Remote Audio Designer Jobs
Remote audio designer jobs are open across the U.S. at remote-first studios, distributed game development teams, and media companies hiring independent contributors. Employers posting remote roles right now include Bose, JAM Industries, and HARMAN International, covering sectors from interactive entertainment to advertising and e-learning. See the openings below and apply to the ones that match your experience.
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Position: Assistant Audio Lead Engineer
Location: South San Francisco
Employment Type: Full-Time
Compensation- $110,000 - $125,000/annual
(Actual offers may vary by market location, job related knowledge, skills and experience)
GENERAL SUMMARY/ PURPOSE OF POSITION
The Assistant Audio Lead Engineer serves as the second-in-command of the Audio Department and supports the Head of Audio in delivering consistent, high-quality audio execution across all shows. This role bridges technical execution, crew coordination, equipment oversight, and training, while working closely with Project Managers across multiple locations.
The position carries both leadership and hands-on responsibilities and is critical to maintaining operational standards, staff readiness, and show quality.
Core Responsibilities
· Show Execution & Project Coordination
- Lead and manage audio for assigned shows, acting as the primary audio contact for Project Managers based in the South San Francisco office and at the San Jose Convention Center
- Collaborate with Project Managers during pre-production, load-in, show days, and strike to ensure audio requirements are met
- Support the Head of Audio on large-scale or complex projects, including system planning, deployment, and troubleshooting
- Step into the Audio Lead role as needed in the Head of Audio’s absence
Staffing & Crew Oversight
- Coordinate and assign audio staff for shows, ensuring appropriate skill levels and coverage
- Assist with scheduling, staffing plans, and freelance coordination
- Provide on-site leadership and mentorship to audio crew members
Equipment Quality Control & Warehouse Support
- Oversee quality control of audio equipment returning from rentals and shows
- Ensure gear is properly tested, documented, and restored to ready-to-deploy condition
- Communicate equipment issues, repairs, and losses to the Head of Audio and warehouse leadership
- Work collaboratively with warehouse staff to maintain organization and readiness of audio inventory
Training & Standardization
- Train and support local warehouse technicians in audio systems, signal flow, prep standards, and QC procedures
- Assist in developing and maintaining audio department SOPs and best practices
- Promote consistency and professionalism across all audio operations
Non-Show Week Responsibilities
- On non-show weeks, a minimum of two (2) days will be spent working in the warehouse supporting warehouse operations, training, prep, and department initiatives. The remainder of the may be used to work from home.
- Assist with system maintenance, documentation, and process improvements
Expectations & Accountability
- Maintain a high standard of audio quality across all shows
- Communicate clearly and proactively with Project Managers, crew, and department leadership
- Act as a department leader, setting expectations through professionalism, preparedness, and technical excellence
- Identify potential issues early and work toward practical solutions
Reporting Structure
- Reports directly to the Head of Audio
- Works closely with Project Managers, warehouse staff, and audio technicians across all locations
About FNTECH:
From initial concepts through the successful completion of your project, our team will work closely with you to create an impactful and memorable experience that meets each of your goals and objectives. Whether your project is a large-scale conference, extensive trade show, multi-day road show or a more intimate seminar, training or meet-up or any unique combination of the above. FNTECH is your onestop-shop for strategic event support.
Planning, organizing and conducting an event, no matter the size, can be daunting. At FNTECH, our experienced event management team will work closely with you to ensure each element is not only addressed, but also planned to perfection. Areas of expertise include site selection, theme development, accommodations, registration, catering, supplier negotiation, security, transportation, shipping, branding/signage, ancillary meetings/parties/tours, press/media events, staffing/onsite event execution, entertainment, speaker management, awards/giveaways, photography/videography, budgeting/reconciliation/post analysis, and so much more.
Event staging at FNTECH is an immersive, all-inclusive experience. We offer every piece of equipment, rigging and scenery needed to create your unique look and feel. In short, whatever your team and ours can imagine… we can create!
Job Type: Full-time
Pay: $110,000.00 - $125,000.00 per year
Benefits:
- 401(k)
- 401(k) matching
- Dental insurance
- Employee assistance program
- Health insurance
- Life insurance
- Paid time off
- Vision insurance
Work Location: Hybrid remote in South San Francisco, CA 94080
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Who's Hiring



Top Industries Hiring
- Electronics & Hardware
What Employers Look For
The qualifications that appear most often in remote audio designer jobs.
- Proficiency in one or more DAWs such as Pro Tools, Reaper, or Logic Pro
- Experience with game audio middleware including Wwise or FMOD
- Strong portfolio or demo reel demonstrating original sound design work
- Knowledge of recording, editing, mixing, and mastering techniques
- Bachelor's degree in audio production, sound design, or a related field
- Familiarity with Foley, field recording, and voice-over integration workflows
Tips for Your Remote Audio Designer Job Search
Build a portfolio that shows remote deliverables
Remote employers want proof you can produce finished audio work without in-studio supervision. Organize your portfolio around complete projects, including game builds, video content, or branded audio, and document your process and tools so reviewers can assess your workflow independently.
Demonstrate async communication in your application
Remote audio designer teams rely on written feedback loops in tools like Slack, Notion, and shared DAW sessions. Reference specific examples of how you've coordinated revisions or delivered notes across time zones, because distributed teams screen for this directly.
Apply early to remote roles that fit
Migrate Mate lists remote audio designer openings from across the U.S. in one place, so you can find roles that match your experience and apply directly without sorting through general job listings. Applying within the first few days gives your materials the most visibility.
Show proficiency with collaboration and delivery tools
Remote audio designer roles frequently involve Wwise, FMOD, Nuendo, or cloud-based review platforms like Wipster and Frame.io. Listing these in your materials signals that you can integrate into a distributed production pipeline without a learning curve.
Remote Audio Designer Jobs: Frequently Asked Questions
How do I get a remote audio designer job?
Target companies that already operate with distributed creative teams, such as remote-first game studios, podcast networks, and digital agencies. Remote employers screen for self-direction, clear written communication, and the ability to give and receive feedback asynchronously. A portfolio that demonstrates your DAW proficiency, sound design process, and finished deliverables will carry more weight than a resume alone.
Which companies hire remote audio designers?
Remote audio designer roles are posted by Bose, JAM Industries, and HARMAN International and others right now, based on current remote listings on Migrate Mate as of November 2026. These include remote-first game studios, e-learning platforms, and digital media companies with distributed creative teams.
Can you get a remote audio designer job with no experience?
Yes, but remote entry-level audio designer roles are harder to land because employers expect you to work independently from day one. Smaller indie game studios, podcast production companies, and freelance-to-hire platforms are more likely to take a chance on emerging talent. A strong portfolio of self-initiated projects, game jam contributions, or volunteer sound work can substitute for formal credits.
Do you need a degree for remote audio designer jobs?
Not always. Remote employers in gaming, media, and advertising focus heavily on your portfolio, your proficiency with industry tools like Pro Tools, Reaper, or Wwise, and the quality of your finished work. A degree in audio production or sound design can help, but demonstrated skills and a body of real project work consistently outweigh formal credentials in hiring decisions.
Which industries hire the most remote audio designers?
The sectors hiring the most remote audio designers are Electronics & Hardware, based on current remote listings on Migrate Mate as of November 2026. These industries rely on distributed creative teams and produce high volumes of content that require dedicated audio design work.
See All 18 Remote Audio Designer Jobs
Find roles that match your experience and apply in just a few clicks.
Find Remote Audio Designer Jobs