Remote Game Designer Jobs
Remote Game Designer jobs are in active demand across the U.S., with remote-first studios, distributed gaming teams, and companies in mobile, console, and indie development all hiring. Employers posting remote roles right now include Voodoo, PlayStation, and Yotta Games. See the openings below and apply to the ones that match your experience.
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Senior Unity Game Engineer (Remote)
Seismic Squirrel LLC
Job Title: Senior Unity Game Engineer
Our Games: Narrative-centric RPG videogames set in an alternate history 1930s New York.
Role: Unity programming and game architecture, Engineering leadership.
Experience: Senior Level, 8+ years of professional Unity videogame engineering experience
developing for PC / console. Must have successfully shipped game titles in the senior
engineering role.
Location: USA or Canada (Remote) – Must reside within the UTC-4 to UTC-8 timezones.
Company Size: 24
Pay: $62 - $75 USD per hour – Depends on skills and experience.
Job Type: Contract-to-Hire (see below)
Overview
We are looking for a creative and resourceful Senior Gameplay Engineer with effective leadership skills, a clear understanding of Unity programming, experience developing combat AI systems, a logical and systemic thinker, with an iterative approach to development, a collaborative spirit, excellent communication skills, and an enthusiasm for RPG and turn-based videogames. The ideal candidate enjoys working with talented engineers, designers, writers, artists, and management, with a drive to create a fun and cohesive gameplay experience, able to empathize with both new players and with experts of the genre.
The ideal candidate communicates effectively in a small cross-functional remote team environment, clearly presenting their ideas to stakeholders for signoff. They bring a passion for working within an iterative development environment, having a collaborative spirit and an enthusiasm for videogames.
This is a remote position which requires regular team collaboration online during our company's core work hours (9:30 AM – 4:30 PM Pacific), attending relevant meetings (e.g. daily scrum, retrospective, sprint planning, and design meetings). Occasional evening calls should be expected for collaboration with overseas vendors. The option to convert to full-time employee may be available to ideal candidates, depending on their location, skills, fit, project needs and schedule, and timing. H-1B transfers and sponsorships are not available at this time.
Quests
- Design, implement, and improve…
- Narrative: Integration with authoring, dialog, localization, and voiceover tools and content.
- Combat: Vehicle physics, damage states, targeting, firing arcs, line of sight, area of effect.
- Maps and Scenes: Travel, POI availability and interactions, encounters.
- Backend: Save file system, achievements, DLC support.
- Tools: Level design, unit and stats configuration, map editor, narrative editor.
- Lead assigned engineering efforts, mentoring, effectively coordinating and delegating engineering duties.
- Prototype new gameplay ideas and mechanics.
- Creatively apply engineering best practices to implement architecture and programming for our games.
- Own and support our DevOps and CI / CD pipelines utilizing Unity Cloud Build and Bitbucket.
- Identify and modify existing frameworks according to our project needs, building game frameworks and subsystems from scratch as needed.
- Engage in all aspects of game programming: Front-end and back-end, systems, UI / UX, APIs, internationalization and localization, validation, optimization, and analytics instrumentation.
- Expand games from PC to console platforms.
- Troubleshoot code and fix bugs.
- Utilize unit testing and mocking, data validation, story walker, and other tools and techniques to ensure high product quality.
- Mentor junior programmers.
- Educate and explain programming concerns to the rest of the Development Team.
- Work with the Design Team to maintain UX quality throughout the development process.
- Actively collaborate with the rest of the Development Team, openly communicating progress and problems, helping us set realistic project timelines and expectations.
- Participate in internal game testing and feedback.
- Help to create and maintain core technical documentation.
- Balance and prioritize tasks to meet deadlines, working within agreed timeframes and budgets.
Character Stats
- 8+ years of experience as a Unity software engineer through the full lifecycle of game development from start to finish:
concept, design, prototyping, programming, content creation, testing, optimization, launch, support. - Strong Unity programming experience, specifically with turn-based combat games for PC / console.
- Experienced creating and balancing combat AI.
- Deep understanding of Unity and the performance impact of game architecture.
- Adept at object-oriented programming and design principles using C# and the .NET platform.
- Experienced managing Windows and Linux servers powering pipelines automation.
- Familiar with software engineering best practices, design patterns, and unit testing.
- Excellent problem-solving skills, resourceful, able to find solutions when needed.
- Enthusiastic for quality gameplay and a familiarity with many games and genres, past and present.
- Strong self-discipline, motivated, a self-starter with a drive for excellence.
- Organized, detail-oriented, able to work fast and loose or carefully with quality when each is needed.
- Courteous and patient, able to give and receive constructive and inspirational feedback gracefully.
- Able to work effectively with people having a variety of personalities and backgrounds.
- Wise leadership skills with high emotional intelligence, a respected mentor across disciplines.
- Adaptable: The job can change according to the needs at hand and requires wearing various hats.
- Able to work remotely using various collaboration tools.
- Strong written, visual, and verbal English language communication and presentation skills.
- Familiar with design diagramming techniques using UML.
- Experienced working with professional narrative authoring tools (e.g. Articy, Arcweave, Pixel Crushers).
- Proficient in Microsoft Word, Excel, and Visio.
- Passionate to learn new tools and technologies.
Bonus Points
- Familiar with Pixel Crushers' Dialogue System for Unity.
- Familiar with Dark Tonic's Master Audio.
- Experienced using creative tools (e.g. Adobe Photoshop, Blender, 3ds Max, Figma).
- Experienced with XML processing, DOM, SAX, XSD, XPath, and XSLT.
- Located in one of our hub metros: Seattle, Los Angeles, Austin, or Edmonton.
The Company
Seismic Squirrel is a talented and passionate team of both industry veterans and enthusiastic newcomers. We share a strong desire to tell fascinating stories supporting engaging gameplay mechanics.
If this sounds like an exciting opportunity for you, and if you're located and authorized to work in the USA or Canada, please submit both your cover letter and résumé to Seismic Squirrel.
For more information about Seismic Squirrel, go to https://www.SeismicSquirrel.com/
See All 8 Remote Game Designer Jobs
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Find Remote Game Designer JobsRemote Game Designer Job Market
Who's Hiring
- Voodoo1

