Remote Senior Game Designer Jobs
Remote Senior Game Designer jobs are open at remote-first studios, distributed gaming teams, and global entertainment companies across the U.S., with strong demand in mobile gaming, AAA development, and indie publishing. Employers hiring remotely right now include Voodoo, PlayStation, and Yotta Games. See the openings below and apply to the ones that match your experience.
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Senior Unity Game Engineer (Remote)
Seismic Squirrel LLC
Job Title: Senior Unity Game Engineer
Our Games: Narrative-centric RPG videogames set in an alternate history 1930s New York.
Role: Unity programming and game architecture, Engineering leadership.
Experience: Senior Level, 8+ years of professional Unity videogame engineering experience
developing for PC / console. Must have successfully shipped game titles in the senior
engineering role.
Location: USA or Canada (Remote) – Must reside within the UTC-4 to UTC-8 timezones.
Company Size: 24
Pay: $62 - $75 USD per hour – Depends on skills and experience.
Job Type: Contract-to-Hire (see below)
Overview
We are looking for a creative and resourceful Senior Gameplay Engineer with effective leadership skills, a clear understanding of Unity programming, experience developing combat AI systems, a logical and systemic thinker, with an iterative approach to development, a collaborative spirit, excellent communication skills, and an enthusiasm for RPG and turn-based videogames. The ideal candidate enjoys working with talented engineers, designers, writers, artists, and management, with a drive to create a fun and cohesive gameplay experience, able to empathize with both new players and with experts of the genre.
The ideal candidate communicates effectively in a small cross-functional remote team environment, clearly presenting their ideas to stakeholders for signoff. They bring a passion for working within an iterative development environment, having a collaborative spirit and an enthusiasm for videogames.
This is a remote position which requires regular team collaboration online during our company's core work hours (9:30 AM – 4:30 PM Pacific), attending relevant meetings (e.g. daily scrum, retrospective, sprint planning, and design meetings). Occasional evening calls should be expected for collaboration with overseas vendors. The option to convert to full-time employee may be available to ideal candidates, depending on their location, skills, fit, project needs and schedule, and timing. H-1B transfers and sponsorships are not available at this time.
Quests
- Design, implement, and improve…
- Narrative: Integration with authoring, dialog, localization, and voiceover tools and content.
- Combat: Vehicle physics, damage states, targeting, firing arcs, line of sight, area of effect.
- Maps and Scenes: Travel, POI availability and interactions, encounters.
- Backend: Save file system, achievements, DLC support.
- Tools: Level design, unit and stats configuration, map editor, narrative editor.
- Lead assigned engineering efforts, mentoring, effectively coordinating and delegating engineering duties.
- Prototype new gameplay ideas and mechanics.
- Creatively apply engineering best practices to implement architecture and programming for our games.
- Own and support our DevOps and CI / CD pipelines utilizing Unity Cloud Build and Bitbucket.
- Identify and modify existing frameworks according to our project needs, building game frameworks and subsystems from scratch as needed.
- Engage in all aspects of game programming: Front-end and back-end, systems, UI / UX, APIs, internationalization and localization, validation, optimization, and analytics instrumentation.
- Expand games from PC to console platforms.
- Troubleshoot code and fix bugs.
- Utilize unit testing and mocking, data validation, story walker, and other tools and techniques to ensure high product quality.
- Mentor junior programmers.
- Educate and explain programming concerns to the rest of the Development Team.
- Work with the Design Team to maintain UX quality throughout the development process.
- Actively collaborate with the rest of the Development Team, openly communicating progress and problems, helping us set realistic project timelines and expectations.
- Participate in internal game testing and feedback.
- Help to create and maintain core technical documentation.
- Balance and prioritize tasks to meet deadlines, working within agreed timeframes and budgets.
Character Stats
- 8+ years of experience as a Unity software engineer through the full lifecycle of game development from start to finish:
concept, design, prototyping, programming, content creation, testing, optimization, launch, support. - Strong Unity programming experience, specifically with turn-based combat games for PC / console.
- Experienced creating and balancing combat AI.
- Deep understanding of Unity and the performance impact of game architecture.
- Adept at object-oriented programming and design principles using C# and the .NET platform.
- Experienced managing Windows and Linux servers powering pipelines automation.
- Familiar with software engineering best practices, design patterns, and unit testing.
- Excellent problem-solving skills, resourceful, able to find solutions when needed.
- Enthusiastic for quality gameplay and a familiarity with many games and genres, past and present.
- Strong self-discipline, motivated, a self-starter with a drive for excellence.
- Organized, detail-oriented, able to work fast and loose or carefully with quality when each is needed.
- Courteous and patient, able to give and receive constructive and inspirational feedback gracefully.
- Able to work effectively with people having a variety of personalities and backgrounds.
- Wise leadership skills with high emotional intelligence, a respected mentor across disciplines.
- Adaptable: The job can change according to the needs at hand and requires wearing various hats.
- Able to work remotely using various collaboration tools.
- Strong written, visual, and verbal English language communication and presentation skills.
- Familiar with design diagramming techniques using UML.
- Experienced working with professional narrative authoring tools (e.g. Articy, Arcweave, Pixel Crushers).
- Proficient in Microsoft Word, Excel, and Visio.
- Passionate to learn new tools and technologies.
Bonus Points
- Familiar with Pixel Crushers' Dialogue System for Unity.
- Familiar with Dark Tonic's Master Audio.
- Experienced using creative tools (e.g. Adobe Photoshop, Blender, 3ds Max, Figma).
- Experienced with XML processing, DOM, SAX, XSD, XPath, and XSLT.
- Located in one of our hub metros: Seattle, Los Angeles, Austin, or Edmonton.
The Company
Seismic Squirrel is a talented and passionate team of both industry veterans and enthusiastic newcomers. We share a strong desire to tell fascinating stories supporting engaging gameplay mechanics.
If this sounds like an exciting opportunity for you, and if you're located and authorized to work in the USA or Canada, please submit both your cover letter and résumé to Seismic Squirrel.
For more information about Seismic Squirrel, go to https://www.SeismicSquirrel.com/
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Find JobsRemote Senior Game Designer Job Market
Who's Hiring
- Voodoo1

