Texture Artist Jobs

Texture Artist jobs are open across video games, film and VFX, animation, and architectural visualization, covering specializations in PBR texturing, hand-painted art, and procedural workflows, from junior to senior and lead levels. Find a role that fits below and apply directly.

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Overview

Open roles8
Top stateIdaho
Top employerAnton Paar USA
Top cityCaldwell, ID
Work type75% On-site
Top credentialHigh school diploma or GED

Showing 5 of 8+ Texture Artist jobs

Seasonal Retail Supervisor- Gift Store Dallas-Fort Worth Airport- Art-K-Texture
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Added 3d ago
Seasonal Retail Supervisor- Gift Store Dallas-Fort Worth Airport- Art-K-Texture
Chicago Souvenir Company
Dallas, Texas
Business Operations
Logistics & Fleet Management
Project Management
On-Site
High school diploma or GED

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R:Drywall Finisher (Tape and Texture) - Interior Finishing Department (Manufactured Housing / Construction)
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Added 1w ago
R:Drywall Finisher (Tape and Texture) - Interior Finishing Department (Manufactured Housing / Construction)
Kit Homebuilders
Caldwell, Idaho
Construction
Construction Management
Skilled Trades
201-500

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Entry-Level: Texture Spray Crew
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Added 1w ago
Entry-Level: Texture Spray Crew
Higgins Group, Inc.
Wichita, Kansas
Executive Leadership & C-Suite
Program Management
Project Management
On-Site
201-500

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Handyman / Light Carpenter Drywall Texture & Paint Specialist
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Added 2w ago
Handyman / Light Carpenter Drywall Texture & Paint Specialist
Nevada Water and Fire Restoration LLC
Sparks, Nevada
Customer Service
Customer Success
Customer Support
$29 - $35/hr
11-50

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Production Foreman - Drywall Tape and Texture / Back Panel (MFG Housing / Construction)
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Added 1mo ago
Production Foreman - Drywall Tape and Texture / Back Panel (MFG Housing / Construction)
Kit Homebuilders
Caldwell, Idaho
Business Operations
Program Management
Project Management
$90k - $130k/yr
201-500

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Texture Artist Job Market

Who's Hiring

Anton Paar USA2 open roles
Kit Homebuilders2 open roles
STANDEX1 open role

What Employers Look For

The qualifications that appear most often in texture artist jobs.

  • Proficiency in Substance 3D Painter and Substance 3D Designer for PBR texture creation
  • Strong understanding of physically based rendering workflows and material properties
  • Experience with UV unwrapping, texel density management, and texture optimization for real-time engines
  • Portfolio demonstrating shipped or production-quality texture work across multiple asset types
  • Familiarity with game engines such as Unreal Engine or Unity for in-engine material review
  • Ability to interpret and match style guides and concept art with minimal direction

Tips for Your Texture Artist Job Search

Tailor your portfolio to the studio's style

Before applying, study the studio's shipped titles or produced work and lead your portfolio with textures that match their aesthetic. A PBR-heavy AAA studio and a hand-painted mobile studio are looking for entirely different things, so a one-size-fits-all reel will cost you callbacks.

List every texturing tool by name

Job listings for texture artists screen by software, so name every tool you use: Substance 3D Painter, Designer, Mari, Photoshop, ZBrush, and any game-engine material editors. Burying tools in a summary paragraph rather than a dedicated skills line causes ATS filters to miss your application entirely.

Apply early to roles that fit

Migrate Mate lists texture artist openings from across the United States in one place, so you can find roles that match and apply directly to each listing.

Show wireframes and texel density breakdowns

Including a texel density breakdown or wireframe overlay alongside your final renders signals technical discipline, not just artistic skill. Hiring leads in games and film specifically look for candidates who understand polygon budgets and UV optimization, not just surface aesthetics.

Prepare a live art test strategy

Most texture artist pipelines include a timed art test, often with a provided mesh and style guide. Practice recreating reference materials from scratch within a set time, and always ask upfront whether the test is paid, what format the deliverables require, and whether you retain ownership.

Negotiate using pipeline fit, not just titles

When discussing compensation, anchor your ask to the specific pipeline skills you bring, such as experience with the studio's exact engine or a proprietary shader workflow. Framing your value around reducing ramp-up time is more persuasive than citing years of experience alone.

Texture Artist Jobs: Frequently Asked Questions

Which companies are hiring the most texture artists?

Anton Paar USA, Kit Homebuilders, and STANDEX are hiring the most texture artists right now, with openings concentrated in Idaho, Texas, and Nevada, based on current listings on Migrate Mate as of November 2026. Demand tends to cluster around major game development studios and VFX houses.

How many texture artist jobs are remote?

About 25% of texture artist openings are fully remote or hybrid as of November 2026, reflecting the asset-based nature of the work. Roles focused on environment texturing and prop work tend to be the most remote-friendly, while positions embedded in a live production or engine-review pipeline are more likely to require on-site presence.

How do you become a texture artist?

Start by learning the core PBR workflow using industry-standard tools such as Substance 3D Painter and a game engine for real-time preview. Build a focused portfolio with a range of asset types, including characters, props, and environments. Study color theory, material science, and reference photography to ground your work in real-world surface behavior. Many working texture artists are self-taught or completed focused art programs rather than four-year degrees.

How do you get hired as a texture artist with little experience?

Focus your portfolio on quality over quantity, ideally two to three assets textured to a production-quality standard in a recognizable style. Recreate textures from a shipped game you admire, then submit your breakdown alongside the final render to show your process. Junior roles in mobile games, indie studios, and outsource companies are the most accessible entry points and often accept candidates without shipped titles.

What does the texture artist interview process look like?

Most studios begin with a portfolio review, often conducted by a lead artist or art director who will ask you to walk through your process and tool choices for specific assets. A timed or take-home art test follows, typically providing a mesh and style reference. Final rounds involve a team culture conversation and sometimes a live feedback session where you iterate on work in real time.

Where can I find and apply to texture artist jobs?

You can find and apply to texture artist jobs on Migrate Mate, which lists current openings from studios and production companies across the United States. Find roles that match your experience level and specialization, then apply directly to each listing from the page.

See All 8 Texture Artist Jobs

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