Mid Level Animator Jobs
Mid level animator jobs go to animators ready to own sequences end to end, shape character performances, and deliver polished work with minimal direction. Openings are 25% remote or hybrid across Technology & Software and Distribution & Wholesale, with employers like Nintendo, Collabera, and Blizzard Entertainment hiring at this level now.
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Animator, Gameplay - Temp | Unannounced GameRequisition ID:
R027651Job Description:
At Blizzard, we craft genre-defining games and legendary worlds for all to share. Through unparalleled creativity and storytelling, we create immersive universes and iconic characters that are beloved across platforms, borders, backgrounds, and generations - only made possible by building a work environment that nurtures the artistry of game development and unleashes the aspirations of our people.
As an Animator, you'll be animating a diverse range of compelling characters and creatures that support an engaging, dynamic, and satisfying gameplay experience. You'll be working with other artists, designers, and engineers to collaborate on creatively complex assignments to develop an inspiring creative vision, animation style, and production pipeline for this new Blizzard game. Ultimately, you’re combining inspiring art with great gameplay while actively communicating and thriving on a small team.
This role is anticipated to be a hybrid work position, with some work on-site and some work-from-home. The potential home studio for this role is Irvine, CA. However, we understand each person’s circumstances may be unique and will work with you to explore other possible options, including remote work arrangements.
This is roughly a 5-month temporary position.
Responsibilities
Priorities can often change in a fast-paced environment like ours, so this role includes, but is not limited to, the following responsibilities:
- Partner with the animation team to help develop a unique animation style and visual direction for the project
- Collaborate with designers, tech artists, and engineers to integrate the animation assets into the engine, and identify and troubleshoot any technical issues that might arise
- Partner with engineers and tech artists to help support and develop an effective animation pipeline for prototyping and a rapid iteration mindset for game development
Minimum Requirements
- 5+ years' animation experience in a professional environment (Game Studio, Animation Studio, or VFX Studio)
- Strong understanding of the principles of animation and body mechanics
- Experience animating characters and creatures in Maya (or equivalent 3D programs)
- Experience with Unreal Engine
- Strong understanding of human and creature anatomy and a keen eye toward creatively representing their movements in believable ways
- Experience with creating animation blend trees; previous experience with node-based animation editors
Extra Points
- Professional experience working on AAA games for major platforms
- Experience with prototype/quick iteration environments
- Experience working with motion capture
- Experience with basic modeling and rigging
Your Platform
Best known for iconic video game universes including Warcraft®, Overwatch®, Diablo®, and StarCraft®, Blizzard Entertainment, Inc. (www.blizzard.com), a division of Activision Blizzard, which was acquired by Microsoft (NASDAQ: MSFT), is a premier developer and publisher of entertainment experiences. Blizzard Entertainment has created some of the industry’s most critically acclaimed and genre-defining games over the last 30 years, with a track record that includes multiple Game of the Year awards. Blizzard Entertainment engages tens of millions of players around the world with titles available on PC via Battle.net®, Xbox, PlayStation, Nintendo Switch, iOS, and Android.
Our World
Activision Blizzard, Inc., is one of the world's largest and most successful interactive entertainment companies and is at the intersection of media, technology and entertainment. We are home to some of the most beloved entertainment franchises including Call of Duty®, World of Warcraft®, Overwatch®, Diablo®, Candy Crush™ and Bubble Witch™. Our combined entertainment network delights hundreds of millions of monthly active users in 196 countries, making us the largest gaming network on the planet!
Our ability to build immersive and innovate worlds is only enhanced by diverse teams working in an inclusive environment. We aspire to have a culture where everyone can thrive in order to connect and engage the world through epic entertainment. We provide a suite of benefits that promote physical, emotional and financial well-being for ‘Every World’ - we’ve got our employees covered!
The videogame industry and therefore our business is fast-paced and will continue to evolve. As such, the duties and responsibilities of this role may be changed as directed by the Company at any time to promote and support our business and relationships with industry partners.
