Principal Software Engineer Jobs at Roblox with Visa Sponsorship
Principal Software Engineer roles at Roblox sit at the intersection of large-scale systems and a platform used by hundreds of millions of people. Roblox has a consistent track record of sponsoring international engineers at the principal level across multiple visa categories.
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INTRODUCTION
Every day, tens of millions of people come to Roblox to explore, create, play, learn, and connect with friends in 3D immersive digital experiences– all created by our global community of developers and creators. At Roblox, we’re building the tools and platform that empower our community to bring any experience that they can imagine to life. Our vision is to reimagine the way people come together, from anywhere in the world, and on any device. We’re on a mission to connect a billion people with optimism and civility, and looking for amazing talent to help us get there. A career at Roblox means you’ll be working to shape the future of human interaction, solving unique technical challenges at scale, and helping to create safer, more civil shared experiences for everyone.
ROLE AND RESPONSIBILITIES
As a Principal Software Engineer on the Fleet Management team, you will lead the systems that provision and rebuild Roblox's global fleet across bare metal and cloud. This team owns provisioning, and MAPI, the global Machine API that turns raw capacity into production-ready infrastructure in minutes, across hundreds of thousands of machines on-prem and cloud environments, including new GPU and new AI infrastructure. You will shape the technical direction for this critical compute platform and unify diverse hardware and environment-specific workflows behind MAPI and drive large-scale maintenance operations like firmware updates and hardware tuning.
You Will
- Lead the Machine Bootstrap pod in building and evolving provisioning and fleet management at massive scale.
- Architect and extend MAPI, the unified Machine API that abstracts bare-metal, GPU hosts, and cloud instances behind a single global interface.
- Ship fleet-wide maintenance operations (BIOS updates, firmware updates, configuration changes) to hundreds of thousands of machines through MAPI.
- Drive best-in-class provisioning performance, minutes to fully rebuild a machine from scratch.
- Evaluate and integrate new hardware platforms including GPU servers and AI accelerators into the provisioning pipeline.
- Collaborate across Compute, Networking, and Cloud teams on the full machine lifecycle from rack-and-stack to production.
BASIC QUALIFICATIONS
- 8+ years of experience with strong expertise in distributed systems and infrastructure.
- Bachelor's degree in computer science or equivalent field.
- Strong proficiency in Go, C/C++, Rust or other system level programming languages.
- Experience building and operating large-scale distributed systems that other engineering teams depend on.
- Familiarity with bare-metal concepts (PXE/iPXE, DHCP, BMC/IPMI/Redfish, OS imaging) is a plus; deep low-level systems experience is a bonus, not a requirement.
- Interest in modern server hardware including GPU servers, AI accelerators, and cloud infrastructure.
- A track record of building high-performance automation at fleet scale and reducing toil through developer-friendly APIs.
COMPENSATION
For roles that are based at our headquarters in San Mateo, CA: The starting base pay for this position is as shown below. The actual base pay is dependent upon a variety of job-related factors such as professional background, training, work experience, location, business needs and market demand. Therefore, in some circumstances, the actual salary could fall outside of this expected range. This pay range is subject to change and may be modified in the future. All full-time employees are also eligible for equity compensation and for benefits as described on this page.
- Annual Salary Range: $295,250—$345,040 USD
Roles that are based in an office are onsite Tuesday, Wednesday, and Thursday, with optional presence on Monday and Friday (unless otherwise noted).
Roblox provides equal employment opportunities to all employees and applicants for employment and prohibits discrimination and harassment of any type without regard to race, color, religion, age, sex, national origin, disability status, genetics, protected veteran status, sexual orientation, gender identity or expression, or any other characteristic protected by federal, state or local laws. Roblox also provides reasonable accommodations to candidates with qualifying disabilities or religious beliefs during the recruiting process.

INTRODUCTION
Every day, tens of millions of people come to Roblox to explore, create, play, learn, and connect with friends in 3D immersive digital experiences– all created by our global community of developers and creators. At Roblox, we’re building the tools and platform that empower our community to bring any experience that they can imagine to life. Our vision is to reimagine the way people come together, from anywhere in the world, and on any device. We’re on a mission to connect a billion people with optimism and civility, and looking for amazing talent to help us get there. A career at Roblox means you’ll be working to shape the future of human interaction, solving unique technical challenges at scale, and helping to create safer, more civil shared experiences for everyone.
ROLE AND RESPONSIBILITIES
As a Principal Software Engineer on the Fleet Management team, you will lead the systems that provision and rebuild Roblox's global fleet across bare metal and cloud. This team owns provisioning, and MAPI, the global Machine API that turns raw capacity into production-ready infrastructure in minutes, across hundreds of thousands of machines on-prem and cloud environments, including new GPU and new AI infrastructure. You will shape the technical direction for this critical compute platform and unify diverse hardware and environment-specific workflows behind MAPI and drive large-scale maintenance operations like firmware updates and hardware tuning.
You Will
- Lead the Machine Bootstrap pod in building and evolving provisioning and fleet management at massive scale.
- Architect and extend MAPI, the unified Machine API that abstracts bare-metal, GPU hosts, and cloud instances behind a single global interface.
- Ship fleet-wide maintenance operations (BIOS updates, firmware updates, configuration changes) to hundreds of thousands of machines through MAPI.
