Senior Game Designer Jobs in USA with Visa Sponsorship
Senior Game Designer roles attract H-1B visa and O-1 visa sponsorship from major studios and publishers across the U.S. The specialty occupation requirement is well-established for this title, and experienced candidates with a portfolio of shipped titles are strong sponsorship candidates. For detailed occupation requirements, see the O*NET profile.
See All Senior Game Designer JobsOverview
Showing 5 of 13+ Senior Game Designer jobs


Have you applied for this role?


Have you applied for this role?


Have you applied for this role?


Have you applied for this role?


Have you applied for this role?
See all 13+ Senior Game Designer jobs
Sign up for free to unlock all listings, filter by visa type, and get alerts for new Senior Game Designer roles.
Get Access To All Jobs
INTRODUCTION
Sneaky Sasquatch, one of Apple Arcade's most beloved original games, is a wholesome, open-world sandbox that has captured the hearts of millions of players across every age group. With a devoted fanbase and a universe full of untapped creative potential, Apple is building a team to carry Sneaky Sasquatch into its most ambitious and expansive chapter yet.
We are looking for a Game Designer who loves Sneaky Sasquatch deeply and is genuinely excited by the creative possibilities ahead. This is a rare opportunity to join Apple's newly formed first party games team and work directly alongside the original creators of Sneaky Sasquatch, helping to expand the world players already love while also laying the creative foundation for the future.
This is a hands-on, individual contributor role on a small, focused team with an indie spirit and the full backing of Apple. You will be a creative partner and multiplier, autonomous enough to develop and prototype ideas independently, and collaborative enough to bring those ideas to life together with a team of passionate, talented people who care deeply about making great games.
DESCRIPTION
As a Game Designer on the first party games team, you will help shape the creative future of one of Apple Arcade's most celebrated franchises. You will work in close partnership with the original creators of Sneaky Sasquatch to design and build systems and content that deepen the world players love, and to explore possible new game concepts that expand the Sneaky Sasquatch universe in fresh, unexpected directions.
Responsibilities
-
Design systems-driven gameplay experiences, from interconnected mechanics and content frameworks to quests, activities, and world content, that create emergent stories and near-infinite replayability while capturing the humor, warmth, and charm that define Sneaky Sasquatch.
-
Independently develop original gameplay concepts from early ideation through paper design, rapid prototyping, and playtesting, bringing sharp creative thinking and the initiative to move ideas forward.
-
Collaborate as a trusted day-to-day creative partner with our third-party development studio, with international travel several times a year to work in person and build a close, ongoing creative relationship.
-
Champion creative quality and consistency across all projects, acting as a steward of the creative vision that defines Sneaky Sasquatch.
-
Prototype and test new gameplay ideas independently, from paper designs and in-engine experiments to standalone playable builds, validating concepts before committing to full development.
-
Contribute to the creative culture of a team that is building something new and ambitious at Apple.
PREFERRED QUALIFICATIONS
-
A love for games that are wholesome, charming, and endlessly surprising, and a genuine passion for the world of Sneaky Sasquatch, what it could become, and the hunger to help build its next chapter.
-
A background in shipping games within genres that align with the Sneaky Sasquatch universe, including open-world, life simulation, cozy sandbox, or games celebrated for deep systems and player-driven storytelling, paired with a genuine love and deep understanding of what makes these games special.
-
A passion for crafting activities, characters, and world moments that surprise and delight players, the kind of content that makes someone laugh, linger, and come back for more.
-
Hands-on technical prototyping skills, including experience building playable prototypes in Unity or a comparable game engine.
-
Strong opinions, loosely held and clearly articulated, about what makes games feel alive, surprising, and worth coming back to.
-
A self-directed working style with the initiative to move ideas forward independently.
-
Strong communication and collaboration skills, with experience working closely with creative partners across internal teams and external studios.
-
Comfortable working closely with external development partners or co-development studios, navigating creative alignment, providing constructive feedback, and maintaining a high quality bar and ensuring a consistent creative vision across teams.
-
A proven appetite for pre-production and original concept development, building something from the ground up rather than expanding an existing template.
-
Familiarity shipping on Apple platforms (iOS, tvOS, macOS, visionOS).
MINIMUM QUALIFICATIONS
-
7+ years of professional game design experience, with a portfolio that demonstrates creative ownership and exceptional design instincts across shipped titles.
-
A strong foundation in gameplay systems design, with an understanding of how activities, economies, and player progression work together to create a world that rewards curiosity and that players fall in love with.
-
Confidence working hands-on in a game engine, navigating the editor and testing ideas independently as a natural part of your design process.
PAY & BENEFITS
At Apple, base pay is one part of our total compensation package and is determined within a range. This provides the opportunity to progress as you grow and develop within a role. The base pay range for this role is between $181,100 and $318,400, and your base pay will depend on your skills, qualifications, experience, and location.
Apple employees also have the opportunity to become an Apple shareholder through participation in Apple's discretionary employee stock programs. Apple employees are eligible for discretionary restricted stock unit awards, and can purchase Apple stock at a discount if voluntarily participating in Apple's Employee Stock Purchase Plan. You'll also receive benefits including: Comprehensive medical and dental coverage, retirement benefits, a range of discounted products and free services, and for formal education related to advancing your career at Apple, reimbursement for certain educational expenses - including tuition. Additionally, this role might be eligible for discretionary bonuses or commission payments as well as relocation.
Note: Apple benefit, compensation and employee stock programs are subject to eligibility requirements and other terms of the applicable plan or program.
Apple is an equal opportunity employer that is committed to inclusion and diversity. We seek to promote equal opportunity for all applicants without regard to race, color, religion, sex, sexual orientation, gender identity, national origin, disability, Veteran status, or other legally protected characteristics. Learn more about your EEO rights as an applicant.

