Entry Level Graphics Software Engineer Jobs
New grad graphics software engineer jobs welcome recent graduates and entry level candidates with zero to two years of experience, where a strong portfolio or internship work can matter more than a long resume. Most openings mix on-site and remote settings across Electronics & Hardware, Technology & Software, and Distribution & Wholesale, with employers like Apple, TikTok, and Nintendo hiring at this level now.
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SUMMARY
Do you have an uncommon desire to seek out and solve exceedingly difficult challenges rather than the easy ones? Do you believe that truly valuable, and meaningful accomplishments are the result of pushing the limits of perseverance? Do you believe that a world-class team with relentless drive can surpass even their own high expectations? We do! But we also realize this job isn’t for everyone. What we do is not easy but you do not take the easy path. We are seeking a highly motivated, innovative, and confident individuals to join the GPU Performance Modeling Team; we are a group that is driving advanced exploration for next generation GPU architectures and micro-architectures. In this highly visible role, you will be at the center of a chip design effort working with all disciplines, with a critical impact on getting high performant products to millions of customers quickly.
DESCRIPTION
As a Performance Modeling Engineer you will be part of a team that is defining and optimizing Apple's GPU micro-architecture. With others you will seek out areas for improvement while collecting data and measurements that either confirm the idea or rule it out. You will collaborate with experienced designers in micro-architecture and RTL to assess the feasibility of ideas, refine ideas, and seed new ones. The role requires the analysis of interesting workloads across existing and new product categories to identify bottlenecks and opportunities for improvement. You’ll be architecting new simulator features and brainstorming novel ideas to boost simulation performance. You’ll collaborate with world-class GPU and SoC Architects to steer and improve the implementation of GPU simulators and performance models used for research, performance analysis, and microarchitecture tuning. We also cross-collaborate as a larger architecture and performance team to maintain and improve the simulation environment and look for ways to boost the productivity of the entire team. In this position you will be expected to:
- C++ performance modeling of proposed architectural solutions and features.
- Gathering, analyzing, and validating measured and simulated results to compare architectural design alternatives.
- Carefully analyze and present results to enable data specific architecture/design.
- Writing architectural specification documents in collaboration with engineers across different disciplines.
- Work with the multi-functional teams to develop architectural solutions.
- Improve Apple’s modeling platform by developing APIs, tools, and optimal standard examples that can be used throughout the company.
MINIMUM QUALIFICATIONS
- Minimum of BS
- Experience with programming in C & C++
PREFERRED QUALIFICATIONS
- Familiarity with a range of performance and/or power simulation environments
- Strong coding skills including object-oriented programming with C & C++
- Strong understanding of common data structures and algorithms
- Knowledgeable in software design patterns
- Knowledge of scripting languages such as Perl, Python, or Ruby
- You should have strong knowledge of computer architecture & micro-architecture
- Be comfortable in an environment of uncertainty and able to work through ambiguities
- You will need strong communication, influence and negotiation skills to enable right data driven decisions are taken
- Experience in C++ programming.
- Experience with C++ modeling of Computer Architectures.
- Experience with scripting languages Python, Ruby, or Perl.
Apple is an equal opportunity employer that is committed to inclusion and diversity. We seek to promote equal opportunity for all applicants without regard to race, color, religion, sex, sexual orientation, gender identity, national origin, disability, Veteran status, or other legally protected characteristics. Learn more about your EEO rights as an applicant.
At Apple, we believe accessibility is a fundamental human right. You’ll find that idea reflected in everything here — in our culture, our benefits and our digital tools. By welcoming as many perspectives as possible, we help you build a career where you feel like you belong.
Apple accepts applications to this posting on an ongoing basis.
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Entry Level Graphics Software Engineer Jobs: Frequently Asked Questions
How do I get an entry level graphics software engineer job?
Build a portfolio that shows real-time rendering, shader work, or graphics pipeline projects, even from coursework or personal projects. Employers at this level look for demonstrated hands-on skills in APIs like OpenGL, Vulkan, or DirectX, and an ability to write clean, efficient C++ or similar low-level code. Internship experience, open-source contributions, and a GitHub profile all help you stand out against other entry level candidates.
Which companies hire entry level graphics software engineers?
Companies hiring entry level graphics software engineers right now include Apple, TikTok, and Nintendo, based on current listings on Migrate Mate as of November 2026. The mix includes game studios, GPU hardware makers, visual effects companies, and enterprise software firms building data visualization or simulation tools, all of which typically have dedicated entry level hiring pipelines.
Are there remote entry level graphics software engineer jobs?
Yes, though on-site roles are more common at this level given the need for hands-on mentorship and specialized hardware access. About 0% of entry level graphics software engineer openings are remote or hybrid as of November 2026, so candidates who prefer flexibility still have meaningful options to pursue.
Are these new grad graphics software engineer jobs?
Yes, the listings on this page include new grad, recent graduate, and junior graphics software engineer roles. A new grad friendly posting typically welcomes zero to two years of experience and treats internship work, academic projects, or a strong portfolio as qualifying credentials. Look for postings that explicitly mention new grads, junior engineers, or entry level candidates to find the best fit.
Which industries hire the most entry level graphics software engineers?
Entry Level graphics software engineer roles concentrate in Electronics & Hardware, Technology & Software, and Distribution & Wholesale, based on current listings on Migrate Mate as of November 2026. These sectors drive hiring at this level because they depend on real-time rendering, simulation, or interactive 3D graphics, creating steady demand for junior engineers who can contribute to production pipelines from day one.