Mid Level Technical Artist Jobs
Mid level technical artist jobs call for professionals ready to own pipelines end to end, mentor junior colleagues, and drive technical decisions across production without close oversight. Roles are spread across on-site, hybrid, and remote settings in Technology & Software, Gaming & Esports, and Media & Entertainment, with employers like Riot Games, Epic Games, and Rockstar Games hiring at this level now.
Find JobsOverview
Showing 4 of 5+ Mid Level Technical Artist jobs








Looking for more mid level technical artist jobs?
Explore related role searches to find more openings that fit.
See related jobs
INTRODUCTION
WHAT MAKES US EPIC? At the core of Epic’s success are talented, passionate people. Epic prides itself on creating a collaborative, welcoming, and creative environment. Whether it’s building award-winning games or crafting engine technology that enables others to make visually stunning interactive experiences, we’re always innovating. Being Epic means being a part of a team that continually strives to do right by our community and users. We’re constantly innovating to raise the bar of engine and game development.
ABOUT THE ROLE
Epic is looking for a Principal Technical FX Artist to join Rocket League, a live-service game with a huge passionate fanbase. You'll own FX systems, solve hard technical problems, and set the visual and technical standard for how effects work across the game. You're someone who gets energized by constraints, thinks in systems, and loves the moment when a gnarly technical problem becomes a beautiful effect in the build.
YOUR ROLE AND RESPONSIBILITIES
In this role, you will:
- Drive VFX systems and quality, design reusable, scalable solutions that support rapid iteration and long-term production across gameplay, cosmetics, and arena systems
- Author outstanding real-time effects across a range of styles, from grounded and physical to high-energy and stylized
- Collaborate with Tech Art and Engineering to define performance budgets and hit them without sacrificing visual quality
- Prototype and validate new VFX workflows
- Set the quality bar, defining what "good" looks like for the team
- Mentor and elevate artists across disciplines; raise the floor and the ceiling
BASIC QUALIFICATIONS
What We're Looking For:
- Real-time FX portfolio required, shipped titles carry more weight than student work
- Deep proficiency with Niagara and Unreal Engine's material system
- Shader authoring experience (HLSL or Material Editor)
- Scripting experience — Python, Blueprint, or equivalent; this is what separates a technical FX artist from a visual one
- Strong understanding of GPU performance — draw calls, particle costs, memory — and a track record of optimizing without killing the look
- A critical eye for timing, weight, and motion grounded in how things actually behave in the real world
- Experience shipping multiple titles in the game industry
- Experience on a live-service game is a strong plus
- Houdini experience is a plus for candidates who work from simulation reference
COMPENSATION
EPIC JOB + EPIC BENEFITS = EPIC LIFE
Our intent is to cover all things that are medically necessary and improve the quality of life. We pay 100% of the premiums for both you and your dependents. Our coverage includes Medical, Dental, a Vision HRA, Long Term Disability, Life Insurance & a 401k with competitive match. We also offer a robust mental well-being program through Modern Health, which provides free therapy and coaching for employees & dependents. Throughout the year we celebrate our employees with events and company-wide paid breaks. We offer unlimited PTO and sick time and recognize individuals for 7 years of employment with a paid sabbatical.
About us
Epic Games is a leading interactive entertainment company. For over 30 years we've been making award-winning games and engine technology that empowers others to make visually stunning games and 3D content that bring environments to life like never before. Epic's award-winning Unreal Engine technology not only provides game developers the ability to build high-fidelity, interactive experiences for PC, console, mobile, and VR, it is also a tool being embraced by content creators across a variety of industries such as media and entertainment, automotive, and architectural design. As we continue to build our Engine technology and develop remarkable games, we strive to build teams of world-class talent.
Like what you hear? Come be a part of something Epic!
Epic Games deeply values diverse teams and an inclusive work culture, and we are proud to be an Equal Opportunity employer. Learn more about our Equal Employment Opportunity (EEO) Policy here.
Note to Recruitment Agencies:
Epic does not accept any unsolicited resumes or approaches from any unauthorized third party (including recruitment or placement agencies) (i.e., a third party with whom we do not have a negotiated and validly executed agreement). We will not pay any fees to any unauthorized third party. Further details on these matters can be found here.
See All 5 Mid Level Technical Artist Jobs
Find roles that match your experience and apply in just a few clicks.
Find JobsMid Level Technical Artist Job Market
Who's Hiring



Top Industries Hiring
- Technology & Software
- Gaming & Esports
- Media & Entertainment
Mid Level Technical Artist Jobs: Frequently Asked Questions
How do I get a mid level technical artist job?
Position yourself around ownership rather than contribution. Highlight projects where you built or maintained a tool, pipeline, or asset workflow with minimal direction, and call out any mentorship or code review responsibilities you held. Applications that show you can bridge art and engineering teams, and that include a portfolio demonstrating real production impact, tend to advance fastest at this level.
Which companies hire mid level technical artists?
Companies hiring mid level technical artists right now include Riot Games, Epic Games, and Rockstar Games, based on current listings on Migrate Mate as of August 2026. Hiring at this level comes from game studios, film and animation houses, and technology companies that maintain large real-time or interactive content pipelines.
Are there remote mid level technical artist jobs?
Yes, remote and hybrid options are a real part of this market. About 0% of mid level technical artist openings are remote or hybrid as of August 2026, reflecting how many studios and tech employers have shifted to distributed production teams. Filtering by work setting on Migrate Mate lets you see only the openings that match your preferred arrangement.
How do I move up to a mid level technical artist role?
Growth from entry level into mid level comes from consistently expanding the scope of what you own. That means moving from executing tasks under direction to driving small features or tool improvements independently, deepening expertise in at least one discipline such as rigging, shaders, or pipeline scripting, and building a record of measurable impact like reduced iteration time or improved asset throughput that you can speak to clearly.
Which industries hire the most mid level technical artists?
Mid Level technical artist roles concentrate in Technology & Software, Gaming & Esports, and Media & Entertainment, based on current listings on Migrate Mate as of August 2026. Those sectors drive demand because they rely heavily on real-time rendering, large-scale asset production, or interactive content workflows that require professionals who can operate at the intersection of art and engineering.