles. These factors affect your growth more than level alone.

Technical Artist Jobs: Frequently Asked Questions

Which companies are hiring the most technical artists?

Riot Games, Riot Games, and Epic Games are hiring the most technical artists right now, with openings concentrated in California, North Carolina, and Florida, based on current listings on Migrate Mate as of August 2026. Demand is particularly active at studios with titles in active development or live-service games.

How many technical artist jobs are remote?

About 33% of technical artist openings are fully remote or hybrid as of August 2026, which is higher than many production roles because the work is tool- and software-driven rather than tied to physical sets or hardware. Pipeline and shader-focused specializations tend to have the most remote flexibility, while rigging and real-time VFX roles more often require on-site collaboration.

How do you become a technical artist?

Most technical artists build their skills through a combination of a degree in computer science, game development, or fine arts, followed by self-directed study in scripting and real-time rendering. Start by learning a major game engine and a DCC tool like Maya or Houdini, then write small pipeline scripts to automate repetitive art tasks. Contributing to open-source game projects or building a personal reel that shows both visual and technical output is what gets you noticed when applying.

Can you get hired as a technical artist with little experience?

Yes, studios do hire junior technical artists, but your portfolio carries more weight than your work history at that stage. Build and share a small tool that solves a real production problem, such as a batch exporter, a shader graph, or an automated LOD generator. Applying to mid-size studios and mobile game companies is often more effective than targeting AAA studios, because smaller teams need generalists who can contribute across disciplines from day one.

What does the technical artist interview process look like?

The technical artist interview process typically includes an initial screening call with a recruiter, a portfolio review with an art director or lead technical artist, and at least one technical assessment. That assessment often asks you to debug a shader, write a pipeline script, or solve an optimization problem live or as a take-home exercise. Final rounds usually involve a conversation with the engineering team to evaluate how well you can work across the art and tech boundary.

Where can I find and apply to technical artist jobs?

You can find and apply to technical artist jobs on Migrate Mate, which lists current openings from studios and companies across the United States. Search for roles that match your engine experience and specialization, then apply directly to each listing that fits. The listings cover a range of levels and industries, from games and film to enterprise software and XR.

See All 35 Technical Artist Jobs

Find roles that match your experience and apply in just a few clicks.

Find Technical Artist Jobs