Entry Level Software Systems Engineer Jobs
New grad software systems engineer jobs are open to recent graduates and entry level candidates with zero to two years of experience, where a strong portfolio or internship work can matter more than a long resume. Most openings mix on-site, remote, and hybrid settings across Electronics & Hardware, Technology & Software, and Science & Research, with employers like Apple, OpenAI, and Discord hiring at this level now.
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AMD is powering the next generation of supercomputing, high-performance computing, cloud, and AI. Whether you’re designing next-gen processors, enabling AI breakthroughs, or creating go-to-market plans, every role at AMD contributes to something bigger — technology that moves the world forward.
core technical direction. The work spans compilers, runtimes, low-level GPU
software, firmware, developer tooling, and methods for improving the safety and
correctness of complex hardware-software systems.
in performance-sensitive and high-trust parts of the GPU stack, including the
compiler and tooling support, system interfaces, engineering practices, and
validation methods required for production deployment. You will have the
opportunity to influence both near-term implementations and the longer-term
architecture for using Rust across current and future AMD platforms.
The Person:
working across abstraction layers. You may move between Rust source semantics,
rustc internals, intermediate representations, MLIR and LLVM, target-specific
code generation, object formats, runtimes, GPU ISA, firmware, and hardware
interfaces.
important, but production correctness also depends on concurrency, ordering,
ABI compatibility, device behavior, compiler transformations, and the
assumptions between software and hardware. You will help make those assumptions
explicit and build evidence that the resulting systems behave as intended.
the ability to become productive in unfamiliar areas. Experience with every
technology listed below is not expected. A research background is not
required, although the ability to read technical work, form testable
hypotheses, and turn promising ideas into reliable implementations is valuable.
compiler infrastructure, GPU architecture, firmware, program analysis, and
formal methods. Hardware-software co-design experience is highly valuable,
especially when compiler, runtime, firmware, or ISA choices must evolve
together.
Key Responsibilities:
-
Lead the design and implementation of production-quality Rust components for
low-level and performance-sensitive GPU systems. -
Help make Rust a first-class engineering language across relevant parts of
the GPU software stack, including toolchain integration, libraries, coding
standards, diagnostics, testing, and deployment practices. -
Design and implement compiler pipelines involving rustc, MIR, target-neutral
intermediate representations, MLIR dialects and transformations, LLVM IR,
and AMDGPU code generation. -
Build analyses, transformations, legalization passes, and target-specific
lowering for GPU execution models, memory spaces, synchronization,
capabilities, and specialized hardware operations. -
Define typed and auditable interfaces across compiler, host runtime, device
code, firmware, and hardware boundaries. -
Work on ABI definition and validation, argument layout, calling conventions,
linker and loader behavior, ELF and code-object metadata, and source-to-binary
identity. -
Develop or improve bare-metal and `no_std` Rust components where explicit
state, bounded behavior, fail-closed handling, and predictable hardware
effects are required. -
Use testing, fuzzing, property-based testing, differential execution,
executable models, and hardware validation to find semantic gaps and prevent
regressions. -
Apply program analysis or formal methods where they provide meaningful
assurance, including source-level invariants, state-machine properties,
refinement obligations, and clearly documented trusted boundaries. -
Distinguish precisely among type-system guarantees, source-level proofs,
compiler evidence, binary validation, simulator results, and behavior
observed on hardware. -
Partner with compiler, runtime, firmware, architecture, validation, security,
and performance teams to solve problems that cross organizational and
technical boundaries. -
Write design documents, lead technical reviews, mentor engineers, and explain
complex language, compiler, and hardware behavior clearly. -
Evaluate emerging compiler and verification technologies and integrate them
when they improve the safety, performance, maintainability, or development
velocity of production systems.
Preferred Experience:
-
Strong production Rust experience, including ownership and borrowing,
lifetimes, traits and generics, error handling, concurrency, FFI, and the
careful design of safe abstractions over unsafe operations. -
Experience with low-level or constrained Rust, including `no_std`, embedded
systems, firmware, custom targets, allocators, volatile access, interrupt
handling, or architecture-specific code. -
Strong C or C++ systems programming skills and the ability to work across
mixed-language codebases. -
Experience with rustc internals, MIR, custom codegen backends, procedural
macros, compiler plugins, or other Rust toolchain infrastructure. - Experience with LLVM, MLIR, GCC, or another production compiler framework.
