Software Engineer Jobs at Roblox with Visa Sponsorship
Roblox builds its engineering teams around complex distributed systems, real-time platform infrastructure, and developer tooling at scale. The company actively sponsors work visas for Software Engineers across multiple categories, making it a realistic target for international candidates across a range of immigration situations.
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INTRODUCTION
Every day, tens of millions of people come to Roblox to explore, create, play, learn, and connect with friends in 3D immersive digital experiences– all created by our global community of developers and creators. At Roblox, we’re building the tools and platform that empower our community to bring any experience that they can imagine to life. Our vision is to reimagine the way people come together, from anywhere in the world, and on any device. We’re on a mission to connect a billion people with optimism and civility, and looking for amazing talent to help us get there. A career at Roblox means you’ll be working to shape the future of human interaction, solving unique technical challenges at scale, and helping to create safer, more civil shared experiences for everyone.
ROLE AND RESPONSIBILITIES
As a Principal Software Engineer on the Fleet Management team, you will lead the systems that provision and rebuild Roblox's global fleet across bare metal and cloud. This team owns provisioning, and MAPI, the global Machine API that turns raw capacity into production-ready infrastructure in minutes, across hundreds of thousands of machines on-prem and cloud environments, including new GPU and new AI infrastructure. You will shape the technical direction for this critical compute platform and unify diverse hardware and environment-specific workflows behind MAPI and drive large-scale maintenance operations like firmware updates and hardware tuning.
You Will
- Lead the Machine Bootstrap pod in building and evolving provisioning and fleet management at massive scale.
- Architect and extend MAPI, the unified Machine API that abstracts bare-metal, GPU hosts, and cloud instances behind a single global interface.
- Ship fleet-wide maintenance operations (BIOS updates, firmware updates, configuration changes) to hundreds of thousands of machines through MAPI.
- Drive best-in-class provisioning performance, minutes to fully rebuild a machine from scratch.
- Evaluate and integrate new hardware platforms including GPU servers and AI accelerators into the provisioning pipeline.
- Collaborate across Compute, Networking, and Cloud teams on the full machine lifecycle from rack-and-stack to production.
BASIC QUALIFICATIONS
- 8+ years of experience with strong expertise in distributed systems and infrastructure.
- Bachelor's degree in computer science or equivalent field.
- Strong proficiency in Go, C/C++, Rust or other system level programming languages.
- Experience building and operating large-scale distributed systems that other engineering teams depend on.
- Familiarity with bare-metal concepts (PXE/iPXE, DHCP, BMC/IPMI/Redfish, OS imaging) is a plus; deep low-level systems experience is a bonus, not a requirement.
- Interest in modern server hardware including GPU servers, AI accelerators, and cloud infrastructure.
- A track record of building high-performance automation at fleet scale and reducing toil through developer-friendly APIs.
COMPENSATION
For roles that are based at our headquarters in San Mateo, CA: The starting base pay for this position is as shown below. The actual base pay is dependent upon a variety of job-related factors such as professional background, training, work experience, location, business needs and market demand. Therefore, in some circumstances, the actual salary could fall outside of this expected range. This pay range is subject to change and may be modified in the future. All full-time employees are also eligible for equity compensation and for benefits as described on this page.
- Annual Salary Range: $295,250—$345,040 USD
Roles that are based in an office are onsite Tuesday, Wednesday, and Thursday, with optional presence on Monday and Friday (unless otherwise noted).
Roblox provides equal employment opportunities to all employees and applicants for employment and prohibits discrimination and harassment of any type without regard to race, color, religion, age, sex, national origin, disability status, genetics, protected veteran status, sexual orientation, gender identity or expression, or any other characteristic protected by federal, state or local laws. Roblox also provides reasonable accommodations to candidates with qualifying disabilities or religious beliefs during the recruiting process.

INTRODUCTION
Every day, tens of millions of people come to Roblox to explore, create, play, learn, and connect with friends in 3D immersive digital experiences– all created by our global community of developers and creators. At Roblox, we’re building the tools and platform that empower our community to bring any experience that they can imagine to life. Our vision is to reimagine the way people come together, from anywhere in the world, and on any device. We’re on a mission to connect a billion people with optimism and civility, and looking for amazing talent to help us get there. A career at Roblox means you’ll be working to shape the future of human interaction, solving unique technical challenges at scale, and helping to create safer, more civil shared experiences for everyone.
ROLE AND RESPONSIBILITIES
As a Principal Software Engineer on the Fleet Management team, you will lead the systems that provision and rebuild Roblox's global fleet across bare metal and cloud. This team owns provisioning, and MAPI, the global Machine API that turns raw capacity into production-ready infrastructure in minutes, across hundreds of thousands of machines on-prem and cloud environments, including new GPU and new AI infrastructure. You will shape the technical direction for this critical compute platform and unify diverse hardware and environment-specific workflows behind MAPI and drive large-scale maintenance operations like firmware updates and hardware tuning.
You Will
- Lead the Machine Bootstrap pod in building and evolving provisioning and fleet management at massive scale.
- Architect and extend MAPI, the unified Machine API that abstracts bare-metal, GPU hosts, and cloud instances behind a single global interface.
- Ship fleet-wide maintenance operations (BIOS updates, firmware updates, configuration changes) to hundreds of thousands of machines through MAPI.
