Mid Level 3D Environment Artist Jobs

Mid level 3d environment artist jobs go to artists ready to own environment builds end to end, guide junior teammates, and make asset and workflow decisions with minimal oversight. Openings run across Staffing & Recruiting, Technology & Software, and Gaming & Esports, with Riot Games, Ursus, and Yotta Games competing for artists at this level now.

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Overview

Open roles5
Top stateCalifornia
Top employerRiot Games
Top cityLos Angeles, CA
Work type40% Remote
Top industryStaffing

Showing 5 of 5+ Mid Level 3D Environment Artist jobs

Lighting Artist
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Added 2mo ago
Lighting Artist
Yotta Games
El Segundo, California
Creative & Design
Multimedia Production
$100k - $140k/yr
Hybrid
None

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AI Fluent Motion Graphic Artist
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Added 3mo ago
AI Fluent Motion Graphic Artist
Ursus, Inc.
Menlo Park, California
Creative & Design
Multimedia Production
Motion Graphics
$90.00 - $98.00/hr
Remote (US)
None

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AI-Fluent Motion Graphic Artist
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Added 5mo ago
AI-Fluent Motion Graphic Artist
Ursus, Inc.
New York, New York
Multimedia Production
Creative & Design
Motion Graphics
$80 - $90/hr
Remote (US)
None

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Senior Tools & Pipeline Technical Artist - League of Legends, Champs Tech
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Added 6mo ago
Senior Tools & Pipeline Technical Artist - League of Legends, Champs Tech
Riot Games
Los Angeles, California
Technical Product & Program Management
Creative & Design
Software Engineering
Game Development
On-Site
Associate's

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Senior Technical Artist
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Added 9mo ago
Senior Technical Artist
Riot Games
Los Angeles, California
Creative & Design
Multimedia Production
Software Engineering
Animation
Game Development
On-Site
None

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Mid Level 3D Environment Artist Job Market

Who's Hiring

Riot Games2 open roles
Ursus2 open roles
Yotta Games1 open role

Top Industries Hiring

  • Staffing & Recruiting
  • Technology & Software
  • Gaming & Esports
  • Media & Entertainment

Mid Level 3D Environment Artist Jobs: Frequently Asked Questions

How do I get a mid level 3d environment artist job?

Position your portfolio around environments you owned from blockout through final polish, not just assets you contributed to. Highlight your ability to work within technical constraints, hit performance budgets, and deliver without constant direction. Applications that show clear ownership of shipped work, familiarity with a current game engine, and a consistent visual style tend to advance faster at this level.

Which companies hire mid level 3d environment artists?

Companies hiring mid level 3d environment artists right now include Riot Games, Ursus, and Yotta Games, based on current listings on Migrate Mate as of November 2026. Hiring at this level comes from a wide range of studios, including mid-size game developers, interactive media companies, and entertainment studios scaling up their environment art teams.

Are there remote mid level 3d environment artist jobs?

Yes, though availability varies by studio and project phase. About 60% of mid level 3d environment artist openings are remote or hybrid as of November 2026, reflecting how broadly studios have adapted workflows for distributed art teams. Fully on-site roles remain common at studios with tight production pipelines or proprietary tooling that benefits from in-person collaboration.

How do I move up to a mid level 3d environment artist role?

Moving from entry level into a mid level position requires building a body of work where your contribution to shipped projects is clear and substantial. Focus on deepening your technical skills in a leading game engine, learning to optimize environments for performance, and taking on more of the production process independently. Demonstrating that you can own an environment area, respond to art direction without heavy guidance, and mentor newer artists positions you well for mid level consideration.

Which industries hire the most mid level 3d environment artists?

Mid Level 3d environment artist roles concentrate in Staffing & Recruiting, Technology & Software, and Gaming & Esports, based on current listings on Migrate Mate as of November 2026. These sectors drive consistent hiring at the mid level because they require artists who can work efficiently at scale, maintain visual quality across large environments, and contribute meaningfully to complex, long-cycle productions.