Lead Level Designer Jobs
Lead Level Designer jobs are open across AAA and indie game studios, interactive media, and XR development, from mid-level to director, with specializations in environment design, systems design, and multiplayer layout. Scan the live roles below and apply to whichever ones fit.
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Maybell Quantum is redefining the future of computing. As a venture-backed quantum hardware innovator experiencing rapid growth, we're building technology that will transform industries for decades to come. Quantum computers will be as transformative to the next 30 years as the internet was to the last 30—and our team is creating the hardware foundation to make this revolution possible.
Maybell Quantum is seeking Junior and Senior Mechanical Designers / CAD Specialists to develop accurate 3D models, detailed assemblies, and production-ready manufacturing drawings for precision mechanical hardware. This is a hands-on CAD design and drafting role. You'll translate concepts, sketches, and engineer-provided requirements into clear, manufacturable documentation, working closely with engineers, technicians, manufacturing, and suppliers.
Key responsibilities
- Create, revise, and maintain detailed 3D part models, complex assemblies, and 2D production drawings from sketches, specifications, prototypes, and engineering direction.
- Produce complete, fabrication-ready drawings with appropriate dimensions, tolerances, notes, and GD&T in accordance with applicable drafting standards (including ASME Y14.5 / Y14.100).
- Apply practical knowledge of machining, sheet metal, welding, brazing, and other manufacturing processes to improve part and drawing manufacturability.
- Develop assembly models and documentation that support reliable fit, straightforward assembly, and repeatable production.
- Create and maintain bills of materials (BOMs), part numbers, CAD files, drawing packages, and revision records.
- Perform interference checks, dimensional reviews, and routine tolerance stack-ups; work with engineers to resolve more complex fit or tolerance issues.
- Prepare CAD and drawing packages for prototypes, suppliers, and in-house fabrication; update designs and documentation based on build feedback.
- Implement approved design changes and engineering change requests/orders (ECRs/ECOs), ensuring released drawings and files remain accurate.
- Partner with machinists, technicians, manufacturing personnel, and vendors to troubleshoot fabrication and assembly issues.
- Collaborate with mechanical engineers and physicists to translate new product concepts into detailed CAD models and practical manufacturing drawings.
- Maintain organized CAD standards, templates, shared part libraries, and documentation practices.
Required qualifications
- 3+ years of professional, hands-on mechanical CAD design and drafting experience, ideally producing parts and assemblies for physical manufacturing.
- Demonstrated ability to independently create accurate parametric 3D models, assemblies, and complete 2D fabrication drawings.
- Strong proficiency with at least one parametric mechanical CAD platform (such as Onshape, SolidWorks, Creo, Inventor, Fusion 360, or NX).
- Working command of mechanical drafting conventions, GD&T, dimensional tolerancing, and drawing interpretation.
- Practical familiarity with manufacturing methods, materials, and the information fabricators need from a drawing.
- Experience organizing assembly documentation, BOMs, drawing revisions, and released CAD data.
- Careful attention to drawing accuracy, file organization, and detail while managing multiple deliverables.
- Ability to communicate clearly with engineers, machinists, technicians, and outside fabrication partners.
Preferred qualifications
Onshape is our primary CAD platform. Prior Onshape experience is valuable, but expertise in another parametric CAD system is equally welcome; we can support the transition.
- Hands-on Onshape experience with Part Studios, assemblies, drawings, and release/version workflows.
- Experience preparing precision mechanical components, thermal hardware, vacuum equipment, or cryogenic-system drawings.
- Experience creating manufacturing drawings for machined parts, sheet metal, weldments, or brazed assemblies.
- Experience with CAD/PDM or PLM release procedures and engineering change documentation.
- Formal education in mechanical design, drafting, or mechanical engineering technology, or relevant CAD certifications. Equivalent practical experience is fully acceptable.
What we offer
- $35.00 / hr - $45.00 / hr + potential bonuses commensurate with experience and performance
- Company Equity options
- Health, dental and vision insurance
- 401(k) with company match
- Paid time off and holidays.