INTRODUCTION
Sneaky Sasquatch, one of Apple Arcade's most beloved original games, is a wholesome, open-world sandbox that has captured the hearts of millions of players across every age group. With a devoted fanbase and a universe full of untapped creative potential, Apple is building a team to carry Sneaky Sasquatch into its most ambitious and expansive chapter yet.
We are looking for a Game Designer who loves Sneaky Sasquatch deeply and is genuinely excited by the creative possibilities ahead. This is a rare opportunity to join Apple's newly formed first party games team and work directly alongside the original creators of Sneaky Sasquatch, helping to expand the world players already love while also laying the creative foundation for the future.
This is a hands-on, individual contributor role on a small, focused team with an indie spirit and the full backing of Apple. You will be a creative partner and multiplier, autonomous enough to develop and prototype ideas independently, and collaborative enough to bring those ideas to life together with a team of passionate, talented people who care deeply about making great games.
DESCRIPTION
As a Game Designer on the first party games team, you will help shape the creative future of one of Apple Arcade's most celebrated franchises. You will work in close partnership with the original creators of Sneaky Sasquatch to design and build systems and content that deepen the world players love, and to explore possible new game concepts that expand the Sneaky Sasquatch universe in fresh, unexpected directions.
Responsibilities
-
Design systems-driven gameplay experiences, from interconnected mechanics and content frameworks to quests, activities, and world content, that create emergent stories and near-infinite replayability while capturing the humor, warmth, and charm that define Sneaky Sasquatch.
-
Independently develop original gameplay concepts from early ideation through paper design, rapid prototyping, and playtesting, bringing sharp creative thinking and the initiative to move ideas forward.
-
Collaborate as a trusted day-to-day creative partner with our third-party development studio, with international travel several times a year to work in person and build a close, ongoing creative relationship.
-
Champion creative quality and consistency across all projects, acting as a steward of the creative vision that defines Sneaky Sasquatch.
-
Prototype and test new gameplay ideas independently, from paper designs and in-engine experiments to standalone playable builds, validating concepts before committing to full development.
-
Contribute to the creative culture of a team that is building something new and ambitious at Apple.
PREFERRED QUALIFICATIONS
-
A love for games that are wholesome, charming, and endlessly surprising, and a genuine passion for the world of Sneaky Sasquatch, what it could become, and the hunger to help build its next chapter.
-
A background in shipping games within genres that align with the Sneaky Sasquatch universe, including open-world, life simulation, cozy sandbox, or games celebrated for deep systems and player-driven storytelling, paired with a genuine love and deep understanding of what makes these games special.
-
A passion for crafting activities, characters, and world moments that surprise and delight players, the kind of content that makes someone laugh, linger, and come back for more.
-
Hands-on technical prototyping skills, including experience building playable prototypes in Unity or a comparable game engine.
-
Strong opinions, loosely held and clearly articulated, about what makes games feel alive, surprising, and worth coming back to.
-
A self-directed working style with the initiative to move ideas forward independently.
-
Strong communication and collaboration skills, with experience working closely with creative partners across internal teams and external studios.
-
Comfortable working closely with external development partners or co-development studios, navigating creative alignment, providing constructive feedback, and maintaining a high quality bar and ensuring a consistent creative vision across teams.
-
A proven appetite for pre-production and original concept development, building something from the ground up rather than expanding an existing template.
-
Familiarity shipping on Apple platforms (iOS, tvOS, macOS, visionOS).
MINIMUM QUALIFICATIONS
-
7+ years of professional game design experience, with a portfolio that demonstrates creative ownership and exceptional design instincts across shipped titles.
-
A strong foundation in gameplay systems design, with an understanding of how activities, economies, and player progression work together to create a world that rewards curiosity and that players fall in love with.
-
Confidence working hands-on in a game engine, navigating the editor and testing ideas independently as a natural part of your design process.
PAY & BENEFITS
At Apple, base pay is one part of our total compensation package and is determined within a range. This provides the opportunity to progress as you grow and develop within a role. The base pay range for this role is between $181,100 and $318,400, and your base pay will depend on your skills, qualifications, experience, and location.
Apple employees also have the opportunity to become an Apple shareholder through participation in Apple's discretionary employee stock programs. Apple employees are eligible for discretionary restricted stock unit awards, and can purchase Apple stock at a discount if voluntarily participating in Apple's Employee Stock Purchase Plan. You'll also receive benefits including: Comprehensive medical and dental coverage, retirement benefits, a range of discounted products and free services, and for formal education related to advancing your career at Apple, reimbursement for certain educational expenses - including tuition. Additionally, this role might be eligible for discretionary bonuses or commission payments as well as relocation.
