Mid Level Gameplay Engineer Jobs
Mid level gameplay engineer jobs go to engineers ready to own systems end to end, mentor junior teammates, and drive technical decisions with limited oversight. Roles cover on-site, remote, and hybrid settings across Technology & Software, Media & Entertainment, and Distribution & Wholesale, with employers like Riot Games, Agbo, and Nintendo Of America hiring at this level now.
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Team Name:
Unannounced ProjectJob Title:
Software Engineer, Gameplay Combat - Unannounced GameRequisition ID:
R028084Job Description:
At Blizzard, we craft genre-defining games and legendary worlds for all to share. Through unparalleled creativity and storytelling, we create immersive universes and iconic characters that are beloved across platforms, borders, backgrounds, and generations, only made possible by building a work environment that cultivates the artistry of game development and unleashes the aspirations of our people.
We are looking for a Gameplay Engineer, Combat to help create the next generation of gameplay experiences in an unannounced title. You will be responsible for developing combat experiences, character behaviors, navigation systems, and gameplay technologies that make combat gameplay fun. Alongside a talented team of engineers, designers and artists, you will build the foundations that power engaging, responsive, and immersive gameplay.
This role offers a hybrid work week, with a mix of work-from-home and on-site days, based out of our Irvine, CA location.
This role includes, but is not limited to, the following responsibilities:
- Develop and maintain combat systems supporting interactions between players and NPCs, with a strong emphasis on performance, scalability, and maintainability.
- Partner with encounter, character, and system designers to transform gameplay goals into robust technical solutions.
- Collaborate with designers, artists, animators, and gameplay engineers to implement polished combat experiences.
- Identify performance bottlenecks, technical risks, and implementation challenges while proposing practical solutions.
- Collaborate with cross-disciplinary and technical partners to diagnose issues and drive fixes to resolution.
Requirements
- Minimum 5 years of experience in gameplay engineering or a combination of applicable training and related experience.
- Contributions on action focused combat systems, NPC AI, navigation, or gameplay features on at least one shipped title.
- Strong C++ programming skills, including performance analysis and optimization.
- Experience delivering high-quality features as part of a cross-functional team including designers, artists, animators, level designers, FX artists, etc.
Bonus Points
- Experience working with Unreal Engine
- Experience and interest in character animation, navigation, combat or gameplay mechanics
- Experience and interest in combat gameplay
- Console development experience
Your Platform
At Blizzard Entertainment, we pour our hearts and souls into everything we create. Best known for iconic video game universes including Warcraft, Overwatch, Diablo, and StarCraft, we've been creating genre-defining games for millions of players around the world for more than 30 years. We're on a quest: bring our dreams to life and craft the most epic entertainment experiences…ever. Hard work, iteration, and polish go into the Blizzard "secret recipe," but the most important ingredients come from talented people who share our vision. If that sounds like you, join us.
Our World
Best known for iconic video game universes including Warcraft®, Overwatch®, Diablo®, and StarCraft®, Blizzard Entertainment, Inc., a division of Activision Blizzard, which was acquired by Microsoft (NASDAQ: MSFT), is a premier developer and publisher of entertainment experiences. Blizzard Entertainment has created some of the industry's most critically acclaimed and genre-defining games over the last 30 years, with a track record that includes multiple Game of the Year awards. Blizzard Entertainment engages tens of millions of players around the world with titles available on PC via Battle.net®, Xbox, PlayStation, Nintendo Switch, iOS, and Android.
Our ability to build immersive and innovative worlds is only enhanced by diverse teams working in an inclusive environment. We aspire to have a culture where everyone can thrive in order to connect and engage the world through epic entertainment. We provide a suite of benefits that promote physical, emotional, and financial well-being for Every World — we've got our employees covered.
Rewards
We provide a suite of benefits that promote physical, emotional and financial well-being for ‘Every World’ - we’ve got our employees covered! Subject to eligibility requirements, the Company offers comprehensive benefits including:
- Medical, dental, vision, health savings account or health reimbursement account, healthcare spending accounts, dependent care spending accounts, life and AD&D insurance, disability insurance;
- 401(k) with Company match, tuition reimbursement, charitable donation matching;
- Paid holidays and vacation, paid sick time, floating holidays, compassion and bereavement leaves, parental leave;
- Mental health & wellbeing programs, fitness programs, free and discounted games, and a variety of other voluntary benefit programs like supplemental life & disability, legal service, ID protection, rental insurance, and others;
- If the Company requires that you move geographic locations for the job, then you may also be eligible for relocation assistance.
Eligibility to participate in these benefits may vary for part time and temporary full-time employees and interns with the Company. You can learn more by visiting https://www.benefitsforeveryworld.com/.
In the U.S., the standard base pay range for this role is $38.08 - $70.44 Hourly. These values reflect the expected base pay range of new hires across all U.S. locations. Ultimately, your specific range and offer will be based on several factors, including relevant experience, performance, and work location. Your Talent Professional can share this role’s range details for your local geography during the hiring process. In addition to a competitive base pay, employees in this role may be eligible for incentive compensation. Incentive compensation is not guaranteed. While we strive to provide competitive offers to successful candidates, new hire compensation is negotiable.See All 5 Mid Level Gameplay Engineer Jobs
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Top Industries Hiring
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- Media & Entertainment
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Mid Level Gameplay Engineer Jobs: Frequently Asked Questions
How do I get a mid level gameplay engineer job?
Position your existing work around ownership, not just contribution. Highlight features or systems you drove from design through ship, bug fixes that required deep engine knowledge, and any time you guided a less experienced teammate. Tailor your portfolio to show decision-making, not just output. Recruiters at this level want engineers who reduced ambiguity, not ones who waited for direction.
Which companies hire mid level gameplay engineers?
Companies hiring mid level gameplay engineers right now include Riot Games, Agbo, and Nintendo Of America, based on current listings on Migrate Mate as of September 2026. Hiring at this level comes from AAA studios, mid-size independent developers, and technology companies building interactive or simulation products alongside traditional games.
Are there remote mid level gameplay engineer jobs?
Yes, though availability varies by studio culture and project phase. About 25% of mid level gameplay engineer openings are remote or hybrid as of September 2026, reflecting an industry that has broadly accepted distributed teams for engineers who can collaborate asynchronously and ship reliably without daily in-person oversight.
How do I move up to a mid level gameplay engineer role?
The move from entry level to mid level comes from accumulated ownership over time. Engineers build it by shipping features independently, taking on progressively more complex systems, and demonstrating that their judgment holds up under real production pressure. Contributing to code reviews, catching architectural problems early, and mentoring newer teammates are the signals studios look for before promoting or hiring at mid level.
Which industries hire the most mid level gameplay engineers?
Mid Level gameplay engineer roles concentrate in Technology & Software, Media & Entertainment, and Distribution & Wholesale, based on current listings on Migrate Mate as of September 2026. Those sectors generate consistent demand because they fund titles or interactive products at a scale that requires dedicated engineers who can own substantial gameplay systems without senior-level supervision on every decision.