Mid Level Gameplay Engineer Jobs
Mid level gameplay engineer jobs go to engineers ready to own systems end to end, mentor junior teammates, and drive technical decisions with limited oversight. Roles cover on-site, remote, and hybrid settings across Technology & Software, Media & Entertainment, and Distribution & Wholesale, with employers like Riot Games, Agbo, and Nintendo Of America hiring at this level now.
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About the Company:
Founded in 2017 by Anthony and Joe Russo, AGBO is an artist-led independent studio shaping the future of film and television. The Russo Brothers and AGBO have generated more than $7 billion at the global box office, including Avengers: Endgame. The studio's projects include Academy Award–winning Everything Everywhere All at Once, Netflix hits The Gray Man and Extraction, and Prime Video's visceral thriller The Bluff and the global Citadel franchise.
AGBO is currently in production with Netflix on Tygo and Mercenary, both part of the Extraction universe, as well as with Lionsgate on John Rambo, a prequel to the iconic franchise. The studio is in post-production on The Whisper Man, starring Robert De Niro, and Avengers: Doomsday, which will be released December 18, 2026. AGBO will begin shooting Avengers: Secret Wars later this year. Both upcoming Avengers films are directed by Anthony and Joe Russo and co-produced by AGBO and Marvel Studios.
In 2023, AGBO welcomed Donald Mustard—former Chief Creative Officer at Epic Games and co-creator of Fortnite—as a partner. Mustard brings a bold creative vision to AGBO: to expand what storytelling can be through immersive, interconnected worlds that span across media. We're building the future of storytelling—and we're looking for bold, creative minds to help shape it. If you're ready to help define what comes next, we'd love to meet you.
Position Summary:
As Senior Gameplay Engineer, you are a versatile engineer who thrives in a collaborative environment and deeply enjoys empowering designers. You will work closely with designers and the broader engineering team to fine-tune character, camera, and control systems and help us find the fun in our gameplay loops. Your work will have a direct impact on how our games feel, play, and evolve through iterative development. This is a hands-on, high-impact role on an ambitious team creating something special and exciting.
Key Responsibilities:
- Collaborate deeply with design to implement, iterate, and polish core gameplay systems—especially around movement, feel, and player responsiveness.
- Be the primary driver of relevant gameplay systems, ensuring a satisfying and immersive player experience.
- Build prototypes and iterate quickly to test and refine gameplay ideas.
- Identify opportunities to improve workflows and tools for designers and fellow engineers.
- Contribute to code quality, performance optimization, and engineering best practices across the codebase.
- Mentor junior and mid-level engineers, providing technical guidance and code reviews.
- Perform other duties as assigned.
Qualifications & Skills:
- 5-8 years of experience in gameplay engineering with at least one shipped title; bonus if you helped grow and maintain a live service game.
- Strong programming skills in C++ and deep familiarity with Unreal Engine systems.
- Deep understanding of player-centric gameplay systems.
- Collaborative mindset with the ability to interpret, enhance, and proactively expand design intent through code.
- A passion for tuning, iteration, and crafting joyful player experiences.
- Significant experience in UE4 and/or UE5.
- Bonus: Previous experience at a startup or on early-stage projects.
Additional Information:
- This role is based in Raleigh, NC, and we are primarily seeking candidates who are currently located in the area or are open to relocating. In-person collaboration with our technical and creative teams is essential to the success of this position.
- Candidates must be legally authorized to work in the U.S.
AGBO Labs LLC is committed to operating fair and unbiased recruitment procedures allowing all applicants an equal opportunity for employment, free from discrimination on the basis of religion, race, sex, age, sexual orientation, disability, color, ethnic or national origin or any other classification as may be protected by applicable law. We aim to recruit the right people for the jobs we have to offer, and to assess applications on the basis of relevant skills, education and experience.
AGBO participates in E-Verify - English | Spanish (https://shorturl.at/XADda)
(https://shorturl.at/XADda)The job description in no way states or implies that these are the only duties to be performed by the employee(s) incumbent to this position.
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Find JobsMid Level Gameplay Engineer Job Market
Who's Hiring
- Riot Games2

- Agbo1A
- Nintendo Of America1

- Blizzard Entertainment1
- Warner Bros. Discovery1
Top Industries Hiring
- Technology & Software3
- Media & Entertainment1
- Distribution & Wholesale1
Mid Level Gameplay Engineer Jobs: Frequently Asked Questions
How do I get a mid level gameplay engineer job?
Position your existing work around ownership, not just contribution. Highlight features or systems you drove from design through ship, bug fixes that required deep engine knowledge, and any time you guided a less experienced teammate. Tailor your portfolio to show decision-making, not just output. Recruiters at this level want engineers who reduced ambiguity, not ones who waited for direction.
Which companies hire mid level gameplay engineers?
Companies hiring mid level gameplay engineers right now include Riot Games, Agbo, and Nintendo Of America, based on current listings on Migrate Mate as of July 2026. Hiring at this level comes from AAA studios, mid-size independent developers, and technology companies building interactive or simulation products alongside traditional games.
Are there remote mid level gameplay engineer jobs?
Yes, though availability varies by studio culture and project phase. About 0% of mid level gameplay engineer openings are remote or hybrid as of July 2026, reflecting an industry that has broadly accepted distributed teams for engineers who can collaborate asynchronously and ship reliably without daily in-person oversight.
How do I move up to a mid level gameplay engineer role?
The move from entry level to mid level comes from accumulated ownership over time. Engineers build it by shipping features independently, taking on progressively more complex systems, and demonstrating that their judgment holds up under real production pressure. Contributing to code reviews, catching architectural problems early, and mentoring newer teammates are the signals studios look for before promoting or hiring at mid level.
Which industries hire the most mid level gameplay engineers?
Mid Level gameplay engineer roles concentrate in Technology & Software, Media & Entertainment, and Distribution & Wholesale, based on current listings on Migrate Mate as of July 2026. Those sectors generate consistent demand because they fund titles or interactive products at a scale that requires dedicated engineers who can own substantial gameplay systems without senior-level supervision on every decision.