Mid Level Freelance 3D Artist Jobs

Mid level freelance 3d artist jobs go to artists ready to own projects end to end, make pipeline decisions with minimal oversight, and bring junior teammates up to speed. Openings are split across remote, hybrid, and on-site settings in Staffing & Recruiting, Technology & Software, and Gaming & Esports, with Riot Games, Ursus, and Yotta Games hiring at this level now.

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Overview

Open roles5
Top stateCalifornia
Top employerRiot Games
Top cityLos Angeles, CA
Work type40% Remote
Top industryStaffing

Showing 5 of 5+ Mid Level Freelance 3D Artist jobs

Lighting Artist
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Added 2mo ago
Lighting Artist
Yotta Games
El Segundo, California
Creative & Design
Multimedia Production
$100k - $140k/yr
Hybrid
None

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AI Fluent Motion Graphic Artist
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Added 3mo ago
AI Fluent Motion Graphic Artist
Ursus, Inc.
Menlo Park, California
Creative & Design
Multimedia Production
Motion Graphics
$90.00 - $98.00/hr
Remote (US)
None

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AI-Fluent Motion Graphic Artist
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Added 5mo ago
AI-Fluent Motion Graphic Artist
Ursus, Inc.
New York, New York
Multimedia Production
Creative & Design
Motion Graphics
$80 - $90/hr
Remote (US)
None

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Senior Tools & Pipeline Technical Artist - League of Legends, Champs Tech
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Added 6mo ago
Senior Tools & Pipeline Technical Artist - League of Legends, Champs Tech
Riot Games
Los Angeles, California
Technical Product & Program Management
Creative & Design
Software Engineering
Game Development
On-Site
Associate's

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Senior Technical Artist
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Added 9mo ago
Senior Technical Artist
Riot Games
Los Angeles, California
Creative & Design
Multimedia Production
Software Engineering
Animation
Game Development
On-Site
None

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Mid Level Freelance 3D Artist Job Market

Who's Hiring

Riot Games2 open roles
Ursus2 open roles
Yotta Games1 open role

Top Industries Hiring

  • Staffing & Recruiting
  • Technology & Software
  • Gaming & Esports
  • Media & Entertainment

Mid Level Freelance 3D Artist Jobs: Frequently Asked Questions

How do I get a mid level freelance 3d artist job?

Position yourself by leading with work you owned independently, not just contributed to. Highlight projects where you made creative or technical decisions, managed your own timeline, and delivered polished assets without heavy supervision. A focused portfolio that shows consistency across a specialization, whether character, environment, or hard-surface modeling, signals readiness for mid level scope far more than raw volume of work.

Which companies hire mid level freelance 3d artists?

Companies hiring mid level freelance 3d artists right now include Riot Games, Ursus, and Yotta Games, based on current listings on Migrate Mate as of November 2026. At this level, hiring comes from game studios, animation production houses, advertising agencies, and product visualization firms that need artists who can run a project without constant direction.

Are there remote mid level freelance 3d artist jobs?

Yes, remote and hybrid work is widely available at this experience level. About 60% of mid level freelance 3d artist openings are remote or hybrid as of November 2026, reflecting how studio pipelines have adapted to distributed teams. Artists with strong self-management skills and experience collaborating over shared asset systems are well positioned for these roles.

How do I move up to a mid level freelance 3d artist role?

Moving from entry level to mid level takes deliberate depth, not just more years. Focus on owning a specialization, completing full asset pipelines from blockout to final polish, and building a body of work that shows consistent quality under real production constraints. Taking on projects with tighter deadlines, more complex briefs, or cross-discipline collaboration demonstrates the judgment and independence that hiring teams look for at this stage.

Which industries hire the most mid level freelance 3d artists?

Mid Level freelance 3d artist roles concentrate in Staffing & Recruiting, Technology & Software, and Gaming & Esports, based on current listings on Migrate Mate as of November 2026. These sectors drive consistent demand because their production cycles require experienced artists who can handle complex assets and iterate quickly without slowing down the broader team.