We love hearing from anyone who is enthusiastic about changing the games industry. Not sure you meet all qualifications? Let us decide! Research shows that women and members of other under-represented groups tend to not apply to jobs when they think they may not meet every qualification, when, in fact, they often do! We are committed to creating a diverse and inclusive environment and strongly encourage you to apply.
We are committed to working with and providing reasonable assistance to individuals with physical and mental disabilities. If you are a disabled individual requiring an accommodation to apply for an open position, please email your request to accommodationrequests@activisionblizzard.com. General employment questions cannot be accepted or processed here. Thank you for your interest.
We are an equal opportunity employer and value diversity at our company. We do not discriminate on the basis of race, religion, color, national origin, gender, sexual orientation, gender identity, age, marital status, veteran status, or disability status, among other characteristics.
Rewards
We provide a suite of benefits that promote physical, emotional and financial well-being for ‘Every World’ - we’ve got our employees covered! Subject to eligibility requirements, the Company offers comprehensive benefits including:
- Medical, dental, vision, health savings account or health reimbursement account, healthcare spending accounts, dependent care spending accounts, life and AD&D insurance, disability insurance;
- 401(k) with Company match, tuition reimbursement, charitable donation matching;
- Paid holidays and vacation, paid sick time, floating holidays, compassion and bereavement leaves, parental leave;
- Mental health & wellbeing programs, fitness programs, free and discounted games, and a variety of other voluntary benefit programs like supplemental life & disability, legal service, ID protection, rental insurance, and others;
- If the Company requires that you move geographic locations for the job, then you may also be eligible for relocation assistance.
Eligibility to participate in these benefits may vary for part time and temporary full-time employees and interns with the Company. You can learn more by visiting https://www.benefitsforeveryworld.com/.
In the U.S., the standard base pay range for this role is $30.47 - $56.35 Hourly. These values reflect the expected base pay range of new hires across all U.S. locations. Ultimately, your specific range and offer will be based on several factors, including relevant experience, performance, and work location. Your Talent Professional can share this role’s range details for your local geography during the hiring process. In addition to a competitive base pay, employees in this role may be eligible for incentive compensation. Incentive compensation is not guaranteed. While we strive to provide competitive offers to successful candidates, new hire compensation is negotiable.See All 5 Mid Level Animator Jobs
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Find Mid Level Animator JobsMid Level Animator Job Market
Who's Hiring
- Nintendo2

- Collabera1

- Blizzard Entertainment1
Top Industries Hiring
- Technology & Software2
- Distribution & Wholesale2
Mid Level Animator Jobs: Frequently Asked Questions
How do I get a mid level animator job?
Lead with your reel, but make sure it shows range and ownership, not just technical execution. Highlight sequences you drove from blocking to final polish, decisions you made independently, and any time you shaped the look or feel of a scene. Employers at this level want evidence you can take a brief and deliver without hand-holding, so frame your experience around outcomes and creative responsibility.
Which companies hire mid level animators?
Companies hiring mid level animators right now include Nintendo, Collabera, and Blizzard Entertainment, based on current listings on Migrate Mate as of July 2026. Hiring at this level comes from a wide range of employers, including game studios, streaming content producers, advertising agencies, and in-house creative teams at consumer brands.
Are there remote mid level animator jobs?
Yes, remote and hybrid work is well established in animation at the mid level. About 25% of mid level animator openings are remote or hybrid as of July 2026, reflecting how broadly the industry adopted distributed production pipelines. Game studios, post-production houses, and digital agencies are among the most consistent sources of remote roles at this stage.
How do I move up to a mid level animator role?
The path from junior to mid level is built on deepening one specialization, such as character, VFX, or motion graphics, while demonstrating you can own a shot or sequence without constant feedback. Animators who reach mid level typically show a consistent body of work, have seen projects through from brief to delivery, and have started solving production problems rather than just executing tasks given to them.
Which industries hire the most mid level animators?
Mid Level animator roles concentrate in Technology & Software and Distribution & Wholesale, based on current listings on Migrate Mate as of July 2026. These sectors drive the most consistent hiring because they run ongoing content pipelines, game development cycles, or marketing production that requires animators who can contribute independently rather than needing close supervision.