Member of Design Staff Jobs
Member of Design Staff jobs are open across semiconductor, aerospace, consumer electronics, and defense industries, at every level from new-grad to principal and distinguished engineer, with specializations in VLSI, analog circuit design, and hardware architecture. Find a role that fits below and apply directly.
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Pantograph is building general purpose robots by training models on internet-scale video. We believe the path to capable robots runs through general intelligence rather than narrow, robot-specific skills. We believe there is an enormous amount of work worth doing in the physical world that would make life better for people. As AI models make it easier to build software around our needs, we believe robots can give people that same power to shape the physical world.
Across research, hardware, and software, we believe in finding simple ideas that work, doing them extremely well, and scaling them up. We value clear thinking, careful execution, and systems we can understand, trust, and improve.
We're looking for a design engineer to shape how people interact with our robots. You'll design and build the interface our customers and partners use to explore capabilities, run tasks, and understand what's happening. A robot is moving in a real space, and its interface needs to help people understand what it sees, what it's doing, and when they need to step in. We want that experience to feel intuitive and exciting to use.
You'll have substantial ownership over the product experience, from first setup to everyday use. You'll interact with our early customers and well as with our hardware, research, and software teams, taking ideas from sketches to working prototypes to shipped features. The work could span live camera views, spatial interfaces, task controls, and how we communicate progress, uncertainty, or something going wrong.
We're looking for excellent design sensibilities, creativity, and a drive to build things people love to use. You don't need to be the strongest programmer on the team, but you do need enough technical proficiency to implement your ideas, understand how they work, and improve them. We expect you to use AI coding tools heavily, prototype quickly, and refine the experience by trying it with real robots and real people.
You might be a good fit if you:
Have excellent visual and interaction design skills, with shipped work that shows your care for the details
Enjoy inventing new ways to interact with complex systems and making them feel understandable
Move quickly from an idea to something people can try, and learn through rapid prototyping
Can build functional interfaces in code, use APIs, and debug problems with the help of AI tools
Care about how an interface feels in use: its responsiveness, motion, feedback, and behavior when something goes wrong
Enjoy working directly with users and taking ownership of a product as it evolves
Can explain your design decisions clearly and work through tradeoffs with engineering teammates
Have a good feel for brand, with the ability to give our product and early customer touchpoints a consistent visual identity
Use AI tools extremely effectively
Bonus if you've worked with:
Video game design or development, especially interfaces, controls, and player feedback
Creative tools, maps, operations consoles, or other interfaces for complex systems running live
3D or spatial interfaces, interactive visualization, or live video
Connected hardware, device setup, or experiences that span physical and digital interactions
We'd love to see a portfolio of your work, including something you've built that we can try. Help us understand what you owned, the decisions you made, and what you learned from people using it.
We care much more about what you've built than credentials. We're a small, fast-moving team working together in person in San Francisco. If this sounds exciting to you, we want to hear from you.
Member of Design Staff Jobs by Experience Level
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Who's Hiring


Top Industries Hiring
- Electronics & Hardware
What Employers Look For
The qualifications that appear most often in member of design staff jobs.
- Bachelor's or master's degree in electrical engineering or a related field
- Proficiency in EDA tools such as Cadence, Synopsys, or Mentor Graphics
- Hands-on experience with RTL design, verification, or physical implementation
- Demonstrated tape-out experience across one or more process nodes
- Familiarity with industry-standard hardware description languages including Verilog and VHDL
- Strong understanding of timing analysis, power optimization, and design-for-test methodologies
Tips for Your Member of Design Staff Job Search
Tailor your resume to IC design flows
Generic engineering resumes lose ground here. Call out the specific design stages you've owned, whether that's RTL design, place-and-route, or timing closure, and name the EDA tools you used for each. Hiring managers scan for exact process fit.
Show tape-out experience upfront
Tape-out credits are a primary signal for member of design staff roles. If you've taken a chip from design to tapeout, put that on page one with the process node, your ownership scope, and the outcome. Bury it and you lose the reader.
Apply early to roles that fit
Migrate Mate lists member of design staff openings from across the United States in one place, so you can find roles that match and apply directly to each listing.
Target postings by process node
Member of design staff roles at 3nm and 5nm nodes require a different toolchain and methodology background than older nodes. Filter your search by node generation to avoid applying to roles where the architecture assumptions won't match your hands-on experience.
Prepare a design decision narrative
Interviewers at staff-level and above push hard on why you made specific architectural tradeoffs, not just what you built. Walk through one complex design decision, the constraints you were balancing, and how the outcome validated or challenged your reasoning before every technical screen.
Negotiate scope, not just title
At the member of design staff level, the gap between roles with the same title can be wide in terms of ownership, team influence, and project pipeline. Before accepting an offer, clarify which design programs you'd own and how much cross-functional decision-making authority comes with the position.
Member of Design Staff Jobs: Frequently Asked Questions
Which companies are hiring the most member of design staffs?
The companies hiring the most member of design staffs right now include Rambus, onsemi, and PANTOGRAPH, with the largest share of openings in Oregon, California, and New York, based on current listings on Migrate Mate as of November 2026. Semiconductor companies and defense contractors consistently account for the largest share of open roles at this level.
How many member of design staff jobs are remote?
About 100% of member of design staff openings are fully remote or hybrid as of November 2026, though the share varies significantly by specialization. Software-adjacent roles in design automation and verification tend to offer the most remote flexibility, while roles tied to lab hardware, test equipment, or physical prototyping are more likely to require on-site presence.
How do you become a member of design staff?
Becoming a member of design staff typically follows a path through senior and principal engineering levels, with advancement tied to leading complex design programs, mentoring junior engineers, and demonstrating technical ownership across a full chip or subsystem. Building a record of tape-out contributions, publishing or presenting technical work, and taking on cross-functional design reviews accelerates the transition from individual contributor to staff-level engineer.
Can you get a member of design staff role with little experience?
Entry into a member of design staff role with limited industry experience is rare but possible through academic research contributions, published circuit design work, or strong internship performance on a shipping product. Focusing your applications on companies with structured new-grad programs in hardware design and targeting roles where your thesis or project work directly overlaps the team's current node or methodology gives you the strongest footing.
What does the member of design staff interview process look like?
The member of design staff interview process typically begins with a recruiter screen focused on background and role fit, followed by a technical phone screen covering circuit fundamentals or design methodology. On-site or virtual loops then include deep-dive sessions on past projects, whiteboard design exercises, system-level tradeoff discussions, and cross-functional interviews with engineering managers and peer engineers from adjacent teams.
Where can I find and apply to member of design staff jobs?
You can find and apply to member of design staff jobs on Migrate Mate, which lists current openings from across the United States. Find roles that match your background and apply directly to each listing without being redirected through additional signup steps or profile gates.
See All 7 Member of Design Staff Jobs
Find roles that match your experience and apply in just a few clicks.
Find Member of Design Staff Jobs