-
Experience designing intermediate representations, dialects, analyses,
optimization passes, legalization, instruction selection, scheduling, or
target-specific code generation. -
Understanding of compiler correctness issues such as undefined behavior,
aliasing, provenance, layout, calling conventions, memory models, and
source-to-target semantic preservation. -
Ability to read and reason about low-level assembly, ISA encodings, compiler
output, and machine-level execution. -
Experience with linkers, loaders, ELF or other object formats, code-object
metadata, DWARF, LLVM MC, disassembly, post-link analysis, or binary rewriting. -
Understanding of GPU execution models, including waves or warps, SIMD/SIMT
execution, address spaces, registers, local or shared memory, caches,
synchronization, atomics, barriers, and asynchronous operations. - AMDGPU, GCN, RDNA, CDNA, ROCm, HIP, HSA, or AMDGPU LLVM backend experience.
-
Experience with GPU runtimes, drivers, firmware, embedded processors, device
initialization, command processing, queueing, or hardware control paths. -
Experience building secure or high-assurance systems that process untrusted
inputs or operate across privilege, memory-isolation, or hardware trust
boundaries. -
Experience with program analysis, abstract interpretation, symbolic
execution, model checking, SMT solvers, or formal verification tools such as
Verus, Lean, Coq, Isabelle, Dafny, or TLA+. -
Experience writing executable specifications, proving state-machine
invariants, or validating refinement between source, IR, binaries,
simulators, RTL, and hardware. -
Strong validation instincts, including adversarial testing, differential
testing, property-based testing, fuzzing, reproducible evidence, and careful
treatment of assumptions and counterexamples. -
Hardware-software co-design experience for ISA features, compiler-visible
architecture, memory systems, synchronization, security mechanisms, or
specialized compute pipelines. -
Technical leadership experience: setting direction, resolving ambiguous
cross-layer problems, influencing partner teams, mentoring engineers, and
communicating tradeoffs clearly.
Preferred Academic Credentials:
Electrical Engineering, or a related field, or equivalent industry experience.
Research publications and advanced degrees are welcome but are not required.
LOCATION:
#LI-G11
#LI-HYBRID
Qualifications:
AMD does not accept unsolicited resumes from headhunters, recruitment agencies, or fee-based recruitment services. AMD and its subsidiaries are equal opportunity, inclusive employers and will consider all applicants without regard to age, ancestry, color, marital status, medical condition, mental or physical disability, national origin, race, religion, political and/or third-party affiliation, sex, pregnancy, sexual orientation, gender identity, military or veteran status, or any other characteristic protected by law. We encourage applications from all qualified candidates and will accommodate applicants’ needs under the respective laws throughout all stages of the recruitment and selection process.
AMD may use Artificial Intelligence to help screen, assess or select applicants for this position. AMD’s “Responsible AI Policy” is available here.
This posting is for an existing vacancy.
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Entry Level Software Systems Engineer Jobs: Frequently Asked Questions
How do I get an entry level software systems engineer job?
Employers hiring at the entry level look for candidates who can demonstrate systems thinking through real work, not just coursework. A GitHub portfolio with projects showing version control, scripting, or system design gives you a concrete edge. Internship experience, even one semester, signals you've worked in a professional environment. Tailor your resume to each posting by mirroring the technical stack listed in the job description.
Which companies hire entry level software systems engineers?
Companies hiring entry level software systems engineers right now include Apple, OpenAI, and Discord, based on current listings on Migrate Mate as of August 2026. Hiring at this level comes from a range of employers, including large technology firms, defense contractors, and mid-size companies building out their engineering teams.
Are there remote entry level software systems engineer jobs?
Yes, though on-site roles still dominate at the entry level. About 46% of entry level software systems engineer openings are remote or hybrid as of August 2026, so candidates willing to work on-site will see a broader pool of options, while remote-only searches are more selective but still active.
Are these new grad software systems engineer jobs?
Yes, the listings here include new grad, recent graduate, and junior software systems engineer roles. A posting is new-grad friendly when it welcomes zero to two years of experience, accepts internships or academic projects as qualifying experience, or lists a portfolio as an alternative to full-time work history. Searching for roles with those signals is the most direct way to find openings suited to where you are right now.
Which industries hire the most entry level software systems engineers?
Entry Level software systems engineer roles concentrate in Electronics & Hardware, Technology & Software, and Science & Research, based on current listings on Migrate Mate as of August 2026. Those sectors drive hiring at this level because they build and maintain complex technical infrastructure that requires a steady pipeline of engineers entering the field.