- PlayStation1

- Yotta Games1

- Seismic Squirrel1

- Blizzard Entertainment1

Top Industries Hiring
- Technology & Software4
- Education1
What Employers Look For
The qualifications that appear most often in remote game designer jobs.
- Proficiency with game engines such as Unity or Unreal Engine
- Experience designing game systems, levels, or mechanics with documented results
- Portfolio demonstrating shipped or prototype game projects
- Strong understanding of player psychology, pacing, and difficulty balancing
- Ability to collaborate with artists, engineers, and producers using agile workflows
- Familiarity with prototyping tools and scripting basics such as Blueprints or Lua
Tips for Your Remote Game Designer Job Search
Show async work in your portfolio
Remote employers need evidence you can communicate designs clearly without real-time conversation. Include design documents, GDD excerpts, or annotated screenshots that walk through your decisions in writing, not just finished screenshots of your work.
Apply early to remote roles that fit
Migrate Mate lists remote game designer openings from across the U.S. in one place, so you can find roles that match your skills and apply directly without sifting through generic boards that mix remote and on-site listings.
Master the tools remote studios use
Remote game teams run on Notion for documentation, Jira or Shortcut for task tracking, and Miro or Figma for collaborative ideation. Listing these tools with specific use cases, like running a sprint board or maintaining a live game balance sheet, signals you're already wired for distributed work.
Prepare for remote-format interviews
Remote game design interviews often include async take-home design challenges before any live call. Practice presenting a design brief clearly in writing and walking through your reasoning on video, since hiring teams judge communication skills as much as design instinct.
Target remote-first studios over hybrid postings
Remote-first game studios build their whole process around distributed teams, which means stronger tooling, clearer documentation culture, and less pressure to eventually relocate. Filter your search for companies where remote is the default, not an accommodation, to find roles built to last.
Remote Game Designer Jobs: Frequently Asked Questions
How do I get a remote game designer job?
Target remote-first studios, mobile game companies, and distributed game teams that are built around async collaboration. Remote employers screen for strong written communication, self-directed workflow, and proficiency in tools like Jira, Notion, and Slack alongside design tools like Unity or Unreal. A portfolio that shows shipped features or complete game loops gives you a concrete edge over candidates with credentials alone.
Which companies hire remote game designers?
Remote game designer roles are posted by Voodoo, PlayStation, and Yotta Games and others right now, based on current remote listings on Migrate Mate as of June 2026. Remote-first studios, mobile game publishers, and indie teams with distributed workforces across gaming, edtech, and entertainment sectors are among the most active remote employers for this role.
Can you get a remote game designer job with no experience?
Yes, but remote entry-level roles are harder to land because employers expect you to work independently from day one without in-person guidance. You can strengthen your candidacy by building a portfolio of original game projects, contributing to game jams, or completing shipped mods. Remote-first indie studios and mobile game startups are more likely than large console publishers to consider candidates whose portfolio shows initiative over a formal resume.
Do you need a degree for remote game designer jobs?
Not always. Remote employers in gaming weigh a strong portfolio, demonstrated design skills, and shipped projects more heavily than a degree from a specific program. Candidates without degrees regularly land remote roles by showing systems-design thinking, level design samples, or narrative documentation that proves they can do the work from anywhere without hand-holding.
Which industries hire the most remote game designers?
The sectors hiring the most remote game designers are Technology & Software and Education, based on current remote listings on Migrate Mate as of June 2026. These industries rely on distributed teams spread across time zones, making remote game designers a practical fit for studios and companies that build and maintain live products without a centralized office.
See All 8 Remote Game Designer Jobs
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Find Remote Game Designer Jobs