- PlayStation1

- Yotta Games1

- Seismic Squirrel1

- Blizzard Entertainment1

Top Industries Hiring
- Technology & Software4
- Education1
What Employers Look For
The qualifications that appear most often in remote senior game designer jobs.
- 5 or more years of game design experience with at least one shipped title
- Deep proficiency in industry tools such as Unity, Unreal Engine, or proprietary engines
- Strong systems design skills including game economy, progression, and balance tuning
- Experience writing and maintaining detailed game design documents and feature specs
- Ability to lead cross-functional collaboration with engineers, artists, and producers
- Familiarity with playtesting methodologies and data-driven iteration on live games
Tips for Your Remote Senior Game Designer Job Search
Show async design skills in your portfolio
Remote studios need senior game designers who communicate clearly in writing. Include design documents, system breakdowns, or post-mortems in your portfolio so hiring teams can see how you think and document decisions without a whiteboard session.
Apply early to remote roles that fit
Migrate Mate lists remote senior game designer openings from studios across the U.S. in one place, so you can find roles that match your experience and apply directly without sifting through unrelated postings.
Target remote-first studios over hybrid conversions
Remote-first game studios have already built workflows around distributed teams, which means fewer timezone conflicts and clearer async rituals. Look for studios that have shipped at least one fully remote title, because their processes are proven.
Prepare for design reviews over video calls
Remote senior game designer interviews often include a live design review or a take-home design challenge. Practice presenting a design decision walkthrough in Figma, Miro, or a simple slide deck, because remote teams judge how well you explain your rationale on camera.
Highlight remote tool fluency in your resume
Name the specific tools you use for remote game design collaboration: Confluence for design docs, JIRA or Shortcut for task tracking, Miro for system mapping, Discord for team communication. Remote employers scan for these signals before the first interview.
Remote Senior Game Designer Jobs: Frequently Asked Questions
How do I get a remote senior game designer job?
Landing a remote senior game designer role comes down to demonstrating you can lead design work independently, without daily in-person oversight. Remote studios screen hard for written communication skills, because game design decisions get documented and debated asynchronously. A portfolio showing shipped titles, detailed design documents, and clear creative rationale gives you the strongest edge over candidates who can only point to team credits.
Which companies hire remote senior game designers?
Remote senior game designer roles are posted by Voodoo, PlayStation, and Yotta Games and others right now, based on current remote listings on Migrate Mate as of June 2026. Remote-first studios, mobile gaming publishers, and distributed development teams across the entertainment and technology sectors are the most active remote hirers for this role.
Can you get a remote senior game designer job with no experience?
Yes, but remote entry-level designer roles are harder to land than in-office ones, because studios expect you to operate with less hand-holding from day one. Remote-first indie studios and early-stage mobile teams are the most open to candidates without a long resume. Showing a strong personal project, a documented game jam entry, or a detailed design spec you built on your own demonstrates the self-direction remote employers need to see.
Do you need a degree for remote senior game designer jobs?
Not always. Remote studios weigh a shipped portfolio and real design credits more heavily than a diploma, especially at the senior level where your work history speaks for itself. Formal education in game design, computer science, or interactive media can help early in a career, but most remote senior hiring decisions come down to your design documentation, systems thinking, and the games you have actually shipped.
Which industries hire the most remote senior game designers?
Most remote senior game designer openings sit in Technology & Software and Education, per current remote listings on Migrate Mate as of June 2026. These sectors rely on distributed teams spread across time zones, making remote senior game designers a natural fit for their production models.
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