E-3 Visa Game Designer Jobs
Game Designer roles qualify for E-3 visa sponsorship when the position requires a bachelor's degree in game design, interactive media, or a related specialty field. Australian professionals can secure two-year renewable status with no lottery and no annual cap, making it one of the most direct paths to U.S. studio work.
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General Information
Locations: Los Angeles - Chatsworth, California, United States of America
Location: Vancouver - Great Northern Way
State: British Columbia
* Country: Canada
- Location: Madison
- State: Wisconsin
- Country: United States of America
Role ID
214774
Worker Type
Regular Employee
Studio/Department
EA Studios - Respawn
Work Model
Hybrid
Description & Requirements
Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen. Founded in 2010 by the original creators of the Call of Duty Franchise, Respawn was created with the philosophy that when talented people have creative freedom, they'll make extraordinary games that achieve the unexpected. From our roots as an indie studio to joining the expansive roster of studios at Electronic Arts, this remains our guiding principle. We truly love what we do and want to share our passion with players worldwide.
Our shipped titles include critically acclaimed multi-platform games Apex Legends, Titanfall, Titanfall 2, Star Wars™ Jedi: Fallen Order, Star Wars™ Jedi: Survivor and Medal of Honor: Above and Beyond. Join us for the opportunity to create groundbreaking games with some of the best developer talent in the industry.
Apex Legends is looking for a Senior Game Designer who will help us create exciting and innovative new characters. You'll work on new Legends from early prototype through release. You have experience on a live service game in character design, and have strong enough technical and scripting abilities to work independently.
What You'll Do…
- Work with other disciplines to create the concept for a character
- Create a playtestable prototype by kitbashing existing assets
- See the character through production, including tuning, polishing, and writing robust, shippable script
- Hold and communicate the vision for the character to your collaborators in other departments
- Ensure a high quality release by bug fixing, balancing, and creating a thematically cohesive character
- Work with other designers on to improve multiple parts of Apex
- Playtest frequently and provide high quality feedback.
Ideally, you also will have…
- 5+ years professional experience as a game designer on a multiplayer game
- Experience in rapid prototyping and iterative design
- Understanding of game feel and polish
- Solid technical understanding of scripting and 3D action game fundamentals
- Strong track record in design and balance
- Played and formed a lot of opinions about many live games
- Strong opinions on how we could do better and a drive to accomplish them
Pay Transparency - North America
COMPENSATION AND BENEFITS
The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs).
PAY RANGES
British Columbia (depending on location e.g. Vancouver vs. Victoria) $114,300 - $156,200 CAD
California (depending on location e.g. Los Angeles vs. San Francisco) $127,700 - $190,600 USD
Pay is just one part of the overall compensation at EA. In the US, we offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees. Certain roles may also be eligible for bonus and equity. For Canada, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity.
About Electronic Arts
We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.
We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do.
Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.
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Get Access To All JobsTips for Finding E-3 Visa Sponsorship as a Game Designer
Align your portfolio to specialty occupation standards
Your portfolio needs to demonstrate degree-level expertise, not just creative output. Highlight systems design, narrative architecture, or technical design work that maps directly to your qualification field, since consular officers assess degree-to-role fit during E-3 visa interviews.
Target studios with existing LCA filing history
Search the DOL's Office of Foreign Labor Certification disclosure data to identify game studios that have filed Labor Condition Applications before. Prior LCA filings signal that a studio's HR and legal teams already understand the E-3 process and won't hesitate at the offer stage.
Clarify contract and remote work limitations upfront
E-3 status is employer-specific, so freelance arrangements and multi-studio contracts don't qualify. Confirm with hiring managers early that the role is a direct W-2 position, not a contractor or vendor engagement, before investing time in the interview process.
Use Migrate Mate's E-3 filing service for your LCA and visa paperwork
Once you have an offer, the LCA must be certified by the DOL before your consulate appointment can proceed. Use Migrate Mate's E-3 filing service to handle your LCA and visa paperwork end-to-end, so the post-offer timeline doesn't stall on unfamiliar government forms.
Prepare a specialty occupation response for your interview
Consular officers sometimes question whether game design roles constitute a specialty occupation. Have a concise explanation ready that connects your specific job duties, your degree field, and the industry standard requiring degree-level qualifications for that type of design work.
Time your application around studio hiring cycles
Major studios typically headcount-plan after annual releases or funding rounds. Targeting your outreach in the months following a major launch increases the chance a studio is actively budgeting for new hires and willing to initiate sponsorship paperwork alongside an offer.
E-3 Visa Game Designer: Frequently Asked Questions
How do I find Game Designer jobs with E-3 visa sponsorship?
Migrate Mate is the recommended way to search, as it surfaces Game Designer roles at employers with active E-3 and LCA filing history. Standard job platforms don't filter by visa sponsorship willingness, so you can spend significant time reaching roles where the employer has never sponsored and isn't prepared to start.
How much does it cost to get an E-3 visa?
Migrate Mate's E-3 filing service covers the entire process for $499, including the Labor Condition Application, visa document preparation, and consulate appointment guidance. Traditional immigration lawyers charge $2,000–$5,000+ for the same work. The E-3 has less paperwork than most work visas, so paying thousands for legal help is usually unnecessary.
Does a Game Designer role qualify as a specialty occupation for E-3 purposes?
Yes, provided the position requires a bachelor's degree or higher in a specific related field such as game design, interactive media, computer science, or digital arts. Roles where any general degree satisfies the requirement, or where the employer treats the degree as preferred rather than required, can face scrutiny at the consulate. The job offer and LCA must reflect a genuine degree requirement tied to the specific discipline.
How does the E-3 visa compare to the H-1B for Australian Game Designers?
The E-3 has no annual lottery and no numerical cap, so an Australian game designer with a qualifying offer can apply at any time of year and receive a decision at the consulate, often within weeks. The H-1B visa requires entering a randomised lottery in March for work authorisation starting the following October, meaning the earliest a new H-1B holder can start is roughly seven months after registration, and selection isn't guaranteed. For Australians, the E-3 is a substantially faster and more predictable path.
What happens to my E-3 status if my studio is acquired or undergoes layoffs?
E-3 status is tied to a specific employer and approved LCA, so an acquisition that changes your legal employer entity or a layoff that ends your employment terminates your authorised status. You have a 60-day grace period to secure a new qualifying position and initiate a fresh E-3 filing. If the acquiring company retains you under the same role and employment terms, your new employer will need to file a new LCA and you'll need an updated E-3 before your current approval period ends.