Entry Level Technical Artist Jobs

New grad technical artist jobs welcome recent graduates and entry level candidates with zero to two years of experience, where a strong portfolio or internship work can matter more than a long resume. Most openings are on-site roles across Sports & Recreation, Education, and Technology & Software, with employers like NBCUniversal, Luma AI, and Hoffmaster hiring at this level now.

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Overview

Open roles8
Top stateFlorida
Top employerNBCUniversal
Top cityMiami, FL
Work type100% On-site
Top industrySports

Showing 5 of 8+ Entry Level Technical Artist jobs

T
Graphic Designer/Production Artist
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T
New 1m ago
Graphic Designer/Production Artist
The Ole Print Shop
Edwardsville, Illinois
Brand & Social Media
Creative & Design
Graphic Designer
$15 - $23/hr
On-Site
High school diploma or GED

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NBCUniversal
Jr. Graphic Artist
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NBCUniversal
New 1m ago
Jr. Graphic Artist
NBCUniversal
New York, New York
Content & Communications
Content Marketing
Copywriting & Editorial
$65k - $70k/yr
Bachelor of Fine Arts
10,000+

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NBCUniversal
Real-Time Graphic Artist
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NBCUniversal
New 1m ago
Real-Time Graphic Artist
NBCUniversal
Miami, Florida
Creative & Design
Graphic Designer
Multimedia Production
Experience equivalent to degree accepted
10,000+

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Hoffmaster
Graphic Artist
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Hoffmaster
Added 1w ago
Graphic Artist
Hoffmaster
Sparks, Nevada
Creative & Design
Graphic Designer
Bachelor's
1,001-5,000

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University of Oklahoma
Motion Graphic Artist
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University of Oklahoma
Added 1w ago
Motion Graphic Artist
University of Oklahoma
Norman, Oklahoma
Creative & Design
Multimedia Production
Animation
$39k - $50k/yr
Bachelor's
5,001-10,000

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See All 8 Entry Level Technical Artist Jobs

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Entry Level Technical Artist Job Market

Who's Hiring

  • NBCUniversal
    NBCUniversal2
  • Luma AI
    Luma AI1
  • Hoffmaster
    Hoffmaster1
  • T
    The Ole Print Shop1
  • T
    The UPS Store #31361

Top Industries Hiring

  • Sports & Recreation2
  • Education1
  • Technology & Software1
  • Artificial Intelligence1

Entry Level Technical Artist Jobs: Frequently Asked Questions

How do I get an entry level technical artist job?

Build a portfolio that shows both artistic sensibility and technical problem-solving: shader work, pipeline tools, rigging, or optimized assets all signal readiness. Employers at this level look for candidates comfortable in a game engine like Unreal or Unity, familiarity with scripting basics, and a willingness to collaborate closely with both artists and engineers. Internship experience or student project credits strengthen an application considerably.

Which companies hire entry level technical artists?

Companies hiring entry level technical artists right now include NBCUniversal, Luma AI, and Hoffmaster, based on current listings on Migrate Mate as of July 2026. Hiring at this level comes from a wide mix of game studios, animation houses, film and VFX companies, and interactive media firms that need junior talent to support production pipelines.

Are there remote entry level technical artist jobs?

Yes, though on-site roles still dominate at the junior level. About 0% of entry level technical artist openings are remote or hybrid as of July 2026, so remote options exist but candidates willing to work on-site will find a broader set of opportunities when starting out.

Are these new grad technical artist jobs?

Yes, these listings include new grad, recent graduate, and junior roles. A posting is new-grad friendly when it welcomes zero to two years of experience, counts internships or student projects toward requirements, or asks for a portfolio rather than a long employment history. Many employers hiring at this level explicitly invite new grad applicants who can demonstrate technical and artistic skills through their work samples.

Which industries hire the most entry level technical artists?

Entry Level technical artist roles concentrate in Sports & Recreation, Education, and Technology & Software, based on current listings on Migrate Mate as of July 2026. Those sectors drive hiring at this level because they depend on large-scale content production pipelines that need junior technical artists to build tools, optimize assets, and bridge the gap between art and engineering teams.