Senior Level Gameplay Engineer Jobs
Senior level gameplay engineer jobs place experienced engineers in ownership of core systems, technical direction, and the teams or projects that bring them to life. Roles are concentrated in Technology & Software and Electronics & Hardware, with 50% offering remote or hybrid arrangements, and employers like Agbo, Apple, and Epic Games hiring at this level now.
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About the Company:
Founded in 2017 by Anthony and Joe Russo, AGBO is an artist-led independent studio shaping the future of film and television. The Russo Brothers and AGBO have generated more than $7 billion at the global box office, including Avengers: Endgame. The studio's projects include Academy Award–winning Everything Everywhere All at Once, Netflix hits The Gray Man and Extraction, and Prime Video's visceral thriller The Bluff and the global Citadel franchise.
AGBO is currently in production with Netflix on Tygo and Mercenary, both part of the Extraction universe, as well as with Lionsgate on John Rambo, a prequel to the iconic franchise. The studio is in post-production on The Whisper Man, starring Robert De Niro, and Avengers: Doomsday, which will be released December 18, 2026. AGBO will begin shooting Avengers: Secret Wars later this year. Both upcoming Avengers films are directed by Anthony and Joe Russo and co-produced by AGBO and Marvel Studios.
In 2023, AGBO welcomed Donald Mustard—former Chief Creative Officer at Epic Games and co-creator of Fortnite—as a partner. Mustard brings a bold creative vision to AGBO: to expand what storytelling can be through immersive, interconnected worlds that span across media. We're building the future of storytelling—and we're looking for bold, creative minds to help shape it. If you're ready to help define what comes next, we'd love to meet you.
Position Summary:
As Principal Gameplay Engineer, you will work within AGBO's Interactive team, with your focus spanning our active game projects and overall portfolio. You are a seasoned, highly technical engineer who brings both deep gameplay expertise and meaningful engine-level experience to bear on some of the most ambitious creative challenges in the studio. You will help define the technical direction for core gameplay systems while partnering with design and creative leadership.
Key Responsibilities:
- Serve as the primary technical owner and subject matter expert for gameplay systems across major game features.
- Architect, implement, and iterate on complex, high-quality gameplay systems—such as character mechanics and emergent gameplay loops.
- Collaborate directly with creative and design leadership to translate ambitious game design vision into robust, performant engineering solutions.
- Help drive technical strategy and establish engineering standards for gameplay development across the team.
- Contribute engine-level improvements, optimizations, and custom systems as required to support the unique needs of the projects.
- Mentor senior, mid-level, and junior engineers; conduct rigorous code reviews and elevate overall code quality.
- Proactively identify and resolve deep technical challenges, including performance bottlenecks, system complexity, and architectural risk.
- Work cross-functionally with other engineering disciplines to ensure gameplay systems integrate cleanly with the broader tech stack.
- Perform other duties as assigned.
Qualifications & Skills:
- 10-15 years of experience in game engineering, with significant time focused on gameplay systems; multiple shipped titles required.
- Exceptional C++ skills and expert-level command of Unreal Engine internals (UE4 and/or UE5).
- Experience with live service games.
- Demonstrated engine-level experience: custom subsystems, engine modifications, deep profiling and optimization, or similar.
- Deep expertise in gameplay systems, complex character mechanics, and interactive world systems.
- Proven ability to define and lead technical architecture at a project or studio level.
- Strong instincts for gameplay feel, iteration, and design collaboration—able to bridge the gap between design intent and technical execution at a high level.
- Excellent communication skills; able to articulate complex technical concepts to both engineering and non-engineering stakeholders.
- Experience leading or mentoring engineering teams in a high-growth or studio environment.
Additional Information:
- This role is based in Raleigh, NC, and we are primarily seeking candidates who are currently located in the area or are open to relocating. This is a senior, high-impact position that benefits greatly from in-person collaboration with our creative and technical leadership.
- Candidates must be legally authorized to work in the U.S.
AGBO Labs LLC is committed to operating fair and unbiased recruitment procedures allowing all applicants an equal opportunity for employment, free from discrimination on the basis of religion, race, sex, age, sexual orientation, disability, color, ethnic or national origin or any other classification as may be protected by applicable law. We aim to recruit the right people for the jobs we have to offer, and to assess applications on the basis of relevant skills, education and experience.
AGBO participates in E-Verify - English | Spanish (https://shorturl.at/XADda)
The job description in no way states or implies that these are the only duties to be performed by the employee(s) incumbent to this position.
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Who's Hiring
- Agbo1A
- Apple1
- Epic Games1

- PlayStation1
- Tencent America1

Top Industries Hiring
- Technology & Software6
- Electronics & Hardware1
Senior Level Gameplay Engineer Jobs: Frequently Asked Questions
How do I get a senior level gameplay engineer job?
Employers at this level look for engineers who can own a system end to end, not just execute tasks. A strong portfolio of shipped titles with measurable technical contributions matters more than credentials alone. Demonstrating experience mentoring junior engineers, driving architecture decisions, and collaborating across disciplines, such as design and art, positions you as someone ready to lead, not just contribute.
Which companies hire senior level gameplay engineers?
Companies hiring senior level gameplay engineers right now include Agbo, Apple, and Epic Games, based on current listings on Migrate Mate as of July 2026. Hiring at this level comes from a mix of AAA studios, independent developers with serious production budgets, and technology companies building interactive or simulation products.
Are there remote senior level gameplay engineer jobs?
Yes, though availability varies by studio and project stage. About 50% of senior level gameplay engineer openings are remote or hybrid as of July 2026, reflecting broader flexibility across the games industry. Fully remote roles tend to be more common at smaller studios and technology-adjacent companies, while larger AAA employers often prefer hybrid or on-site arrangements for senior engineers leading cross-functional work.
What makes a gameplay engineer role senior level?
Senior level roles are defined by scope, ownership, and influence. A senior gameplay engineer is expected to design and own complex systems, make independent technical decisions, and set standards that others follow. They mentor mid-level and junior engineers, participate in production planning, and are accountable for outcomes rather than individual tasks. The distinction from mid-level is depth of judgment and responsibility for the work of others.
Which industries hire the most senior level gameplay engineers?
Senior Level gameplay engineer roles concentrate in Technology & Software and Electronics & Hardware, based on current listings on Migrate Mate as of July 2026. These sectors drive hiring because they invest heavily in real-time interactive systems, simulation, and entertainment products that require the kind of deep technical ownership senior engineers provide.