- Drive best-in-class provisioning performance, minutes to fully rebuild a machine from scratch.
- Evaluate and integrate new hardware platforms including GPU servers and AI accelerators into the provisioning pipeline.
- Collaborate across Compute, Networking, and Cloud teams on the full machine lifecycle from rack-and-stack to production.
BASIC QUALIFICATIONS
- 8+ years of experience with strong expertise in distributed systems and infrastructure.
- Bachelor's degree in computer science or equivalent field.
- Strong proficiency in Go, C/C++, Rust or other system level programming languages.
- Experience building and operating large-scale distributed systems that other engineering teams depend on.
- Familiarity with bare-metal concepts (PXE/iPXE, DHCP, BMC/IPMI/Redfish, OS imaging) is a plus; deep low-level systems experience is a bonus, not a requirement.
- Interest in modern server hardware including GPU servers, AI accelerators, and cloud infrastructure.
- A track record of building high-performance automation at fleet scale and reducing toil through developer-friendly APIs.
COMPENSATION
For roles that are based at our headquarters in San Mateo, CA: The starting base pay for this position is as shown below. The actual base pay is dependent upon a variety of job-related factors such as professional background, training, work experience, location, business needs and market demand. Therefore, in some circumstances, the actual salary could fall outside of this expected range. This pay range is subject to change and may be modified in the future. All full-time employees are also eligible for equity compensation and for benefits as described on this page.
- Annual Salary Range: $295,250—$345,040 USD
Roles that are based in an office are onsite Tuesday, Wednesday, and Thursday, with optional presence on Monday and Friday (unless otherwise noted).
Roblox provides equal employment opportunities to all employees and applicants for employment and prohibits discrimination and harassment of any type without regard to race, color, religion, age, sex, national origin, disability status, genetics, protected veteran status, sexual orientation, gender identity or expression, or any other characteristic protected by federal, state or local laws. Roblox also provides reasonable accommodations to candidates with qualifying disabilities or religious beliefs during the recruiting process.
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Get Access To All JobsTips for Finding Principal Software Engineer Jobs at Roblox Jobs
Align your portfolio to Roblox's technical scale
Roblox evaluates principal-level candidates on distributed systems and platform infrastructure experience. Frame past work around systems that handled massive concurrency or real-time data pipelines, not just team leadership or delivery metrics.
Target teams where Roblox is actively hiring
Browse open Principal Software Engineer roles on Migrate Mate to identify which Roblox teams are posting most actively. Concentrating your outreach on high-velocity teams shortens the path from application to interview pipeline.
Prepare for the principal-level system design bar
Roblox's principal interviews heavily weight system design at global scale. Practicing scenarios involving low-latency game-state synchronization or large-scale content delivery directly mirrors the problems their engineering teams face daily.
Clarify the LCA and start-date timeline early
Your employer must file a certified Labor Condition Application with DOL before any H-1B or H-1B1 petition reaches USCIS. At the principal level, internal approvals and compensation benchmarking add weeks, so raise the sponsorship timeline in your initial offer conversation.
Principal Software Engineer at Roblox jobs are hiring across the US. Find yours.
Find Principal Software Engineer at Roblox JobsFrequently Asked Questions
Does Roblox sponsor H-1B visas for Principal Software Engineers?
Yes, Roblox sponsors H-1B visas for Principal Software Engineers. The company has a consistent sponsorship history for senior and principal engineering roles across multiple visa categories. Sponsorship typically covers the full petition process, including the Labor Condition Application filed with DOL and the I-129 petition filed with USCIS, though timelines depend on your current status and the visa category involved.
Which visa types does Roblox commonly sponsor for Principal Software Engineers?
Roblox sponsors a range of work visa categories for this role, including H-1B, H-1B1 for Chilean and Singaporean nationals, E-3 for Australian citizens, TN for Canadian and Mexican professionals, and F-1 OPT for recent graduates. Green Card pathways through EB-2 or EB-3 are also part of Roblox's sponsorship profile, typically initiated after you've established yourself in the role.
What qualifications does Roblox expect for a Principal Software Engineer?
Roblox expects principal-level candidates to demonstrate deep expertise in distributed systems, large-scale platform architecture, or real-time infrastructure. A bachelor's degree in computer science or a related field is the baseline requirement for specialty occupation visa petitions. In practice, Roblox's principal bar also emphasizes cross-functional technical leadership, measurable system impact, and experience with platforms operating at significant global scale.
How do I apply for Principal Software Engineer jobs at Roblox?
You can find and apply for Principal Software Engineer roles at Roblox through Migrate Mate, which surfaces open positions along with verified sponsorship data for each role. When you apply, tailor your resume toward systems scale and platform engineering rather than general software delivery. Roblox's recruiter screening typically probes your sponsorship needs early, so have your visa category and timeline ready before the first call.
How does the sponsorship timeline work for a Principal Software Engineer offer at Roblox?
Timeline depends on your visa category. H-1B petitions are cap-subject and filed once a year, meaning an offer in the fall could carry a start date up to 12 months out. E-3 and TN categories move faster since they're not lottery-based and can be processed at a U.S. consulate in weeks. Roblox's internal offer and compensation approval process at the principal level adds additional lead time before any petition reaches USCIS or DOL.
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