Gameplay Engineer Jobs
Gameplay Engineer jobs are open across AAA studios, indie developers, mobile game companies, and console platform holders, from junior to staff and principal levels, with specializations in physics systems, AI behaviors, and multiplayer networking. Scan the live roles below and apply to whichever ones fit.
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About 1X
We’re building humanoid robots that work in home - doing the chores, handling the tasks, and giving people their time back. Simple, but it’s not.
To do this right, we have to solve robotics, AI, manufacturing - at the same time, at scale, in a form factor that has to be safe enough to live with your family. If you’re inspired by this, you’ll thrive here. We’ve been at this since 2014 and we’re at the point where the hard problems are behind us and the hard work is in front of us.
NEO is our flagship - a home robot designed to move, learn, and operate in the real world alongside real people. We’re not demoing it - we’re shipping it. We’re excited to meet you, if this excites you.
If you’ve spent your career working on problems that matter and want to see them actually reach the world - this is that moment. We’re scaling, we’re hiring with intention, and we need people who want to build something that will genuinely change how humans spend their time - safely creating abundance for all.
About the Team
The Behavior team builds the software that enables NEO to behave like an intelligent, autonomous character living alongside people. Drawing inspiration from modern game AI, we develop the decision-making systems, world simulation, and behavior frameworks that allow robots to perceive their surroundings, understand context, prioritize goals, and interact naturally in dynamic environments.
If you've built believable NPCs, conversational AI systems, or complex gameplay engine systems, you'll find many of the same engineering challenges here—except the characters are real.
Your Charter
Build the behavior systems that bring humanoid robots to life. You will design scalable AI architectures that enable robots to reason about their environment, make autonomous decisions, manage competing goals, and perform complex tasks in real-world homes. You’ll need to write performant systems code and manage latency from cloud systems. Your work will bridge the gap between game AI and embodied intelligence, creating robots that behave as naturally and reliably as the best NPCs in modern games.
Key Outcomes
Design and implement scalable behavior architectures that enable robots to autonomously perform complex, multi-step household tasks leveraging cloud-based world models.
Build decision-making frameworks using behavior trees, hierarchical state machines, or similar AI architectures.
Partner with Core, World Model, Apps, and Motion teams to integrate behavior systems into real-world robot operation.
Improve the realism, robustness, and adaptability of robot behaviors while establishing engineering best practices for large-scale behavior development.
Key Competencies
Deep expertise building gameplay systems, conversational AI, or NPC behaviors for complex interactive environments.
Strong understanding of decision-making architectures, planning systems, and autonomous agent behaviors.
Excellent software engineering skills with experience building scalable, performance-critical systems in C++.
Strong systems thinking with the ability to simplify complex autonomous behaviors into maintainable software architectures.
Comfortable leading technical initiatives and collaborating across multidisciplinary engineering teams in a fast-moving environment.
Minimum Requirements
6+ years of professional experience (Senior) or 10+ years (Staff) developing gameplay systems, conversational AI, NPC behaviors, or system architecture.
Bachelor's degree in Computer Science, Software Engineering, Game Development, Robotics, AI, or a related technical field.
Strong proficiency in C++, system programming, and object-oriented software design.
Experience working with Unreal Engine, Unity, proprietary game engines, or large-scale simulation environments.
Preferred Skills
Experience implementing behavior trees, GOAP, hierarchical state machines, planners, or similar AI architectures under tight performance constraints.
Experience building open-world games, large-scale simulations, conversational AI, or emergent gameplay systems.
Familiarity with robotics, autonomous systems, reinforcement learning, or embodied AI.
Experience with navigation systems, pathfinding, task scheduling, perception systems, or world modeling.
Experience developing tools that enable designers, researchers, or engineers to rapidly author and debug complex AI behaviors.
What does a successful 1X Team Member look like:
Team members at 1X who thrive here are builders. They move fast, own their work completely, and treat time like it’s the one thing you can’t get back - because it is. They say what they mean, finish what they start, and hold themselves to a standard before anyone has to ask. We push each other to be better, and we do it with honesty and respect.
Compensation Range
190,000 – $280,000 + Equity
Benefits
Comprehensive medical, dental, and vision coverage
Generous paid time off, company holidays, and parental leave
401(k) plan with company match (100% on the first 3% of contributions, 50% on the next 2%)
Flexible Spending Accounts (FSA) and Health Savings Accounts (HSA) options
Commuter benefits (transit and parking)
Short-term and long-term disability, and life insurance
Employee Assistance Program (EAP) for mental health, financial, and personal support
Onsite snacks and catered lunches
Equal Opportunity Employer
1X is an Equal Opportunity Employer. All qualified applicants will receive consideration for employment without regard to race, color, religion, sex, gender, gender identity or expression, sexual orientation, national origin, ancestry, citizenship, age, marital status, medical condition, genetic information, disability, military or veteran status, justice system impact, or any other characteristic protected under applicable federal, state, or local law.
