Gaming & Esports Visa Sponsorship Jobs in California
California leads global gaming and esports innovation, with major studios like Riot Games, Blizzard Entertainment, and Electronic Arts headquartered here. From Los Angeles entertainment hubs to Silicon Valley tech giants, the state offers diverse visa sponsorship opportunities across game development, esports management, and interactive media roles in competitive markets.
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About us:
GungHo Online Entertainment America Inc. is the U.S. subsidiary of the Japanese gaming company GungHo Online Entertainment, Inc. We publish titles across multiple platforms ranging from AAA to handheld to mobile. Our group is comprised of veterans from various aspects of the industry who are brought together by one simple thing: a love of gaming.
Position Summary:
The Realtime lighting Artist will be responsible for creating high quality real-time environment scenes for our game title. The position will be lighting scenes, adjusting shaders and textures, and also help creating models and assets when necessary.
Responsibilities:
Lighting
- Artistic and Technical knowledge of lighting during runtime scenes for both gameplay and in-game cinematics.
- Clear knowledge of Unreal/Unity light baking, lightmap and lighting optimization techniques as well as Level Sequencer.
- The artist should be able to design and implement lighting setups for characters in both gameplay and cinematic scenes, ensuring that the character’s appearance remains natural, consistent, and visually appealing under various lighting conditions.
Composing Scenes
- Setting up scenes and lighting using the specified game engine.
- Create and adjust textures and shaders to get the correct effect and achieve aesthetic goal.
- Create high quality skyboxes.
- Follow the given Art Direction and work with other Level Designers to ensure that environments are compelling both visually and also from a gameplay perspective.
Look Development, Texturing and 3D Modeling
- Support the material artist for creating texture, shader and material settings to develop the look of characters and other assets with well-organized optimization ensuring the best performance.
- Help develop 3D models when needed based on concept art or other specifications to be game ready.
- Willing to explore different approaches of creating character and environmental assets for game, including but not limit to Procedural Building Generation and sculpting.
- Provide feedback for models and textures made by internal and external artists in order to fully develop the desired look.
- Willing to improve models and textures made by internal and external artists in order to fully develop the most desired look.
Other Game Development Tasks
- Work with developers of other discipline to make sure that the scenes and art assets support the game performance and memory budget as a whole.
- Help out with design, or testing when necessary.
- Look for and share information regarding latest best practices or tools for better or more efficient 3D art creation.
Other & Miscellaneous
- Perform special projects and other miscellaneous duties that are assigned by upper management.
- Test prototypes of future game titles to provide constructive feedback.
- Other tasks as assigned.
Requirements and Skills:
- 3+ years of professional experience as a Technical or Material Artist, or in a similar position.
- Intensive experience working with game engines.
- Experience with Unreal Engine is a required.
- Good foundation in art and design, includes composition, form and color theory.
- Strong understanding of architecture and city planning.
- Fluent with Photoshop, Substance Suite and ability to paint textures.
- Fluent with 3D modeling using Maya, Zbrush, or similar software.
- Knowledge of managing art assets for games in clean organization.
- Experience setting up 3D scenes and lighting required.
- Good communication skills—able to help others and ask for help when needed. Being proactive in sharing info and assets.
- Great team-player attitude—being flexible with new ideas, being open to direction and changes. Listening to team mates.
- Self-motivated—requires minimal direction, can carry on the vision for the level until completion and commit to deadlines.
Pluses:
- Experience working with particle effects.
- Experience teaching Art, and Environment Art in particular, online or in person.
- Art Leadership experience.
- Houdini Experience.
Why you want to work here:
At GungHo, we are enthusiastic about creating fun games and we are always looking for talented individuals with whom we can share our passion. We have a highly collaborative culture where everyone wants to work together to get things done. We are all specialists in our own field so you will constantly learn new things while sharing your own knowledge with us.
Perks:
- 100% employer-paid insurances: Health insurance (PPO Medical, Dental, and Vision), Life insurance, Accidental Death and Dismemberment insurance, and Long Term Disability insurance.
- 401(k) with employer match.
- Competitive paid time off: Vacation, Personal time, Sick Leave, Holidays, and Winter Breaks.
- A bonus may be provided based on business performance.
Business hour: 10:00 AM - 7:00 PM in Pacific Time
Salary Range: $60,000 - $100,000 per year
Note: Only applications submitted through the online system or formally referred by the designated recruiter will be deemed official and accepted. Any resumes submitted through alternative channels will not be recognized as valid applications.

About us:
GungHo Online Entertainment America Inc. is the U.S. subsidiary of the Japanese gaming company GungHo Online Entertainment, Inc. We publish titles across multiple platforms ranging from AAA to handheld to mobile. Our group is comprised of veterans from various aspects of the industry who are brought together by one simple thing: a love of gaming.
Position Summary:
The Realtime lighting Artist will be responsible for creating high quality real-time environment scenes for our game title. The position will be lighting scenes, adjusting shaders and textures, and also help creating models and assets when necessary.
Responsibilities:
Lighting
- Artistic and Technical knowledge of lighting during runtime scenes for both gameplay and in-game cinematics.
- Clear knowledge of Unreal/Unity light baking, lightmap and lighting optimization techniques as well as Level Sequencer.
- The artist should be able to design and implement lighting setups for characters in both gameplay and cinematic scenes, ensuring that the character’s appearance remains natural, consistent, and visually appealing under various lighting conditions.
Composing Scenes
- Setting up scenes and lighting using the specified game engine.