- Drive best-in-class provisioning performance, minutes to fully rebuild a machine from scratch.
- Evaluate and integrate new hardware platforms including GPU servers and AI accelerators into the provisioning pipeline.
- Collaborate across Compute, Networking, and Cloud teams on the full machine lifecycle from rack-and-stack to production.
BASIC QUALIFICATIONS
- 8+ years of experience with strong expertise in distributed systems and infrastructure.
- Bachelor's degree in computer science or equivalent field.
- Strong proficiency in Go, C/C++, Rust or other system level programming languages.
- Experience building and operating large-scale distributed systems that other engineering teams depend on.
- Familiarity with bare-metal concepts (PXE/iPXE, DHCP, BMC/IPMI/Redfish, OS imaging) is a plus; deep low-level systems experience is a bonus, not a requirement.
- Interest in modern server hardware including GPU servers, AI accelerators, and cloud infrastructure.
- A track record of building high-performance automation at fleet scale and reducing toil through developer-friendly APIs.
COMPENSATION
For roles that are based at our headquarters in San Mateo, CA: The starting base pay for this position is as shown below. The actual base pay is dependent upon a variety of job-related factors such as professional background, training, work experience, location, business needs and market demand. Therefore, in some circumstances, the actual salary could fall outside of this expected range. This pay range is subject to change and may be modified in the future. All full-time employees are also eligible for equity compensation and for benefits as described on this page.
- Annual Salary Range: $295,250—$345,040 USD
Roles that are based in an office are onsite Tuesday, Wednesday, and Thursday, with optional presence on Monday and Friday (unless otherwise noted).
Roblox provides equal employment opportunities to all employees and applicants for employment and prohibits discrimination and harassment of any type without regard to race, color, religion, age, sex, national origin, disability status, genetics, protected veteran status, sexual orientation, gender identity or expression, or any other characteristic protected by federal, state or local laws. Roblox also provides reasonable accommodations to candidates with qualifying disabilities or religious beliefs during the recruiting process.
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Get Access To All JobsTips for Finding Software Engineer Jobs at Roblox Jobs
Align your portfolio with Roblox's platform scale
Roblox engineering roles focus on distributed systems, real-time services, and infrastructure at massive concurrency. Tailor your resume and GitHub to reflect that specific technical context before applying, not after you get a callback.
Verify your credential equivalency before the offer stage
If you completed a three-year bachelor's degree outside the U.S., get a credential evaluation through a NACES-member service before Roblox's recruiting team raises it. Specialty occupation determinations hinge on degree equivalency, and surprises delay petitions.
Confirm LCA job classification matches your actual duties
The DOL Labor Condition Application locks in your job title and prevailing wage level. Review the LCA your employer files to confirm it reflects your real role. Mismatches between LCA duties and actual work are a leading H-1B RFE trigger.
Use Migrate Mate to filter Roblox openings by visa type
Roblox posts Software Engineer roles across multiple teams with different sponsorship eligibility. Use Migrate Mate to filter open positions by the visa category you need so you're applying to roles that match your current immigration status.
Prepare for the H-1B lottery timeline in your offer negotiation
If you need a cap-subject H-1B, USCIS registration opens in March for an October 1 start date. Discuss contingency arrangements with Roblox's recruiting team early, including whether they'll support an O-1 as a backup if you're not selected.
Software Engineer at Roblox jobs are hiring across the US. Find yours.
Find Software Engineer at Roblox JobsFrequently Asked Questions
Does Roblox sponsor H-1B visas for Software Engineers?
Yes, Roblox sponsors H-1B visas for Software Engineers and has a consistent track record of doing so across engineering roles. The company also sponsors H-1B1 and E-3 visas for eligible nationals, which bypass the annual lottery entirely. If you're subject to the H-1B cap, Roblox participates in the USCIS electronic registration process each spring.
How do I apply for Software Engineer jobs at Roblox?
Apply directly through Roblox's careers page. Roles span backend infrastructure, client engineering, platform reliability, and developer tools. You can also browse current Software Engineer openings at Roblox filtered by visa sponsorship type on Migrate Mate, which makes it easier to identify roles that match your specific immigration status before you apply.
Which visa types does Roblox commonly use for Software Engineer roles?
Roblox sponsors H-1B, H-1B1, E-3, TN, F-1 OPT, and employment-based Green Cards including EB-2 and EB-3 for Software Engineers. H-1B1 applies to Chilean and Singaporean nationals; E-3 applies to Australian citizens. TN is available for Canadian and Mexican nationals in qualifying engineering roles. The right category depends on your nationality and current immigration status.
What qualifications does Roblox expect from Software Engineer candidates?
Roblox typically looks for proficiency in C++, Rust, Go, or Lua depending on the team, along with experience in distributed systems, large-scale backend services, or real-time infrastructure. A bachelor's degree in computer science or a related field is the standard baseline. For specialty occupation visa petitions, your degree must correspond directly to the specific engineering discipline the role requires.
How do I plan my timeline if I need Roblox to sponsor my visa?
Timeline depends on your visa category. F-1 OPT is the fastest bridge, with work authorization starting 90 days before graduation. H-1B cap-subject petitions follow a fixed annual calendar, with USCIS registration in March and employment starting October 1 at the earliest. E-3 and TN petitions can move faster since they're not cap-subject. Build at least three to four months of lead time into any offer negotiation that involves a new petition.
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