Compensation Range: $190K - $280K
Gameplay Engineer Jobs by Experience Level
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Find Gameplay Engineer JobsGameplay Engineer Job Market
Who's Hiring

Top Industries Hiring
- Technology & Software
- Electronics & Hardware
- Distribution & Wholesale
What Employers Look For
The qualifications that appear most often in gameplay engineer jobs.
- Proficiency in C++ or C# with hands-on experience in Unreal Engine or Unity
- Experience shipping at least one commercial title in a gameplay or systems engineering role
- Strong understanding of game physics, collision, and character movement systems
- Familiarity with multiplayer networking concepts including client-server architecture and lag compensation
- Ability to profile, debug, and optimize real-time gameplay systems for target frame rates
- Experience collaborating with designers using visual scripting tools such as Blueprints or visual scripting in Unity
Tips for Your Gameplay Engineer Job Search
Tailor your resume to engine-specific roles
Gameplay engineer postings often specify Unreal or Unity hard requirements, not preferences. List the engine version you know, your scripting language of choice, and at least one shipped title or playable demo in your top three bullet points.
Show systems thinking in your portfolio
Hiring teams want to see how you architected a system, not just that it worked. Annotate each portfolio project with a short breakdown of the design decisions you made, the tradeoffs you considered, and what you would change now.
Apply early to roles that fit
Migrate Mate lists gameplay engineer openings from across the United States in one place, so you can find roles that match and apply directly to each listing.
Target studios by genre to narrow your search
Gameplay engineering skills transfer differently across genres. If your experience is in first-person shooters, prioritize studios with active FPS titles rather than applying broadly. Your portfolio context will land harder when the interviewer recognizes the genre conventions.
Prepare a live coding walk-through before interviews
Many gameplay engineer interviews include a live session where you implement a small mechanic, such as a jump arc or a simple state machine, in your primary engine. Practice narrating your reasoning as you code so interviewers can follow your thought process in real time.
Negotiate start date to protect project continuity
Game studios often align hiring with milestone schedules. Ask about the current project phase during your final-round conversation and use that to propose a start date that lets you ramp up before a crunch cycle, giving you a stronger opening position.
Gameplay Engineer Jobs: Frequently Asked Questions
Which companies are hiring the most gameplay engineers?
The most active employers for gameplay engineers right now are Komodo, Riot Games, and Agbo, and the most openings are in California, Washington, and North Carolina, based on current listings on Migrate Mate as of August 2026. Demand tends to cluster around studios in active production on a new title.
How many gameplay engineer jobs are remote?
About 64% of gameplay engineer openings are fully remote or hybrid as of August 2026, though the share varies significantly by studio size and project stage. Multiplayer and UI-adjacent gameplay roles tend to appear remotely more often than roles focused on physics or real-time animation systems, which frequently require on-site access to test hardware.
How do you become a gameplay engineer?
Start by learning C++ or C# to a level where you can build small, complete systems without tutorials, then pick one engine, either Unreal or Unity, and build several finished mechanics in it. Contribute to a game jam or open-source game project to get a shipped credit, document your work thoroughly, and apply to junior or associate gameplay roles at studios whose genres match what you have built.
Can you get hired as a gameplay engineer with little or no experience?
Yes, but your portfolio has to replace the experience gap. Studios hiring at the junior level want to see that you can implement a complete, functional mechanic, not just follow a tutorial. Build three to five focused demos, each demonstrating a different system such as enemy AI, physics interaction, or a custom movement controller, and document the design decisions behind each one so interviewers can assess your engineering reasoning.
What does the gameplay engineer interview process look like?
Most gameplay engineer pipelines include an initial recruiter screen, a technical phone interview covering data structures and engine concepts, and at least one live or take-home coding exercise where you implement a small mechanic from scratch. Later rounds typically involve a portfolio deep-dive with senior engineers and a team culture conversation. Some studios add a design discussion where you critique or extend an existing system from one of their shipped titles.
Where can I find and apply to gameplay engineer jobs?
You can find and apply to gameplay engineer jobs on Migrate Mate, which lists current openings from studios and game companies across the United States. Search for roles that match your engine experience and seniority level, then apply directly to each listing that fits your background.
See All 22 Gameplay Engineer Jobs
Find roles that match your experience and apply in just a few clicks.
Find Gameplay Engineer Jobs