Note: Apple benefit, compensation and employee stock programs are subject to eligibility requirements and other terms of the applicable plan or program.
Apple is an equal opportunity employer that is committed to inclusion and diversity. We seek to promote equal opportunity for all applicants without regard to race, color, religion, sex, sexual orientation, gender identity, national origin, disability, Veteran status, or other legally protected characteristics. Learn more about your EEO rights as an applicant.
See all 13+ Senior Game Designer jobs
Sign up for free to unlock all listings, filter by visa type, and get alerts for new Senior Game Designer roles.
Get Access To All JobsTips for Finding Visa Sponsorship as a Senior Game Designer
Lead with shipped titles, not job duties
Sponsorship decisions hinge on your production track record. List every commercially released game you contributed to, your specific design ownership, and team size. Studios need evidence of real-world impact to justify the visa petition.
Quantify your design contributions
Vague credits won't move the needle. Specify the systems you owned, player engagement metrics you influenced, and how your design decisions shaped the final product. Concrete outcomes make the LCA and petition far stronger.
Target studios with active H-1B filing history
Not every studio sponsors visas with equal frequency. Focus on publishers and mid-to-large studios with a documented pattern of H-1B filings, which signals an established immigration infrastructure and legal team ready to process petitions.
Prepare your degree equivalency documentation early
Game design degrees are relatively recent. If your degree is in a adjacent field like computer science or fine arts, prepare a credential evaluation and a detailed course-by-course analysis before applications begin to avoid delays.
Portfolio and petition should tell the same story
The specialty occupation argument for your H-1B relies on your portfolio matching the job description. Ensure your design portfolio directly reflects the systems and genres listed in the role to avoid inconsistencies USCIS may flag.
Consider O-1A if you have industry recognition
Award nominations, GDC speaking credits, published design postmortems, or press coverage of your work can support an O-1A petition. This bypasses the H-1B lottery entirely and is worth exploring with an immigration attorney beforehand.
Senior Game Designer jobs are hiring across the US. Find yours.
Find Senior Game Designer JobsFrequently Asked Questions
Is Senior Game Designer a qualifying specialty occupation for H-1B sponsorship?
Yes, Senior Game Designer generally qualifies as a specialty occupation because the role requires at minimum a bachelor's degree in game design, computer science, interactive media, or a closely related field. USCIS evaluates whether the specific duties require theoretical and practical application of specialized knowledge. Senior-level roles with clear design system ownership and degree requirements in the job posting are well-positioned, though a well-documented petition is still essential.
What degree do I need for a sponsored Senior Game Designer role?
Most sponsoring studios require a bachelor's degree in game design, interactive media, computer science, or fine arts with a concentration in digital media. If your degree is in an adjacent field, USCIS allows three years of qualifying work experience to substitute for each year of missing education. A credential evaluation is recommended if your degree was earned outside the United States, particularly for three-year international programs.
How competitive is the H-1B lottery for game design professionals?
The H-1B lottery selects roughly 25 percent of registrations in a given year, so odds are not favorable regardless of field. Studios that have petitioned for game designers before are more likely to file promptly and correctly, which matters if you're selected. Candidates with an advanced U.S. master's degree enter a separate allocation with better odds. The O-1A visa is a meaningful alternative if your credits include awards, media coverage, or conference presentations.
Do studios typically sponsor Senior Game Designers for green cards?
Larger publishers and well-funded studios do sponsor green cards for senior design talent, typically through the EB-2 or EB-3 employment-based categories via PERM labor certification. The timeline from H-1B approval to green card varies significantly based on your country of birth, with Indian and Chinese nationals facing multi-year backlogs. Smaller indie studios are less likely to offer this, so it's worth asking directly before accepting an offer.
Where can I find Senior Game Designer jobs that offer visa sponsorship?
Migrate Mate is built specifically for this search. Unlike general job boards, Migrate Mate filters for roles where employers have confirmed sponsorship willingness, so you're not cold-applying to postings that quietly exclude visa candidates. Browse Senior Game Designer listings on Migrate Mate to identify studios actively hiring internationally and filter by the visa types relevant to your situation.
What is the prevailing wage requirement for sponsored Senior Game Designer jobs?
U.S. employers sponsoring a visa must pay at least the prevailing wage, which is what workers in the same role, area, and experience level typically earn. The Department of Labor sets this rate to make sure companies aren't hiring foreign workers simply because they'd accept lower pay than a U.S. worker. It varies by job title, location, and experience. You can look up current prevailing wage rates for any occupation and location using the OFLC Wage Search page.
See which Senior Game Designer employers are hiring and sponsoring visas right now.
Search Senior Game Designer Jobs