- Professional development, training and certification support.
Maybell Quantum is solving incredibly challenging problems at the cutting edge of physics and engineering. Don't meet every single requirement? We are dedicated to building a diverse, inclusive, and authentic workforce, so if you're excited about this role but your experience doesn't aligned perfectly, we still encourage you to apply.
Maybell Quantum is an equal opportunity employer committed to building a diverse team.
Lead Level Designer Jobs by Experience Level
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Who's Hiring



Top Industries Hiring
- Construction & Real Estate
- Consulting & Professional Services
- Consumer Goods
- Technology & Software
What Employers Look For
The qualifications that appear most often in lead level designer jobs.
- Shipped at least one title with credited lead or senior level design responsibilities
- Proficient in Unreal Engine or Unity level editing and greyboxing workflows
- Experience mentoring junior designers and reviewing level design work
- Strong understanding of player psychology, pacing, and spatial flow principles
- Ability to create and maintain level design documentation and pipelines
- Familiarity with version control systems such as Perforce or Git
Tips for Your Lead Level Designer Job Search
Show ownership in your portfolio
Lead-level roles require proof you drove a level from blockout to ship, not just that you contributed. For each project in your portfolio, name the decisions you owned, the team size you guided, and the design problems you solved.
Tailor your reel to genre
Hiring teams for a first-person shooter and a narrative adventure evaluate portfolios differently. Pull forward the work that matches the genre in the job posting and annotate it with the design pillars that guided your layout choices.
Apply early to roles that fit
Migrate Mate lists lead level designer openings from across the United States in one place, so you can find roles that match and apply directly to each listing.
Highlight cross-discipline collaboration experience
Job postings for lead level designers almost always list working with art, engineering, and narrative teams as a requirement. Call out specific moments where your feedback loop with another discipline directly changed the final level.
Prepare a design walkthrough for interviews
Many studios ask you to walk through a shipped level live on a call. Practice narrating your intent, the player behavior you were designing for, and what you would change with hindsight before you get on the call.
Negotiate scope alongside compensation
Lead-level designers often have room to negotiate team size, tooling access, and project phase involvement, not just salary. Know what project stage you want to join and ask directly whether the role covers pre-production.
Lead Level Designer Jobs: Frequently Asked Questions
Which companies are hiring the most lead level designers?
The most active employers for lead level designers right now are Gensler, Ghafari, and LJB, and the most openings are in Texas, California, and New York, based on current listings on Migrate Mate as of November 2026. Studio size and genre vary widely, so check each listing for the platform and project type before applying.
How many lead level designer jobs are remote?
About 50% of lead level designer openings are fully remote or hybrid as of November 2026, reflecting broader shifts in how studios staff mid-to-senior creative roles. Systems design and documentation-heavy specializations tend to be the most remote-friendly, while roles tied to on-site playtesting labs or motion-capture pipelines are more likely to require in-person presence.
How do you become a lead level designer?
Start by shipping playable levels in a junior or mid-level role and building a portfolio that documents your design process, not just the final result. Progress to owning a full level end-to-end, then actively take on mentorship and cross-discipline coordination. Studios promote or hire into lead roles when they see evidence of independent decision-making and team guidance alongside strong craft.
Can you get hired as a lead level designer without direct lead experience?
Some studios will consider a strong senior candidate who has unofficially led work, mentored others, or driven a level from start to finish without the official title. Document those contributions explicitly in your portfolio and resume. Smaller studios and indie teams are more open to growing a senior into a lead role than large studios with formal career ladders.
What does the lead level designer interview process look like?
Most processes start with a recruiter screen, followed by a portfolio review with the design director or lead designer. A design test or live level walkthrough is common at the next stage, where you explain your intent and respond to critique. Final rounds typically include cross-discipline conversations with art and engineering leads to assess how you collaborate and communicate design decisions.
Where can I find and apply to lead level designer jobs?
You can find and apply to lead level designer jobs on Migrate Mate, which lists current openings from across the United States. Search for roles that match your genre background and seniority level, then apply directly to each listing that fits.
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