Mid Level 3D Environment Artist Jobs
Mid level 3d environment artist jobs go to artists ready to own environment builds end to end, guide junior teammates, and make asset and workflow decisions with minimal oversight. Openings run across Staffing & Recruiting, Technology & Software, and Gaming & Esports, with Riot Games, Ursus, and Yotta Games competing for artists at this level now.
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Why Join Us
Yotta’s huge fanbase has helped turn us into a globally ranked game developer with offices worldwide. Despite our success, at heart we are still players trying to create exciting and engaging, never-before-experienced games. That drive to make games that we want to play is what animates our well-resourced, ambitious, creative team members. Working together in a supportive, open workplace and taking cues from our gaming communities, we create products that entertain the world.
Responsibilities
Yotta is in the process of staffing up the R&D team located in Los Angeles, with talented game professionals to build our first AAA open world game project. We are looking for a talented and experienced lighting expert who will report to the game director and collaborate with other teams like the cinematics team and technical art team to help create a highly immersive game environment and cutscenes.
What You'll Be Doing:
- Create lighting for all game world environments when taking into account the requirements of gameplay, game narrative and game feel
- Collaborate with different team members such as level, mission, and narrative designers to present the perfect visuals and the resulting player experience
- Adjust in-game lighting according to the art directions and the requests of artists
- Make use of lighting system tools to streamline processes
- Create lighting for cutscenes, working alongside the Cinematic Director
- Teach other team members about the finer points of lighting in AAA game design
Qualifications
We Expect You To Have:
- Over 5 years working experience in lighting
- Participated in the production of at least 2 shipped AAA games in lighting role
- Familiarity with Unreal Engine 5 and 3D softwares, especially Lumen in UE5
- Deep knowledge base in the art of lighting, including the use of light, color, source, brightness, and shadow
- In-depth knowledge of the latest developments in lighting tech, with experience in various lighting techniques and tools
- Highly self-motivated, great communication skills and team spirit
- Passion for the game industry
Even Better If You Have:
- Experience working with international teams in different time zones
Additional Information
- Hybrid role based in El Segundo (Monday, Wednesday & Thursday on-site)
- Working hours: 11am – 8pm (including one-hour break)
- Salary: 100-140k/year depending on experience.
Yotta is committed to building an inclusive environment where creative professionals from a multitude of diverse cultural backgrounds collaborate to inspire audiences and each other. We are passionately supportive of equality in all its forms and never discriminate on the basis of race, color, religion, sex, orientation, identity, national origin, handicap, or any other category protected by applicable federal and state law.
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Top Industries Hiring
- Staffing & Recruiting
- Technology & Software
- Gaming & Esports
- Media & Entertainment
Mid Level 3D Environment Artist Jobs: Frequently Asked Questions
How do I get a mid level 3d environment artist job?
Position your portfolio around environments you owned from blockout through final polish, not just assets you contributed to. Highlight your ability to work within technical constraints, hit performance budgets, and deliver without constant direction. Applications that show clear ownership of shipped work, familiarity with a current game engine, and a consistent visual style tend to advance faster at this level.
Which companies hire mid level 3d environment artists?
Companies hiring mid level 3d environment artists right now include Riot Games, Ursus, and Yotta Games, based on current listings on Migrate Mate as of November 2026. Hiring at this level comes from a wide range of studios, including mid-size game developers, interactive media companies, and entertainment studios scaling up their environment art teams.
Are there remote mid level 3d environment artist jobs?
Yes, though availability varies by studio and project phase. About 60% of mid level 3d environment artist openings are remote or hybrid as of November 2026, reflecting how broadly studios have adapted workflows for distributed art teams. Fully on-site roles remain common at studios with tight production pipelines or proprietary tooling that benefits from in-person collaboration.
How do I move up to a mid level 3d environment artist role?
Moving from entry level into a mid level position requires building a body of work where your contribution to shipped projects is clear and substantial. Focus on deepening your technical skills in a leading game engine, learning to optimize environments for performance, and taking on more of the production process independently. Demonstrating that you can own an environment area, respond to art direction without heavy guidance, and mentor newer artists positions you well for mid level consideration.
Which industries hire the most mid level 3d environment artists?
Mid Level 3d environment artist roles concentrate in Staffing & Recruiting, Technology & Software, and Gaming & Esports, based on current listings on Migrate Mate as of November 2026. These sectors drive consistent hiring at the mid level because they require artists who can work efficiently at scale, maintain visual quality across large environments, and contribute meaningfully to complex, long-cycle productions.