Mid Level Lead Artist Jobs
Mid level lead artist jobs go to artists ready to own projects end to end, mentor junior team members, and drive creative decisions with limited oversight. Roles are available across on-site, hybrid, and remote settings in Staffing & Recruiting, Technology & Software, and Gaming & Esports, with Riot Games, Ursus, and Yotta Games hiring at this level now.
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Why Join Us
Yotta’s huge fanbase has helped turn us into a globally ranked game developer with offices worldwide. Despite our success, at heart we are still players trying to create exciting and engaging, never-before-experienced games. That drive to make games that we want to play is what animates our well-resourced, ambitious, creative team members. Working together in a supportive, open workplace and taking cues from our gaming communities, we create products that entertain the world.
Responsibilities
Yotta is in the process of staffing up the R&D team located in Los Angeles, with talented game professionals to build our first AAA open world game project. We are looking for a talented and experienced lighting expert who will report to the game director and collaborate with other teams like the cinematics team and technical art team to help create a highly immersive game environment and cutscenes.
What You'll Be Doing:
- Create lighting for all game world environments when taking into account the requirements of gameplay, game narrative and game feel
- Collaborate with different team members such as level, mission, and narrative designers to present the perfect visuals and the resulting player experience
- Adjust in-game lighting according to the art directions and the requests of artists
- Make use of lighting system tools to streamline processes
- Create lighting for cutscenes, working alongside the Cinematic Director
- Teach other team members about the finer points of lighting in AAA game design
Qualifications
We Expect You To Have:
- Over 5 years working experience in lighting
- Participated in the production of at least 2 shipped AAA games in lighting role
- Familiarity with Unreal Engine 5 and 3D softwares, especially Lumen in UE5
- Deep knowledge base in the art of lighting, including the use of light, color, source, brightness, and shadow
- In-depth knowledge of the latest developments in lighting tech, with experience in various lighting techniques and tools
- Highly self-motivated, great communication skills and team spirit
- Passion for the game industry
Even Better If You Have:
- Experience working with international teams in different time zones
Additional Information
- Hybrid role based in El Segundo (Monday, Wednesday & Thursday on-site)
- Working hours: 11am – 8pm (including one-hour break)
- Salary: 100-140k/year depending on experience.
Yotta is committed to building an inclusive environment where creative professionals from a multitude of diverse cultural backgrounds collaborate to inspire audiences and each other. We are passionately supportive of equality in all its forms and never discriminate on the basis of race, color, religion, sex, orientation, identity, national origin, handicap, or any other category protected by applicable federal and state law.
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Top Industries Hiring
- Staffing & Recruiting
- Technology & Software
- Gaming & Esports
- Media & Entertainment
Mid Level Lead Artist Jobs: Frequently Asked Questions
How do I get a mid level lead artist job?
Position your portfolio around projects you led or owned, not just contributed to. Highlight moments where you made creative decisions, resolved production challenges, or guided other artists. Applications stand out when they show scope of responsibility, not just technical skill. Tailor your work samples to the studio's style and demonstrate that you can deliver without close supervision.
Which companies hire mid level lead artists?
Companies hiring mid level lead artists right now include Riot Games, Ursus, and Yotta Games, based on current listings on Migrate Mate as of November 2026. Hiring at this level comes from game studios, animation houses, advertising agencies, and in-house creative teams at consumer brands, all of which regularly need artists who can own a visual workstream.
Are there remote mid level lead artist jobs?
Yes, though availability varies by studio and production type. About 60% of mid level lead artist openings are remote or hybrid as of November 2026, reflecting broader industry shifts toward distributed creative teams. Real-time collaboration tools and cloud-based asset pipelines have made distributed lead artist roles more practical for employers across game development, animation, and advertising.
How do I move up to a mid level lead artist role?
Moving into a mid level lead artist role comes from deepening a core specialization, taking on progressively larger production scopes, and demonstrating measurable impact on shipped work. Artists who get there typically build a body of work that shows ownership, contribute to mentoring or reviewing junior output, and develop enough pipeline fluency to coordinate across departments without direction from senior staff.
Which industries hire the most mid level lead artists?
Mid Level lead artist roles concentrate in Staffing & Recruiting, Technology & Software, and Gaming & Esports, based on current listings on Migrate Mate as of November 2026. These sectors drive consistent hiring at this level because they run ongoing production cycles that require artists who can own visual quality, maintain style guides, and move projects forward with limited senior oversight.