- Create and adjust textures and shaders to get the correct effect and achieve aesthetic goal.
- Create high quality skyboxes.
- Follow the given Art Direction and work with other Level Designers to ensure that environments are compelling both visually and also from a gameplay perspective.
Look Development, Texturing and 3D Modeling
- Support the material artist for creating texture, shader and material settings to develop the look of characters and other assets with well-organized optimization ensuring the best performance.
- Help develop 3D models when needed based on concept art or other specifications to be game ready.
- Willing to explore different approaches of creating character and environmental assets for game, including but not limit to Procedural Building Generation and sculpting.
- Provide feedback for models and textures made by internal and external artists in order to fully develop the desired look.
- Willing to improve models and textures made by internal and external artists in order to fully develop the most desired look.
Other Game Development Tasks
- Work with developers of other discipline to make sure that the scenes and art assets support the game performance and memory budget as a whole.
- Help out with design, or testing when necessary.
- Look for and share information regarding latest best practices or tools for better or more efficient 3D art creation.
Other & Miscellaneous
- Perform special projects and other miscellaneous duties that are assigned by upper management.
- Test prototypes of future game titles to provide constructive feedback.
- Other tasks as assigned.
Requirements and Skills:
- 3+ years of professional experience as a Technical or Material Artist, or in a similar position.
- Intensive experience working with game engines.
- Experience with Unreal Engine is a required.
- Good foundation in art and design, includes composition, form and color theory.
- Strong understanding of architecture and city planning.
- Fluent with Photoshop, Substance Suite and ability to paint textures.
- Fluent with 3D modeling using Maya, Zbrush, or similar software.
- Knowledge of managing art assets for games in clean organization.
- Experience setting up 3D scenes and lighting required.
- Good communication skills—able to help others and ask for help when needed. Being proactive in sharing info and assets.
- Great team-player attitude—being flexible with new ideas, being open to direction and changes. Listening to team mates.
- Self-motivated—requires minimal direction, can carry on the vision for the level until completion and commit to deadlines.
Pluses:
- Experience working with particle effects.
- Experience teaching Art, and Environment Art in particular, online or in person.
- Art Leadership experience.
- Houdini Experience.
Why you want to work here:
At GungHo, we are enthusiastic about creating fun games and we are always looking for talented individuals with whom we can share our passion. We have a highly collaborative culture where everyone wants to work together to get things done. We are all specialists in our own field so you will constantly learn new things while sharing your own knowledge with us.
Perks:
- 100% employer-paid insurances: Health insurance (PPO Medical, Dental, and Vision), Life insurance, Accidental Death and Dismemberment insurance, and Long Term Disability insurance.
- 401(k) with employer match.
- Competitive paid time off: Vacation, Personal time, Sick Leave, Holidays, and Winter Breaks.
- A bonus may be provided based on business performance.
Business hour: 10:00 AM - 7:00 PM in Pacific Time
Salary Range: $60,000 - $100,000 per year
Note: Only applications submitted through the online system or formally referred by the designated recruiter will be deemed official and accepted. Any resumes submitted through alternative channels will not be recognized as valid applications.
Job Roles in Gaming & Esports in California
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Get Access To All JobsFrequently Asked Questions
Which gaming and esports companies sponsor visas in California?
Major California-based sponsors include Riot Games (Los Angeles), Blizzard Entertainment (Irvine), Electronic Arts (Redwood City), Activision (Santa Monica), and Twitch (San Francisco). These companies regularly sponsor H-1B visas for software engineers, game designers, data scientists, and product managers. Smaller studios and esports organizations also provide sponsorship for specialized roles.
How to find gaming & esports visa sponsorship jobs in California?
Migrate Mate specializes in connecting international talent with California gaming and esports employers who sponsor work visas. The platform filters opportunities by visa sponsorship availability, company size, and specific gaming roles. Focus on companies with established sponsorship track records and consider both AAA studios in Los Angeles and tech-focused gaming companies in the Bay Area.
What visa types are most common for gaming and esports roles in California?
H-1B visas dominate for technical roles like software engineers, game programmers, and data analysts requiring bachelor's degrees in computer science or related fields. O-1 visas serve accomplished game designers, esports athletes, and creative directors with extraordinary ability. L-1 visas help international gaming companies transfer employees to California offices.
Which California cities have the most gaming and esports sponsorship jobs?
Los Angeles leads with entertainment-focused studios like Riot Games and Activision, plus emerging esports organizations. The San Francisco Bay Area offers tech-heavy gaming roles at companies like Electronic Arts and mobile game developers. Irvine hosts Blizzard Entertainment, while Santa Monica and Culver City feature numerous independent studios and gaming startups.
Are prevailing wages higher for gaming jobs in California compared to other states?
Yes, California gaming roles typically command higher prevailing wages due to cost of living in Los Angeles and San Francisco markets. This benefits H-1B applications since higher wages strengthen petitions, but also means employers face increased sponsorship costs. Bay Area technical roles often exceed national gaming industry wage averages significantly.
What is the prevailing wage for sponsored gaming & esports jobs in California?
U.S. employers sponsoring a visa must pay at least the prevailing wage, which is what workers in the same role, area, and experience level typically earn. The Department of Labor sets this rate to make sure companies aren't hiring foreign workers simply because they'd accept lower pay than a U.S. worker. It varies by job title, location, and experience. You can look up current prevailing wage rates for any occupation and location using the OFLC Wage Search page.
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